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|
//*****************************************************************************
//
// pushbutton.c - Various types of push buttons.
//
// Copyright (c) 2008-2014 Texas Instruments Incorporated. All rights reserved.
// Software License Agreement
//
// Texas Instruments (TI) is supplying this software for use solely and
// exclusively on TI's microcontroller products. The software is owned by
// TI and/or its suppliers, and is protected under applicable copyright
// laws. You may not combine this software with "viral" open-source
// software in order to form a larger program.
//
// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
// DAMAGES, FOR ANY REASON WHATSOEVER.
//
// This is part of revision 2.1.0.12573 of the Tiva Graphics Library.
//
//*****************************************************************************
#include <stdint.h>
#include <stdbool.h>
#include "driverlib/debug.h"
#include "grlib/grlib.h"
#include "grlib/widget.h"
#include "grlib/pushbutton.h"
//*****************************************************************************
//
//! \addtogroup pushbutton_api
//! @{
//
//*****************************************************************************
//*****************************************************************************
//
//! Draws a rectangular push button.
//!
//! \param psWidget is a pointer to the push button widget to be drawn.
//!
//! This function draws a rectangular push button on the display. This is
//! called in response to a \b #WIDGET_MSG_PAINT message.
//!
//! \return None.
//
//*****************************************************************************
static void
RectangularButtonPaint(tWidget *psWidget)
{
const uint8_t *pui8Image;
tPushButtonWidget *pPush;
tContext sCtx;
int32_t i32X, i32Y;
//
// Check the arguments.
//
ASSERT(psWidget);
//
// Convert the generic widget pointer into a push button widget pointer.
//
pPush = (tPushButtonWidget *)psWidget;
//
// Initialize a drawing context.
//
GrContextInit(&sCtx, psWidget->psDisplay);
//
// Initialize the clipping region based on the extents of this rectangular
// push button.
//
GrContextClipRegionSet(&sCtx, &(psWidget->sPosition));
//
// See if the push button fill style is selected.
//
if(pPush->ui32Style & PB_STYLE_FILL)
{
//
// Fill the push button with the fill color.
//
GrContextForegroundSet(&sCtx, ((pPush->ui32Style & PB_STYLE_PRESSED) ?
pPush->ui32PressFillColor :
pPush->ui32FillColor));
GrRectFill(&sCtx, &(psWidget->sPosition));
}
//
// See if the push button outline style is selected.
//
if(pPush->ui32Style & PB_STYLE_OUTLINE)
{
//
// Outline the push button with the outline color.
//
GrContextForegroundSet(&sCtx, pPush->ui32OutlineColor);
GrRectDraw(&sCtx, &(psWidget->sPosition));
}
//
// See if the push button text or image style is selected.
//
if(pPush->ui32Style & (PB_STYLE_TEXT | PB_STYLE_IMG))
{
//
// Compute the center of the push button.
//
i32X = (psWidget->sPosition.i16XMin +
((psWidget->sPosition.i16XMax -
psWidget->sPosition.i16XMin + 1) / 2));
i32Y = (psWidget->sPosition.i16YMin +
((psWidget->sPosition.i16YMax -
psWidget->sPosition.i16YMin + 1) / 2));
//
// If the push button outline style is selected then shrink the
// clipping region by one pixel on each side so that the outline is not
// overwritten by the text or image.
//
if(pPush->ui32Style & PB_STYLE_OUTLINE)
{
sCtx.sClipRegion.i16XMin++;
sCtx.sClipRegion.i16YMin++;
sCtx.sClipRegion.i16XMax--;
sCtx.sClipRegion.i16YMax--;
}
//
// See if the push button image style is selected.
//
if(pPush->ui32Style & PB_STYLE_IMG)
{
//
// Set the foreground and background colors to use for 1 BPP
// images.
//
GrContextForegroundSet(&sCtx, pPush->ui32TextColor);
GrContextBackgroundSet(&sCtx,
((pPush->ui32Style & PB_STYLE_PRESSED) ?
pPush->ui32PressFillColor :
pPush->ui32FillColor));
//
// Get the image to be drawn.
