//***************************************************************************** // // random.c - Random number generator utilizing MD4 hash function of // environmental noise captured as the seed and a linear congruence // generator for the random numbers. // // Copyright (c) 2011-2014 Texas Instruments Incorporated. All rights reserved. // Software License Agreement // // Texas Instruments (TI) is supplying this software for use solely and // exclusively on TI's microcontroller products. The software is owned by // TI and/or its suppliers, and is protected under applicable copyright // laws. You may not combine this software with "viral" open-source // software in order to form a larger program. // // THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS. // NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT // NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY // CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL // DAMAGES, FOR ANY REASON WHATSOEVER. // // This is part of revision 2.1.0.12573 of the Tiva Utility Library. // //***************************************************************************** #include #include "ustdlib.h" #include "random.h" //***************************************************************************** // //! \addtogroup random_api //! @{ // //***************************************************************************** //***************************************************************************** // // The pool of entropy that has been collected. // //***************************************************************************** static uint32_t g_pui32RandomEntropy[16]; //***************************************************************************** // // The index of the next byte to be added to the entropy pool. // //***************************************************************************** static uint32_t g_ui32RandomIndex = 0; //***************************************************************************** // //! Add entropy to the pool. //! //! \param ui32Entropy is an 8-bit value that is added to the entropy pool //! //! This function allows the user application code to add entropy (random data) //! to the pool at any time. //! //! \return None // //***************************************************************************** void RandomAddEntropy(uint32_t ui32Entropy) { // // Add this byte to the entropy pool. // ((uint8_t *)g_pui32RandomEntropy)[g_ui32RandomIndex] = ui32Entropy & 0xff; // // Increment to the next byte of the entropy pool. // g_ui32RandomIndex = (g_ui32RandomIndex + 1) & 63; } //***************************************************************************** // //! Set the random number generator seed. //! //! Seed the random number generator by running a MD4 hash on the entropy pool. //! Note that the entropy pool may change from beneath us, but for the purposes //! of generating random numbers that is not a concern. Also, the MD4 hash was //! broken long ago, but since it is being used to generate random numbers //! instead of providing security this is not a concern. //! //! \return New seed value. // //***************************************************************************** uint32_t RandomSeed(void) { uint32_t ui32A, ui32B, ui32C, ui32D, ui32Temp, ui32Idx; // // Initialize the digest. // ui32A = 0x67452301; ui32B = 0xefcdab89; ui32C = 0x98badcfe; ui32D = 0x10325476; // // Perform the first round of operations. // #define F(a, b, c, d, k, s) \ { \ ui32Temp = a + (d ^ (b & (c ^ d))) + g_pui32RandomEntropy[k]; \ a = (ui32Temp << s) | (ui32Temp >> (32 - s)); \ } for(ui32Idx = 0; ui32Idx < 16; ui32Idx += 4) { F(ui32A, ui32B, ui32C, ui32D, ui32Idx + 0, 3); F(ui32D, ui32A, ui32B, ui32C, ui32Idx + 1, 7); F(ui32C, ui32D, ui32A, ui32B, ui32Idx + 2, 11); F(ui32B, ui32C, ui32D, ui32A, ui32Idx + 3, 19); } // // Perform the second round of operations. // #define G(a, b, c, d, k, s) \ { \ ui32Temp = (a + ((b & c) | (b & d) | (c & d)) + \ g_pui32RandomEntropy[k] + 0x5a827999); \ a = (ui32Temp << s) | (ui32Temp >> (32 - s)); \ } for(ui32Idx = 0; ui32Idx < 4; ui32Idx++) { G(ui32A, ui32B, ui32C, ui32D, ui32Idx + 0, 3); G(ui32D, ui32A, ui32B, ui32C, ui32Idx + 4, 5); G(ui32C, ui32D, ui32A, ui32B, ui32Idx + 8, 9); G(ui32B, ui32C, ui32D, ui32A, ui32Idx + 12, 13); } // // Perform the third round of operations. // #define H(a, b, c, d, k, s) \ { \ ui32Temp = a + (b ^ c ^ d) + g_pui32RandomEntropy[k] + 0x6ed9eba1; \ a = (ui32Temp << s) | (ui32Temp >> (32 - s)); \ } for(ui32Idx = 0; ui32Idx < 4; ui32Idx += 2) { H(ui32A, ui32B, ui32C, ui32D, ui32Idx + 0, 3); H(ui32D, ui32A, ui32B, ui32C, ui32Idx + 8, 9); H(ui32C, ui32D, ui32A, ui32B, ui32Idx + 4, 11); H(ui32B, ui32C, ui32D, ui32A, ui32Idx + 12, 15); if(ui32Idx == 2) { ui32Idx -= 3; } } // // Use the first word of the resulting digest as the random number seed. // return(ui32A + 0x67452301); } //***************************************************************************** // // Close the Doxygen group. //! @} // //*****************************************************************************