diff options
Diffstat (limited to 'src/pages/HomePage.tsx')
| -rw-r--r-- | src/pages/HomePage.tsx | 294 |
1 files changed, 294 insertions, 0 deletions
diff --git a/src/pages/HomePage.tsx b/src/pages/HomePage.tsx new file mode 100644 index 0000000..bf07bd5 --- /dev/null +++ b/src/pages/HomePage.tsx @@ -0,0 +1,294 @@ +import { useState, useEffect, useRef } from 'react'; +import { Link } from 'react-router'; +import * as cw from 'cw'; +import '../base.css'; +import '../styles.css'; + +declare global { + interface Window { + cw: any; + } +} + +const HomePage = () => { + // Game variables + const [gameStarted, setGameStarted] = useState(false); + const [score, setScore] = useState(0); + const [totalPlayed, setTotalPlayed] = useState(0); + const [currentChar, setCurrentChar] = useState(''); + const [feedback, setFeedback] = useState(''); + const [options, setOptions] = useState<string[]>([]); + const [wpm, setWpm] = useState(20); + const [showHints, setShowHints] = useState(false); + + const actxRef = useRef<any>(null); + const optionButtonsRef = useRef<Array<HTMLButtonElement | null>>([null, null, null, null]); + + // Define available characters + const letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'; + const numbers = '0123456789'; + const specialChars = '.,?/='; + const allChars = letters + numbers + specialChars; + + // Initialize the game when started - this happens on user interaction (button click) + const startGame = () => { + try { + // Initialize audio context on user interaction + actxRef.current = cw.initAudioContext({ tone: 600 }); + setGameStarted(true); + newRound(); + } catch (error) { + console.error('Failed to initialize audio context:', error); + alert('Failed to initialize audio. Please try again.'); + } + }; + + // Generate a new round + const newRound = () => { + // Clear feedback + setFeedback(''); + + // Reset button states + optionButtonsRef.current.forEach(button => { + if (button) { + button.disabled = false; + button.classList.remove('correct', 'incorrect', 'key-pressed'); + } + }); + + // Generate a random character + const randomIndex = Math.floor(Math.random() * allChars.length); + const newChar = allChars[randomIndex]; + setCurrentChar(newChar); + + // Generate options (one correct, three random) + let newOptions = [newChar]; + + // Add three random unique characters + while (newOptions.length < 4) { + const randomChar = allChars[Math.floor(Math.random() * allChars.length)]; + if (!newOptions.includes(randomChar)) { + newOptions.push(randomChar); + } + } + + // Shuffle options + newOptions = shuffleArray(newOptions); + setOptions(newOptions); + + // Play the Morse code for the character + playMorseCode(newChar); + }; + + // Play Morse code for a character + const playMorseCode = (char: string) => { + if (actxRef.current) { + cw.play(char, { + wpm: wpm, + actx: actxRef.current + }); + } + }; + + // Check if the answer is correct + const checkAnswer = (selectedChar: string) => { + if (selectedChar === currentChar) { + // Correct answer + setFeedback('Correct!'); + setScore(prevScore => prevScore + 1); + + // Add to score tracker + const scoreTracker = document.getElementById('scoreTracker'); + if (scoreTracker) { + const marker = document.createElement('div'); + marker.className = 'score-marker correct'; + scoreTracker.appendChild(marker); + } + + // Disable all buttons + optionButtonsRef.current.forEach(button => { + if (button) button.disabled = true; + }); + + // Highlight the correct button + const correctButtonIndex = options.indexOf(currentChar); + if (correctButtonIndex !== -1 && optionButtonsRef.current[correctButtonIndex]) { + const button = optionButtonsRef.current[correctButtonIndex]; + if (button) button.classList.add('correct'); + } + + // Move to next round after delay + setTimeout(newRound, 1500); + } else { + // Incorrect answer + setFeedback('Incorrect! The correct answer was ' + currentChar); + + // Add to score tracker + const scoreTracker = document.getElementById('scoreTracker'); + if (scoreTracker) { + const marker = document.createElement('div'); + marker.className = 'score-marker incorrect'; + scoreTracker.appendChild(marker); + } + + // Disable all buttons + optionButtonsRef.current.forEach(button => { + if (button) button.disabled = true; + }); + + // Highlight the incorrect button and show the correct one + const selectedButtonIndex = options.indexOf(selectedChar); + if (selectedButtonIndex !