//
pui8Image = (((pPush->ui32Style & PB_STYLE_PRESSED) &&
pPush->pui8PressImage) ?
pPush->pui8PressImage : pPush->pui8Image);
//
// Draw the image centered in the push button.
//
GrImageDraw(&sCtx, pui8Image,
i32X - (GrImageWidthGet(pui8Image) / 2),
i32Y - (GrImageHeightGet(pui8Image) / 2));
}
//
// See if the push button text style is selected.
//
if(pPush->ui32Style & PB_STYLE_TEXT)
{
//
// Draw the text centered in the middle of the push button.
//
GrContextFontSet(&sCtx, pPush->psFont);
GrContextForegroundSet(&sCtx, pPush->ui32TextColor);
GrContextBackgroundSet(&sCtx,
((pPush->ui32Style & PB_STYLE_PRESSED) ?
pPush->ui32PressFillColor :
pPush->ui32FillColor));
GrStringDrawCentered(&sCtx, pPush->pcText, -1, i32X, i32Y,
pPush->ui32Style & PB_STYLE_TEXT_OPAQUE);
}
}
}
//*****************************************************************************
//
//! Handles pointer events for a rectangular push button.
//!
//! \param psWidget is a pointer to the push button widget.
//! \param ui32Msg is the pointer event message.
//! \param i32X is the X coordinate of the pointer event.
//! \param i32Y is the Y coordinate of the pointer event.
//!
//! This function processes pointer event messages for a rectangular push
//! button. This is called in response to a \b #WIDGET_MSG_PTR_DOWN,
//! \b #WIDGET_MSG_PTR_MOVE, and \b #WIDGET_MSG_PTR_UP messages.
//!
//! If the \b #WIDGET_MSG_PTR_UP message is received with a position within the
//! extents of the push button, the push button's OnClick callback function is
//! called.
//!
//! \return Returns 1 if the coordinates are within the extents of the push
//! button and 0 otherwise.
//
//*****************************************************************************
static int32_t
RectangularButtonClick(tWidget *psWidget, uint32_t ui32Msg, int32_t i32X,
int32_t i32Y)
{
tPushButtonWidget *pPush;
//
// Check the arguments.
//
ASSERT(psWidget);
//
// Convert the generic widget pointer into a push button widget pointer.
//
pPush = (tPushButtonWidget *)psWidget;
//
// See if this is a pointer up message.
//
if(ui32Msg == WIDGET_MSG_PTR_UP)
{
//
// Indicate that this push button is no longer pressed.
//
pPush->ui32Style &= ~(PB_STYLE_PRESSED);
//
// If filling is enabled for this push button, or if an image is being
// used and a pressed button image is provided, then redraw the push
// button to show it in its non-pressed state.
//
if((pPush->ui32Style & PB_STYLE_FILL) ||
((pPush->ui32Style & PB_STYLE_IMG) && pPush->pui8PressImage))
{
RectangularButtonPaint(psWidget);
}
//
// If the pointer is still within the button bounds, and it is a
// release notify button, call the notification function here.
//
if(GrRectContainsPoint(&psWidget->sPosition, i32X, i32Y) &&
(pPush->ui32Style & PB_STYLE_RELEASE_NOTIFY) && pPush->pfnOnClick)
{
pPush->pfnOnClick(psWidget);
}
}
//
// See if the given coordinates are within the extents of the push button.
//
if(GrRectContainsPoint(&psWidget->sPosition, i32X, i32Y))
{
//
// See if this is a pointer down message.
//
if(ui32Msg == WIDGET_MSG_PTR_DOWN)
{
//
// Indicate that this push button is pressed.
//
pPush->ui32Style |= PB_STYLE_PRESSED;
//
// If filling is enabled for this push button, or if an image is
// being used and a pressed button image is provided, then redraw
// the push button to show it in its pressed state.
//
if((pPush->ui32Style & PB_STYLE_FILL) ||
((pPush->ui32Style & PB_STYLE_IMG) && pPush->pui8PressImage))
{
RectangularButtonPaint(psWidget);
}
}
//
// See if there is an OnClick callback for this widget.
