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authorYuval Adam <_@yuv.al>2025-03-05 12:21:25 +0100
committerYuval Adam <_@yuv.al>2025-03-05 12:21:25 +0100
commit5bf781f3ac381744fbec035f938d69a201f75fa4 (patch)
tree2ec82a90ce2cd1c279d77bdd6ca83b256ac4856a /src/pages/HomePage.tsx
parentc6612a8b6dde5a5a9776d424ed33f5ca685699c6 (diff)
Replace all impl with vite
Diffstat (limited to 'src/pages/HomePage.tsx')
-rw-r--r--src/pages/HomePage.tsx294
1 files changed, 294 insertions, 0 deletions
diff --git a/src/pages/HomePage.tsx b/src/pages/HomePage.tsx
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+++ b/src/pages/HomePage.tsx
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+import { useState, useEffect, useRef } from 'react';
+import { Link } from 'react-router';
+import * as cw from 'cw';
+import '../base.css';
+import '../styles.css';
+
+declare global {
+ interface Window {
+ cw: any;
+ }
+}
+
+const HomePage = () => {
+ // Game variables
+ const [gameStarted, setGameStarted] = useState(false);
+ const [score, setScore] = useState(0);
+ const [totalPlayed, setTotalPlayed] = useState(0);
+ const [currentChar, setCurrentChar] = useState('');
+ const [feedback, setFeedback] = useState('');
+ const [options, setOptions] = useState<string[]>([]);
+ const [wpm, setWpm] = useState(20);
+ const [showHints, setShowHints] = useState(false);
+
+ const actxRef = useRef<any>(null);
+ const optionButtonsRef = useRef<Array<HTMLButtonElement | null>>([null, null, null, null]);
+
+ // Define available characters
+ const letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
+ const numbers = '0123456789';
+ const specialChars = '.,?/=';
+ const allChars = letters + numbers + specialChars;
+
+ // Initialize the game when started - this happens on user interaction (button click)
+ const startGame = () => {
+ try {
+ // Initialize audio context on user interaction
+ actxRef.current = cw.initAudioContext({ tone: 600 });
+ setGameStarted(true);
+ newRound();
+ } catch (error) {
+ console.error('Failed to initialize audio context:', error);
+ alert('Failed to initialize audio. Please try again.');
+ }
+ };
+
+ // Generate a new round
+ const newRound = () => {
+ // Clear feedback
+ setFeedback('');
+
+ // Reset button states
+ optionButtonsRef.current.forEach(button => {
+ if (button) {
+ button.disabled = false;
+ button.classList.remove('correct', 'incorrect', 'key-pressed');
+ }
+ });
+
+ // Generate a random character
+ const randomIndex = Math.floor(Math.random() * allChars.length);
+ const newChar = allChars[randomIndex];
+ setCurrentChar(newChar);
+
+ // Generate options (one correct, three random)
+ let newOptions = [newChar];
+
+ // Add three random unique characters
+ while (newOptions.length < 4) {
+ const randomChar = allChars[Math.floor(Math.random() * allChars.length)];
+ if (!newOptions.includes(randomChar)) {
+ newOptions.push(randomChar);
+ }
+ }
+
+ // Shuffle options
+ newOptions = shuffleArray(newOptions);
+ setOptions(newOptions);
+
+ // Play the Morse code for the character
+ playMorseCode(newChar);
+ };
+
+ // Play Morse code for a character
+ const playMorseCode = (char: string) => {
+ if (actxRef.current) {
+ cw.play(char, {
+ wpm: wpm,
+ actx: actxRef.current
+ });
+ }
+ };
+
+ // Check if the answer is correct
+ const checkAnswer = (selectedChar: string) => {
+ if (selectedChar === currentChar) {
+ // Correct answer
+ setFeedback('Correct!');
+ setScore(prevScore => prevScore + 1);
+
+ // Add to score tracker
+ const scoreTracker = document.getElementById('scoreTracker');
+ if (scoreTracker) {
+ const marker = document.createElement('div');
+ marker.className = 'score-marker correct';
+ scoreTracker.appendChild(marker);
+ }
+
+ // Disable all buttons
+ optionButtonsRef.current.forEach(button => {
+ if (button) button.disabled = true;
+ });
+
+ // Highlight the correct button
+ const correctButtonIndex = options.indexOf(currentChar);
+ if (correctButtonIndex !== -1 && optionButtonsRef.current[correctButtonIndex]) {
+ const button = optionButtonsRef.current[correctButtonIndex];
+ if (button) button.classList.add('correct');
+ }
+
+ // Move to next round after delay
+ setTimeout(newRound, 1500);
+ } else {
+ // Incorrect answer
+ setFeedback('Incorrect! The correct answer was ' + currentChar);
+
+ // Add to score tracker
+ const scoreTracker = document.getElementById('scoreTracker');
+ if (scoreTracker) {
+ const marker = document.createElement('div');
+ marker.className = 'score-marker incorrect';
+ scoreTracker.appendChild(marker);
+ }
+
+ // Disable all buttons
+ optionButtonsRef.current.forEach(button => {
+ if (button) button.disabled = true;
+ });
+