== -1 && optionButtonsRef.current[selectedButtonIndex]) { + const button = optionButtonsRef.current[selectedButtonIndex]; + if (button) button.classList.add('incorrect'); + } + + const correctButtonIndex = options.indexOf(currentChar); + if (correctButtonIndex !== -1 && optionButtonsRef.current[correctButtonIndex]) { + const button = optionButtonsRef.current[correctButtonIndex]; + if (button) button.classList.add('correct'); + } + + // Move to next round after delay + setTimeout(newRound, 2000); + } + + setTotalPlayed(prevTotal => prevTotal + 1); + }; + + // Handle keyboard input + useEffect(() => { + const handleKeyDown = (event: KeyboardEvent) => { + if (!gameStarted) return; + + const key = event.key.toUpperCase(); + + // Find if any button has this character + const index = options.findIndex(option => option === key); + if (index !== -1) { + const button = optionButtonsRef.current[index]; + if (button && !button.disabled) { + button.classList.add('key-pressed'); + setTimeout(() => { + button.classList.remove('key-pressed'); + checkAnswer(key); + }, 100); + } + } + }; + + document.addEventListener('keydown', handleKeyDown); + return () => { + document.removeEventListener('keydown', handleKeyDown); + }; + }, [gameStarted, options]); + + // Utility function to shuffle an array + const shuffleArray = (array: string[]) => { + const newArray = [...array]; + for (let i = newArray.length - 1; i > 0; i--) { + const j = Math.floor(Math.random() * (i + 1)); + [newArray[i], newArray[j]] = [newArray[j], newArray[i]]; + } + return newArray; + }; + + // Get Morse code representation for a character + const getMorseCode = (char: string) => { + const morseMap: { [key: string]: string } = { + 'A': '·−', 'B': '−···', 'C': '−·−·', 'D': '−··', 'E': '·', + 'F': '··−·', 'G': '−−·', 'H': '····', 'I': '··', 'J': '·−−−', + 'K': '−·−', 'L': '·−··', 'M': '−−', 'N': '−·', 'O': '−−−', + 'P': '·−−·', 'Q': '−−·−', 'R': '·−·', 'S': '···', 'T': '−', + 'U': '··−', 'V': '···−', 'W': '·−−', 'X': '−··−', 'Y': '−·−−', + 'Z': '−−··', '0': '−−−−−', '1': '·−−−−', '2': '··−−−', '3': '···−−', + '4': '····−', '5': '·····', '6': '−····', '7': '−−···', '8': '−−−··', + '9': '−−−−·', '.': '·−·−·−', ',': '−−··−−', '?': '··−−··', '/': '−··−·', '=': '−···−' + }; + + return morseMap[char] || ''; + }; + + return ( + <div className="container"> + <h1><Link to="/" className="title-link">Morse Hero</Link></h1> + + {!gameStarted ? ( + <div id="startScreen"> + <p>Learn Morse code the fun way!</p> + <button id="startButton" className="start-button" onClick={startGame}>Start</button> + <div className="chart-link"> + <Link to="/chart">View Morse Code Chart</Link> + </div> + </div> + ) : ( + <div id="gameArea" style={{ display: 'block' }}> + <div className="score-container"> + <div className="score-widget"> + <div className="score-info"> + <div className="score-label">Score:</div> + <div className="score-value"> + <span id="score">{score}</span> / <span id="total">{totalPlayed}</span> + </div> + </div> + <div className="score-tracker" id="scoreTracker"></div> + </div> + </div> + + <div className="game-container"> + <div className="options"> + {options.map((option, index) => ( + <button + key={index} + className="option-button" + ref={el => { + optionButtonsRef.current[index] = el; + }} + onClick={() => checkAnswer(option)} + > + <span className="char-display">{option}</span> + {showHints && <span className="morse-hint">{getMorseCode(option)}</span>} + </button> + ))} + </div> + + <div className="feedback" id="feedback">{feedback}</div> + </div> + + <div className="settings"> + <label htmlFor="wpmSelect">Speed:</label> + <select + id="wpmSelect" + value={wpm} + onChange={(e) => setWpm(parseInt(e.target.value))} + > + <option value="10">10 WPM</option> + <option value="15">15 WPM</option> + <option value="20">20 WPM</option> + <option value="25">25 WPM</option> + <option value="30">30 WPM</option> + </select> + <div className="hint-setting"> + <input + type="checkbox" + id="hintMode" + name="hintMode" + checked={showHints} + onChange={(e) => setShowHints(e.target.checked)} + /> + <label htmlFor="hintMode">Show Hints</label> + </div> + </div> + </div> + )} + + <footer className="footer"> + <p>Need help? View the <Link to="/chart">Morse Code Chart</Link>. </p> + <p>Created with <a href="https://www.mastercw.com/cw.js/">CW.js</a>. For a complete and professional + Morse Code training solution visit <a href="https://www.mastercw.com">Master CW</a>.</p> + </footer> + </div> + ); +}; + +export default HomePage; |