//
if(pPush->pfnOnClick)
{
//
// If the pointer was just pressed then call the callback.
//
if((ui32Msg == WIDGET_MSG_PTR_DOWN) &&
!(pPush->ui32Style & PB_STYLE_RELEASE_NOTIFY))
{
pPush->pfnOnClick(psWidget);
}
//
// See if auto-repeat is enabled for this widget.
//
if(pPush->ui32Style & PB_STYLE_AUTO_REPEAT)
{
//
// If the pointer was just pressed, reset the auto-repeat
// count.
//
if(ui32Msg == WIDGET_MSG_PTR_DOWN)
{
pPush->ui32AutoRepeatCount = 0;
}
//
// See if the pointer was moved.
//
else if(ui32Msg == WIDGET_MSG_PTR_MOVE)
{
//
// Increment the auto-repeat count.
//
pPush->ui32AutoRepeatCount++;
//
// If the auto-repeat count exceeds the auto-repeat delay,
// and it is a multiple of the auto-repeat rate, then
// call the callback.
//
if((pPush->ui32AutoRepeatCount >=
pPush->ui16AutoRepeatDelay) &&
(((pPush->ui32AutoRepeatCount -
pPush->ui16AutoRepeatDelay) %
pPush->ui16AutoRepeatRate) == 0))
{
pPush->pfnOnClick(psWidget);
}
}
}
}
//
// These coordinates are within the extents of the push button widget.
//
return(1);
}
//
// These coordinates are not within the extents of the push button widget.
//
return(0);
}
//*****************************************************************************
//
//! Handles messages for a rectangular push button widget.
//!
//! \param psWidget is a pointer to the push button widget.
//! \param ui32Msg is the message.
//! \param ui32Param1 is the first parameter to the message.
//! \param ui32Param2 is the second parameter to the message.
//!
//! This function receives messages intended for this push button widget and
//! processes them accordingly. The processing of the message varies based on
//! the message in question.
//!
//! Unrecognized messages are handled by calling WidgetDefaultMsgProc().
//!
//! \return Returns a value appropriate to the supplied message.
//
//*****************************************************************************
int32_t
RectangularButtonMsgProc(tWidget *psWidget, uint32_t ui32Msg,
uint32_t ui32Param1, uint32_t ui32Param2)
{
//
// Check the arguments.
//
ASSERT(psWidget);
//
// Determine which message is being sent.
//
switch(ui32Msg)
{
//
// The widget paint request has been sent.
//
case WIDGET_MSG_PAINT:
{
//
// Handle the widget paint request.
//
RectangularButtonPaint(psWidget);
//
// Return one to indicate that the message was successfully
// processed.
//
return(1);
}
//
// One of the pointer requests has been sent.
//
case WIDGET_MSG_PTR_DOWN:
case WIDGET_MSG_PTR_MOVE:
case WIDGET_MSG_PTR_UP:
{
//
// Handle the pointer request, returning the appropriate value.
//
return(RectangularButtonClick(psWidget, ui32Msg, ui32Param1,
ui32Param2));
}
//
// An unknown request has been sent.
//
default:
{
//
// Let the default message handler process this message.
//
return(WidgetDefaultMsgProc(psWidget, ui32Msg, ui32Param1,
ui32Param2));
}
}
}
//*****************************************************************************
//
//! Initializes a rectangular push button widget.
//!
//! \param psWidget is a pointer to the push button widget to initialize.
//! \param psDisplay is a pointer to the display on which to draw the push
//! button.
//! \param i32X is the X coordinate of the upper left corner of the push
//! button.
//! \param i32Y is the Y coordinate of the upper left corner of the push
//! button.
//! \param i32Width is the width of the push button.
//! \param i32Height is the height of the push button.
//!
//! This function initializes the provided push button widget so that it will
//! be a rectangular push button.
//!
//! \return None.
//
//*****************************************************************************
void
RectangularButtonInit(tPushButtonWidget *psWidget, const tDisplay *psDisplay,
int32_t i32X, int32_t i32Y, int32_t i32Width,
int32_t i32Height)
{
uint32_t ui32Idx;
//
// Check the arguments.
