diff options
| author | Yuval Adam <_@yuv.al> | 2025-02-27 11:15:18 +0100 |
|---|---|---|
| committer | Yuval Adam <_@yuv.al> | 2025-02-27 11:15:18 +0100 |
| commit | 259befc9a58da44d82a3101504ba805a2957949e (patch) | |
| tree | 3cfdfb65669aca54f1ec1055c4ffb2affe058c33 /public | |
| parent | cb2359080afd64d7581f14693dc62f6744c33393 (diff) | |
Refactor but still no diceastro
Diffstat (limited to 'public')
| -rw-r--r-- | public/js/isometric-triangles.js | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/public/js/isometric-triangles.js b/public/js/isometric-triangles.js new file mode 100644 index 0000000..44316f2 --- /dev/null +++ b/public/js/isometric-triangles.js @@ -0,0 +1,126 @@ +// Isometric Triangles Script +document.addEventListener("DOMContentLoaded", function () { + const colors = [ + "#FF0000", + "#FF00FF", + "#FF00AA", + "#AA00FF", + "#0000FF", + "#00AAFF", + "#00FFFF", + "#00FFAA", + "#00FF00", + "#AAFF00", + "#FFFF00", + "#FFAA00", + "#FF6600", + "#FF0066", + "#FFFFFF", + "#AAAAFF", + ]; + + const windowWidth = window.innerWidth; + const windowHeight = window.innerHeight; + const triangleCount = Math.max( + 50, + Math.floor((windowWidth * windowHeight) / 10000), + ); + + // Create triangles using DOM elements with isometric perspective + for (let i = 0; i < triangleCount; i++) { + createIsometricTriangle(); + } + + function createIsometricTriangle() { + const triangle = document.createElement("div"); + triangle.className = "triangle isometric"; + + // Random size between 50 and 150 + const size = 50 + Math.random() * 100; + + // Random position + const left = Math.random() * windowWidth; + const top = Math.random() * windowHeight; + + // Random color + const color = + colors[Math.floor(Math.random() * colors.length)]; + + // Random rotation for isometric effect + const rotateX = -30 + Math.random() * 60; // -30 to 30 degrees + const rotateY = -30 + Math.random() * 60; // -30 to 30 degrees + const rotateZ = Math.random() * 360; // 0 to 360 degrees + + // Random animation duration + const duration = 10 + Math.random() * 40; + + // Random direction + const direction = + Math.random() > 0.5 ? "normal" : "reverse"; + + // Set triangle properties + triangle.style.left = `${left}px`; + triangle.style.top = `${top}px`; + triangle.style.width = `${size}px`; + triangle.style.height = `${size}px`; + triangle.style.backgroundColor = color; + triangle.style.transform = `rotateX(${rotateX}deg) rotateY(${rotateY}deg) rotateZ(${rotateZ}deg)`; + triangle.style.animationDuration = `${duration}s`; + triangle.style.animationDirection = direction; + + // Add to body + document.body.appendChild(triangle); + } + + // Add some triangles when mouse moves + document.addEventListener("mousemove", function (e) { + if (Math.random() < 0.05) { + // 5% chance to create a triangle on mouse move + const triangle = document.createElement("div"); + triangle.className = "triangle isometric"; + + const size = 50 + Math.random() * 100; + const color = + colors[Math.floor(Math.random() * colors.length)]; + + // Random rotation for isometric effect + const rotateX = -30 + Math.random() * 60; + const rotateY = -30 + Math.random() * 60; + const rotateZ = Math.random() * 360; + + triangle.style.left = `${e.clientX - size / 2}px`; + triangle.style.top = `${e.clientY - size / 2}px`; + triangle.style.width = `${size}px`; + triangle.style.height = `${size}px`; + triangle.style.backgroundColor = color; + triangle.style.transform = `rotateX(${rotateX}deg) rotateY(${rotateY}deg) rotateZ(${rotateZ}deg)`; + triangle.style.animationDuration = `${10 + Math.random() * 40}s`; + triangle.style.animationDirection = + Math.random() > 0.5 ? "normal" : "reverse"; + + document.body.appendChild(triangle); + } + }); + + // Handle window resize + window.addEventListener("resize", function () { + // Clear all existing triangles + const existingTriangles = + document.querySelectorAll(".triangle"); + existingTriangles.forEach((triangle) => { + document.body.removeChild(triangle); + }); + + // Create new triangles based on new window size + const newWindowWidth = window.innerWidth; + const newWindowHeight = window.innerHeight; + const newTriangleCount = Math.max( + 50, + Math.floor((newWindowWidth * newWindowHeight) / 10000), + ); + + for (let i = 0; i < newTriangleCount; i++) { + createIsometricTriangle(); + } + }); +}); |
