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---
---
<script>
// Immediately execute the script
console.log("Script running, creating triangles");
const colors = [
"#FF0000",
"#FF00FF",
"#FF00AA",
"#AA00FF",
"#0000FF",
"#00AAFF",
"#00FFFF",
"#00FFAA",
"#00FF00",
"#AAFF00",
"#FFFF00",
"#FFAA00",
"#FF6600",
"#FF0066",
"#FFFFFF",
"#AAAAFF",
];
// Wait for DOM to be fully loaded
document.addEventListener('DOMContentLoaded', function() {
initializeTriangles();
});
function initializeTriangles() {
const windowWidth = window.innerWidth;
const windowHeight = window.innerHeight;
const triangleCount = Math.max(
50,
Math.floor((windowWidth * windowHeight) / 10000),
);
console.log(`Creating ${triangleCount} triangles for window size ${windowWidth}x${windowHeight}`);
// Create triangles using DOM elements with isometric perspective
for (let i = 0; i < triangleCount; i++) {
createIsometricTriangle();
}
// Add some triangles when mouse moves
document.addEventListener("mousemove", function (e) {
if (Math.random() < 0.05) {
// 5% chance to create a triangle on mouse move
const triangle = document.createElement("div");
triangle.className = "triangle isometric";
const size = 50 + Math.random() * 100;
const color =
colors[Math.floor(Math.random() * colors.length)];
// Random rotation for isometric effect
const rotateX = -30 + Math.random() * 60;
const rotateY = -30 + Math.random() * 60;
const rotateZ = Math.random() * 360;
triangle.style.left = `${e.clientX - size / 2}px`;
triangle.style.top = `${e.clientY - size / 2}px`;
triangle.style.width = `${size}px`;
triangle.style.height = `${size}px`;
triangle.style.backgroundColor = color;
triangle.style.transform = `rotateX(${rotateX}deg) rotateY(${rotateY}deg) rotateZ(${rotateZ}deg)`;
triangle.style.animationDuration = `${10 + Math.random() * 40}s`;
triangle.style.animationDirection =
Math.random() > 0.5 ? "normal" : "reverse";
document.body.appendChild(triangle);
}
});
// Handle window resize
window.addEventListener("resize", function () {
// Clear all existing triangles
const existingTriangles =
document.querySelectorAll(".triangle");
existingTriangles.forEach((triangle) => {
document.body.removeChild(triangle);
});
// Create new triangles based on new window size
const newWindowWidth = window.innerWidth;
const newWindowHeight = window.innerHeight;
const newTriangleCount = Math.max(
50,
Math.floor((newWindowWidth * newWindowHeight) / 10000),
);
for (let i = 0; i < newTriangleCount; i++) {
createIsometricTriangle();
}
});
}
function createIsometricTriangle() {
const windowWidth = window.innerWidth;
const windowHeight = window.innerHeight;
const triangle = document.createElement("div");
triangle.className = "triangle isometric";
// Random size between 50 and 150
const size = 50 + Math.random() * 100;
// Random position
const left = Math.random() * windowWidth;
const top = Math.random() * windowHeight;
// Random color
const color =
colors[Math.floor(Math.random() * colors.length)];
// Random rotation for isometric effect
const rotateX = -30 + Math.random() * 60; // -30 to 30 degrees
const rotateY = -30 + Math.random() * 60; // -30 to 30 degrees
const rotateZ = Math.random() * 360; // 0 to 360 degrees
// Random animation duration
const duration = 10 + Math.random() * 40;
// Random direction
const direction =
Math.random() > 0.5 ? "normal" : "reverse";
// Set triangle properties
triangle.style.left = `${left}px`;
triangle.style.top = `${top}px`;
triangle.style.width = `${size}px`;
triangle.style.height = `${size}px`;
triangle.style.backgroundColor = color;
triangle.style.transform = `rotateX(${rotateX}deg) rotateY(${rotateY}deg) rotateZ(${rotateZ}deg)`;
triangle.style.animationDuration = `${duration}s`;
triangle.style.animationDirection = direction;
// Add to body
document.body.appendChild(triangle);
}
</script>
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