+ // Highlight the incorrect button and show the correct one
+ const selectedButtonIndex = options.indexOf(selectedChar);
+ if (selectedButtonIndex !== -1 && optionButtonsRef.current[selectedButtonIndex]) {
+ const button = optionButtonsRef.current[selectedButtonIndex];
+ if (button) button.classList.add('incorrect');
+ }
+
+ const correctButtonIndex = options.indexOf(currentChar);
+ if (correctButtonIndex !== -1 && optionButtonsRef.current[correctButtonIndex]) {
+ const button = optionButtonsRef.current[correctButtonIndex];
+ if (button) button.classList.add('correct');
+ }
+
+ // Move to next round after delay
+ setTimeout(newRound, 2000);
+ }
+
+ setTotalPlayed(prevTotal => prevTotal + 1);
+ };
+
+ // Handle keyboard input
+ useEffect(() => {
+ const handleKeyDown = (event: KeyboardEvent) => {
+ if (!gameStarted) return;
+
+ const key = event.key.toUpperCase();
+
+ // Find if any button has this character
+ const index = options.findIndex(option => option === key);
+ if (index !== -1) {
+ const button = optionButtonsRef.current[index];
+ if (button && !button.disabled) {
+ button.classList.add('key-pressed');
+ setTimeout(() => {
+ button.classList.remove('key-pressed');
+ checkAnswer(key);
+ }, 100);
+ }
+ }
+ };
+
+ document.addEventListener('keydown', handleKeyDown);
+ return () => {
+ document.removeEventListener('keydown', handleKeyDown);
+ };
+ }, [gameStarted, options]);
+
+ // Utility function to shuffle an array
+ const shuffleArray = (array: string[]) => {
+ const newArray = [...array];
+ for (let i = newArray.length - 1; i > 0; i--) {
+ const j = Math.floor(Math.random() * (i + 1));
+ [newArray[i], newArray[j]] = [newArray[j], newArray[i]];
+ }
+ return newArray;
+ };
+
+ // Get Morse code representation for a character
+ const getMorseCode = (char: string) => {
+ const morseMap: { [key: string]: string } = {
+ 'A': '·−', 'B': '−···', 'C': '−·−·', 'D': '−··', 'E': '·',
+ 'F': '··−·', 'G': '−−·', 'H': '····', 'I': '··', 'J': '·−−−',
+ 'K': '−·−', 'L': '·−··', 'M': '−−', 'N': '−·', 'O': '−−−',
+ 'P': '·−−·', 'Q': '−−·−', 'R': '·−·', 'S': '···', 'T': '−',
+ 'U': '··−', 'V': '···−', 'W': '·−−', 'X': '−··−', 'Y': '−·−−',
+ 'Z': '−−··', '0': '−−−−−', '1': '·−−−−', '2': '··−−−', '3': '···−−',
+ '4': '····−', '5': '·····', '6': '−····', '7': '−−···', '8': '−−−··',
+ '9': '−−−−·', '.': '·−·−·−', ',': '−−··−−', '?': '··−−··', '/': '−··−·', '=': '−···−'
+ };
+
+ return morseMap[char] || '';
+ };
+
+ return (
+ <div className="container">
+ <h1><Link to="/" className="title-link">Morse Hero</Link></h1>
+
+ {!gameStarted ? (
+ <div id="startScreen">
+ <p>Learn Morse code the fun way!</p>
+ <button id="startButton" className="start-button" onClick={startGame}>Start</button>
+ <div className="chart-link">
+ <Link to="/chart">View Morse Code Chart</Link>
+ </div>
+ </div>
+ ) : (
+ <div id="gameArea" style={{ display: 'block' }}>
+ <div className="score-container">
+ <div className="score-widget">
+ <div className="score-info">
+ <div className="score-label">Score:</div>
+ <div className="score-value">
+ <span id="score">{score}</span> / <span id="total">{totalPlayed}</span>
+ </div>
+ </div>
+ <div className="score-tracker" id="scoreTracker"></div>
+ </div>
+ </div>
+
+ <div className="game-container">
+ <div className="options">
+ {options.map((option, index) => (
+ <button
+ key={index}
+ className="option-button"
+ ref={el => {
+ optionButtonsRef.current[index] = el;
+ }}
+ onClick={() => checkAnswer(option)}
+ >
+ <span className="char-display">{option}</span>
+ {showHints && <span className="morse-hint">{getMorseCode(option)}</span>}
+ </button>
+ ))}
+ </div>
+
+ <div className="feedback" id="feedback">{feedback}</div>
+ </div>
+
+ <div className="settings">
+ <label htmlFor="wpmSelect">Speed:</label>
+ <select
+ id="wpmSelect"
+ value={wpm}
+ onChange={(e) => setWpm(parseInt(e.target.value))}
+ >
+ <option value="10">10 WPM</option>
+ <option value="15">15 WPM</option>
+ <option value="20">20 WPM</option>
+ <option value="25">25 WPM</option>
+ <option value="30">30 WPM</option>
+ </select>
+ <div className="hint-setting">
+ <input
+ type="checkbox"
+ id="hintMode"
+ name="hintMode"
+ checked={showHints}
+ onChange={(e) => setShowHints(e.target.checked)}
+ />
+ <label htmlFor="hintMode">Show Hints</label>
+ </div>
+ </div>
+ </div>
+ )}
+
+ <footer className="footer">
+ <p>Need help? View the <Link to="/chart">Morse Code Chart</Link>. </p>
+ <p>Created with <a href="https://www.mastercw.com/cw.js/">CW.js</a>. For a complete and professional
+ Morse Code training solution visit <a href="https://www.mastercw.com">Master CW</a>.</p>
+ </footer>
+ </div>
+ );
+};
+
+export default HomePage;