//
ASSERT(psWidget);
ASSERT(psDisplay);
//
// Clear out the widget structure.
//
for(ui32Idx = 0; ui32Idx < sizeof(tPushButtonWidget); ui32Idx += 4)
{
((uint32_t *)psWidget)[ui32Idx / 4] = 0;
}
//
// Set the size of the push button widget structure.
//
psWidget->sBase.i32Size = sizeof(tPushButtonWidget);
//
// Mark this widget as fully disconnected.
//
psWidget->sBase.psParent = 0;
psWidget->sBase.psNext = 0;
psWidget->sBase.psChild = 0;
//
// Save the display pointer.
//
psWidget->sBase.psDisplay = psDisplay;
//
// Set the extents of this rectangular push button.
//
psWidget->sBase.sPosition.i16XMin = i32X;
psWidget->sBase.sPosition.i16YMin = i32Y;
psWidget->sBase.sPosition.i16XMax = i32X + i32Width - 1;
psWidget->sBase.sPosition.i16YMax = i32Y + i32Height - 1;
//
// Use the rectangular push button message handler to process messages to
// this push button.
//
psWidget->sBase.pfnMsgProc = RectangularButtonMsgProc;
}
//*****************************************************************************
//
//! Draws a circular push button.
//!
//! \param psWidget is a pointer to the push button widget to be drawn.
//!
//! This function draws a circular push button on the display. This is called
//! in response to a \b #WIDGET_MSG_PAINT message.
//!
//! \return None.
//
//*****************************************************************************
static void
CircularButtonPaint(tWidget *psWidget)
{
const uint8_t *pui8Image;
tPushButtonWidget *pPush;
tContext sCtx;
int32_t i32X, i32Y, i32R;
//
// Check the arguments.
//
ASSERT(psWidget);
//
// Convert the generic widget pointer into a push button widget pointer.
//
pPush = (tPushButtonWidget *)psWidget;
//
// Initialize a drawing context.
//
GrContextInit(&sCtx, psWidget->psDisplay);
//
// Initialize the clipping region based on the extents of this circular
// push button.
//
GrContextClipRegionSet(&sCtx, &(psWidget->sPosition));
//
// Get the radius of the circular push button, along with the X and Y
// coordinates for its center.
//
i32R = (psWidget->sPosition.i16XMax - psWidget->sPosition.i16XMin + 1) / 2;
i32X = psWidget->sPosition.i16XMin + i32R;
i32Y = psWidget->sPosition.i16YMin + i32R;
//
// See if the push button fill style is selected.
//
if(pPush->ui32Style & PB_STYLE_FILL)
{
//
// Fill the push button with the fill color.
//
GrContextForegroundSet(&sCtx, ((pPush->ui32Style & PB_STYLE_PRESSED) ?
pPush->ui32PressFillColor :
pPush->ui32FillColor));
GrCircleFill(&sCtx, i32X, i32Y, i32R);
}
//
// See if the push button outline style is selected.
//
if(pPush->ui32Style & PB_STYLE_OUTLINE)
{
//
// Outline the push button with the outline color.
//
GrContextForegroundSet(&sCtx, pPush->ui32OutlineColor);
GrCircleDraw(&sCtx, i32X, i32Y, i32R);
}
//
// See if the push button text or image style is selected.
//
if(pPush->ui32Style & (PB_STYLE_TEXT | PB_STYLE_IMG))
{
//
// If the push button outline style is selected then shrink the
// clipping region by one pixel on each side so that the outline is not
// overwritten by the text or image.
//
if(pPush->ui32Style & PB_STYLE_OUTLINE)
{
sCtx.sClipRegion.i16XMin++;
sCtx.sClipRegion.i16YMin++;
sCtx.sClipRegion.i16XMax--;
sCtx.sClipRegion.i16YMax--;
}
//
// See if the push button image style is selected.
//
if(pPush->ui32Style & PB_STYLE_IMG)
{
//
// Set the foreground and background colors to use for 1 BPP
// images.
//
GrContextForegroundSet(&sCtx, pPush->ui32TextColor);
GrContextBackgroundSet(&sCtx,
((pPush->ui32Style & PB_STYLE_PRESSED) ?
pPush->ui32PressFillColor :
pPush->ui32FillColor));
//
// Get the image to be drawn.
