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//*****************************************************************************
//
// usbdhidgame.h - The header information for using the USB libraries game pad
// device class.
//
// Copyright (c) 2013-2014 Texas Instruments Incorporated. All rights reserved.
// Software License Agreement
//
// Texas Instruments (TI) is supplying this software for use solely and
// exclusively on TI's microcontroller products. The software is owned by
// TI and/or its suppliers, and is protected under applicable copyright
// laws. You may not combine this software with "viral" open-source
// software in order to form a larger program.
//
// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
// DAMAGES, FOR ANY REASON WHATSOEVER.
//
// This is part of revision 2.1.0.12573 of the Tiva USB Library.
//
//*****************************************************************************
#ifndef __USBDHIDGAME_H__
#define __USBDHIDGAME_H__
//*****************************************************************************
//
// If building with a C++ compiler, make all of the definitions in this header
// have a C binding.
//
//*****************************************************************************
#ifdef __cplusplus
extern "C"
{
#endif
//*****************************************************************************
//
//! \addtogroup hid_gamepad_device_class_api
//! @{
//
//*****************************************************************************
//*****************************************************************************
//
// PRIVATE
//
// This enumeration holds the various states that the game pad can be in during
// normal operation. This should not be used by applications and is only
// here for memory allocation purposes.
//
//*****************************************************************************
typedef enum
{
//
// Not yet configured.
//
eHIDGamepadStateNotConnected,
//
// Nothing to transmit and not waiting on data to be sent.
//
eHIDGamepadStateIdle,
//
// Waiting on data to be sent.
//
eHIDGamepadStateSending
}
tGamepadState;
//*****************************************************************************
//
// PRIVATE
//
// This is the structure for an instance of a USB game pad device. This should
// not be used by applications and is only here for memory allocation purposes.
//
//*****************************************************************************
typedef struct
{
//
// This is needed for the lower level HID driver.
//
tUSBDHIDDevice sHIDDevice;
//
// The current state of the game pad device.
//
tGamepadState iState;
//
// The idle timeout control structure for our input report. This is
// required by the lower level HID driver.
//
tHIDReportIdle sReportIdle;
} tUSBDGamepadInstance;
//*****************************************************************************
//
//! This structure is used by the application to define operating parameters
//! for the HID game device.
//
//*****************************************************************************
typedef struct
{
//
//! The vendor ID that this device is to present in the device descriptor.
//
const uint16_t ui16VID;
//
//! The product ID that this device is to present in the device descriptor.
//
const uint16_t ui16PID;
//
//! The maximum power consumption of the device, expressed in milliamps.
//
const uint16_t ui16MaxPowermA;
//
//! Indicates whether the device is self- or bus-powered and whether or not
//! it supports remote wake up. Valid values are \b USB_CONF_ATTR_SELF_PWR
//! or \b USB_CONF_ATTR_BUS_PWR, optionally ORed with
//! \b USB_CONF_ATTR_RWAKE.
//
const uint8_t ui8PwrAttributes;
//
//! A pointer to the callback function that is called to notify
//! the application of general events. This pointer must point to a valid
//! function.
//
const tUSBCallback pfnCallback;
//
//! A client-supplied pointer that is sent as the first parameter in all
//! calls made to the pfnCallback gamedevice callback function.
//
void *pvCBData;
//
//! A pointer to the string descriptor array for this device. This array
//! must contain the following string descriptor pointers in this order:
//! Language descriptor, Manufacturer name string (language 1), Product
//! name string (language 1), Serial number string (language 1),HID
//! Interface description string (language 1), Configuration description
//! string (language 1).
//!
//! If supporting more than 1 language, the descriptor block (except for
//! string descriptor 0) must be repeated for each language defined in the
//! language descriptor.
//
const uint8_t * const *ppui8StringDescriptors;
//
//! The number of descriptors provided in the \e ppStringDescriptors
//! array, which must be (1 + (5 * (number of languages))).
//
const uint32_t ui32NumStringDescriptors;
//
//! Optional report descriptor if the application wants to use a custom
//! descriptor.
//
const uint8_t *pui8ReportDescriptor;
//
//! The size of the optional report descriptor define in
//! pui8ReportDescriptor.
//
const uint32_t ui32ReportSize;
//
//! The private instance data for this device. This memory must
//! remain accessible for as long as the game device is in use and
//! must not be modified by any code outside the HID game device driver.
//
tUSBDGamepadInstance sPrivateData;
}
tUSBDHIDGamepadDevice;
//*****************************************************************************
//
//! The USBDHIDGamepadSendReport() call successfully scheduled the report.
//
//*****************************************************************************
#define USBDGAMEPAD_SUCCESS 0
//*****************************************************************************
//
//! The USBDHIDGamepadSendReport() function could not send the report at this
//! time.
//
//*****************************************************************************
#define USBDGAMEPAD_TX_ERROR 1
//*****************************************************************************
//
//! The device is not currently configured and cannot perform any operations.
//
//*****************************************************************************
#define USBDGAMEPAD_NOT_CONFIGURED \
2
//*****************************************************************************
//
//! This structure is the default packed report structure that is sent to the
//! host. The application can provide its own structure if the default report
//! descriptor is overridden by the application. This structure or an
//! application-defined structure is passed to the USBDHIDGamepadSendReport
//! function to send gamepad updates to the host.
//
//*****************************************************************************
typedef struct
{
//
//! Signed 8-bit value (-128 to 127).
//
int8_t i8XPos;
//
//! Signed 8-bit value (-128 to 127).
//
int8_t i8YPos;
//
//! Signed 8-bit value (-128 to 127).
//
int8_t i8ZPos;
//
//! 8-bit button mapping with button 1 in the LSB.
//
uint8_t ui8Buttons;
}
PACKED tGamepadReport;
//*****************************************************************************
//
// API Function Prototypes
//
//*****************************************************************************
extern tUSBDHIDGamepadDevice *USBDHIDGamepadInit(uint32_t ui32Index,
tUSBDHIDGamepadDevice *psHIDGamepad);
extern tUSBDHIDGamepadDevice *USBDHIDGamepadCompositeInit(uint32_t ui32Index,
tUSBDHIDGamepadDevice *psHIDGamepad,
tCompositeEntry *psCompEntry);
extern void USBDHIDGamepadTerm(tUSBDHIDGamepadDevice *psCompEntry);
extern uint32_t USBDHIDGamepadSendReport(tUSBDHIDGamepadDevice *psHIDGamepad,
void *pvReport, uint32_t ui32Size);
//*****************************************************************************
//
// Close the Doxygen group.
//! @}
//
//*****************************************************************************
//*****************************************************************************
//
// Mark the end of the C bindings section for C++ compilers.
//
//*****************************************************************************
#ifdef __cplusplus
}
#endif
#endif
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