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//*****************************************************************************
//
// random.c - Random number generator utilizing MD4 hash function of
// environmental noise captured as the seed and a linear congruence
// generator for the random numbers.
//
// Copyright (c) 2011-2014 Texas Instruments Incorporated. All rights reserved.
// Software License Agreement
//
// Texas Instruments (TI) is supplying this software for use solely and
// exclusively on TI's microcontroller products. The software is owned by
// TI and/or its suppliers, and is protected under applicable copyright
// laws. You may not combine this software with "viral" open-source
// software in order to form a larger program.
//
// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
// DAMAGES, FOR ANY REASON WHATSOEVER.
//
// This is part of revision 2.1.0.12573 of the Tiva Utility Library.
//
//*****************************************************************************
#include <stdint.h>
#include "ustdlib.h"
#include "random.h"
//*****************************************************************************
//
//! \addtogroup random_api
//! @{
//
//*****************************************************************************
//*****************************************************************************
//
// The pool of entropy that has been collected.
//
//*****************************************************************************
static uint32_t g_pui32RandomEntropy[16];
//*****************************************************************************
//
// The index of the next byte to be added to the entropy pool.
//
//*****************************************************************************
static uint32_t g_ui32RandomIndex = 0;
//*****************************************************************************
//
//! Add entropy to the pool.
//!
//! \param ui32Entropy is an 8-bit value that is added to the entropy pool
//!
//! This function allows the user application code to add entropy (random data)
//! to the pool at any time.
//!
//! \return None
//
//*****************************************************************************
void
RandomAddEntropy(uint32_t ui32Entropy)
{
//
// Add this byte to the entropy pool.
//
((uint8_t *)g_pui32RandomEntropy)[g_ui32RandomIndex] = ui32Entropy & 0xff;
//
// Increment to the next byte of the entropy pool.
//
g_ui32RandomIndex = (g_ui32RandomIndex + 1) & 63;
}
//*****************************************************************************
//
//! Set the random number generator seed.
//!
//! Seed the random number generator by running a MD4 hash on the entropy pool.
//! Note that the entropy pool may change from beneath us, but for the purposes
//! of generating random numbers that is not a concern. Also, the MD4 hash was
//! broken long ago, but since it is being used to generate random numbers
//! instead of providing security this is not a concern.
//!
//! \return New seed value.
//
//*****************************************************************************
uint32_t
RandomSeed(void)
{
uint32_t ui32A, ui32B, ui32C, ui32D, ui32Temp, ui32Idx;
//
// Initialize the digest.
//
ui32A = 0x67452301;
ui32B = 0xefcdab89;
ui32C = 0x98badcfe;
ui32D = 0x10325476;
//
// Perform the first round of operations.
//
#define F(a, b, c, d, k, s) \
{ \
ui32Temp = a + (d ^ (b & (c ^ d))) + g_pui32RandomEntropy[k]; \
a = (ui32Temp << s) | (ui32Temp >> (32 - s)); \
}
for(ui32Idx = 0; ui32Idx < 16; ui32Idx += 4)
{
F(ui32A, ui32B, ui32C, ui32D, ui32Idx + 0, 3);
F(ui32D, ui32A, ui32B, ui32C, ui32Idx + 1, 7);
F(ui32C, ui32D, ui32A, ui32B, ui32Idx + 2, 11);
F(ui32B, ui32C, ui32D, ui32A, ui32Idx + 3, 19);
}
//
// Perform the second round of operations.
//
#define G(a, b, c, d, k, s) \
{ \
ui32Temp = (a + ((b & c) | (b & d) | (c & d)) + \
g_pui32RandomEntropy[k] + 0x5a827999); \
a = (ui32Temp << s) | (ui32Temp >> (32 - s)); \
}
for(ui32Idx = 0; ui32Idx < 4; ui32Idx++)
{
G(ui32A, ui32B, ui32C, ui32D, ui32Idx + 0, 3);
G(ui32D, ui32A, ui32B, ui32C, ui32Idx + 4, 5);
G(ui32C, ui32D, ui32A, ui32B, ui32Idx + 8, 9);
G(ui32B, ui32C, ui32D, ui32A, ui32Idx + 12, 13);
}
//
// Perform the third round of operations.
//
#define H(a, b, c, d, k, s) \
{ \
ui32Temp = a + (b ^ c ^ d) + g_pui32RandomEntropy[k] + 0x6ed9eba1; \
a = (ui32Temp << s) | (ui32Temp >> (32 - s)); \
}
for(ui32Idx = 0; ui32Idx < 4; ui32Idx += 2)
{
H(ui32A, ui32B, ui32C, ui32D, ui32Idx + 0, 3);
H(ui32D, ui32A, ui32B, ui32C, ui32Idx + 8, 9);
H(ui32C, ui32D, ui32A, ui32B, ui32Idx + 4, 11);
H(ui32B, ui32C, ui32D, ui32A, ui32Idx + 12, 15);
if(ui32Idx == 2)
{
ui32Idx -= 3;
}
}
//
// Use the first word of the resulting digest as the random number seed.
//
return(ui32A + 0x67452301);
}
//*****************************************************************************
//
// Close the Doxygen group.
//! @}
//
//*****************************************************************************
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