//
pui8Image = (((pPush->ui32Style & PB_STYLE_PRESSED) &&
pPush->pui8PressImage) ?
pPush->pui8PressImage : pPush->pui8Image);
//
// Draw the image centered in the push button.
//
GrImageDraw(&sCtx, pui8Image, i32X - (GrImageWidthGet(pui8Image) / 2),
i32Y - (GrImageHeightGet(pui8Image) / 2));
}
//
// See if the push button text style is selected.
//
if(pPush->ui32Style & PB_STYLE_TEXT)
{
//
// Draw the text centered in the middle of the push button.
//
GrContextFontSet(&sCtx, pPush->psFont);
GrContextForegroundSet(&sCtx, pPush->ui32TextColor);
GrContextBackgroundSet(&sCtx,
((pPush->ui32Style & PB_STYLE_PRESSED) ?
pPush->ui32PressFillColor :
pPush->ui32FillColor));
GrStringDrawCentered(&sCtx, pPush->pcText, -1, i32X, i32Y,
pPush->ui32Style & PB_STYLE_TEXT_OPAQUE);
}
}
}
//*****************************************************************************
//
//! Handles pointer events for a circular push button.
//!
//! \param psWidget is a pointer to the push button widget.
//! \param ui32Msg is the pointer event message.
//! \param i32X is the X coordinate of the pointer event.
//! \param i32Y is the Y coordinate of the pointer event.
//!
//! This function processes pointer event messages for a circular push button.
//! This is called in response to a \b #WIDGET_MSG_PTR_DOWN,
//! \b #WIDGET_MSG_PTR_MOVE, and \b #WIDGET_MSG_PTR_UP messages.
//!
//! If the \b #WIDGET_MSG_PTR_UP message is received with a position within the
//! extents of the push button, the push button's OnClick callback function is
//! called.
//!
//! \return Returns 1 if the coordinates are within the extents of the push
//! button and 0 otherwise.
//
//*****************************************************************************
static int32_t
CircularButtonClick(tWidget *psWidget, uint32_t ui32Msg, int32_t i32X,
int32_t i32Y)
{
tPushButtonWidget *pPush;
int32_t i32Xc, i32Yc, i32R;
//
// Check the arguments.
//
ASSERT(psWidget);
//
// Convert the generic widget pointer into a push button widget pointer.
//
pPush = (tPushButtonWidget *)psWidget;
//
// See if this is a pointer up message.
//
if(ui32Msg == WIDGET_MSG_PTR_UP)
{
//
// Indicate that this push button is no longer pressed.
//
pPush->ui32Style &= ~(PB_STYLE_PRESSED);
//
// If filling is enabled for this push button, or if an image is being
// used and a pressed button image is provided, then redraw the push
// button to show it in its non-pressed state.
//
if((pPush->ui32Style & PB_STYLE_FILL) ||
((pPush->ui32Style & PB_STYLE_IMG) && pPush->pui8PressImage))
{
CircularButtonPaint(psWidget);
}
}
//
// Get the radius of the circular push button, along with the X and Y
// coordinates for its center.
//
i32R = (psWidget->sPosition.i16XMax - psWidget->sPosition.i16XMin + 1) / 2;
i32Xc = psWidget->sPosition.i16XMin + i32R;
i32Yc = psWidget->sPosition.i16YMin + i32R;
//
// See if the given coordinates are within the radius of the push button.
//
if((((i32X - i32Xc) * (i32X - i32Xc)) +
((i32Y - i32Yc) * (i32Y - i32Yc))) <= (i32R * i32R))
{
//
// See if this is a pointer down message.
//
if(ui32Msg == WIDGET_MSG_PTR_DOWN)
{
//
// Indicate that this push button is pressed.
//
pPush->ui32Style |= PB_STYLE_PRESSED;
//
// If filling is enabled for this push button, or if an image is
// being used and a pressed button image is provided, then redraw
// the push button to show it in its pressed state.
//
if((pPush->ui32Style & PB_STYLE_FILL) ||
((pPush->ui32Style & PB_STYLE_IMG) && pPush->pui8PressImage))
{
CircularButtonPaint(psWidget);
}
}
//
// See if there is an OnClick callback for this widget.
//
if(pPush->pfnOnClick)
{
//
// If the pointer was just pressed or if the pointer was released
// and this button is set for release notification then call the
// callback.
//
if(((ui32Msg == WIDGET_MSG_PTR_DOWN) &&
!(pPush->ui32Style & PB_STYLE_RELEASE_NOTIFY)) ||
((ui32Msg == WIDGET_MSG_PTR_UP) &&
(pPush->ui32Style & PB_STYLE_RELEASE_NOTIFY)))
{
pPush->pfnOnClick(psWidget);
}
//
// See if auto-repeat is enabled for this widget.
//
if(pPush->ui32Style & PB_STYLE_AUTO_REPEAT)
{
//
// If the pointer was just pressed, reset the auto-repeat
// count.
//
if(ui32Msg == WIDGET_MSG_PTR_DOWN)
{
pPush->ui32AutoRepeatCount = 0;
}
//
// See if the pointer was moved.
//
else if(ui32Msg == WIDGET_MSG_PTR_MOVE)
{
//
// Increment the auto-repeat count.
//
pPush->ui32AutoRepeatCount++;
//
// If the auto-repeat count exceeds the auto-repeat delay,
// and it is a multiple of the auto-repeat rate, then
// call the callback.
//
if((pPush->ui32AutoRepeatCount >=
pPush->ui16AutoRepeatDelay) &&
(((pPush->ui32AutoRepeatCount -
pPush->ui16AutoRepeatDelay) %
pPush->ui16AutoRepeatRate) == 0))
{
pPush->pfnOnClick(psWidget);
}
}
}
}
//
// These coordinates are within the extents of the push button widget.
//
return(1);
}
//
// These coordinates are not within the extents of the push button widget.
//
return(0);
}
//*****************************************************************************
//
//! Handles messages for a circular push button widget.
//!
//! \param psWidget is a pointer to the push button widget.
//! \param ui32Msg is the message.
//! \param ui32Param1 is the first parameter to the message.
//! \param ui32Param2 is the second parameter to the message.
//!
//! This function receives messages intended for this push button widget and
//! processes them accordingly. The processing of the message varies based on
//! the message in question.
//!
//! Unrecognized messages are handled by calling WidgetDefaultMsgProc().
//!
//! \return Returns a value appropriate to the supplied message.
//
//*****************************************************************************
int32_t
CircularButtonMsgProc(tWidget *psWidget, uint32_t ui32Msg,
uint32_t ui32Param1, uint32_t ui32Param2)
{
//
// Check the arguments.
//
ASSERT(psWidget);
//
// Determine which message is being sent.
//
switch(ui32Msg)
{
//
// The widget paint request has been sent.
//
case WIDGET_MSG_PAINT:
{
//
// Handle the widget paint request.
//
CircularButtonPaint(psWidget);
//
// Return one to indicate that the message was successfully
// processed.
//
return(1);
}
//
// One of the pointer requests has been sent.
//
case WIDGET_MSG_PTR_DOWN:
case WIDGET_MSG_PTR_MOVE:
case WIDGET_MSG_PTR_UP:
{
//
// Handle the pointer request, returning the appropriate value.
//
return(CircularButtonClick(psWidget, ui32Msg, ui32Param1,
ui32Param2));
}
//
// An unknown request has been sent.
//
default:
{
//
// Let the default message handler process this message.
//
return(WidgetDefaultMsgProc(psWidget, ui32Msg, ui32Param1,
ui32Param2));
}
}
}
//*****************************************************************************
//
//! Initializes a circular push button widget.
//!
//! \param psWidget is a pointer to the push button widget to initialize.
//! \param psDisplay is a pointer to the display on which to draw the push
//! button.
//! \param i32X is the X coordinate of the upper left corner of the push
//! button.
//! \param i32Y is the Y coordinate of the upper left corner of the push
//! button.
//! \param i32R is the radius of the push button.
//!
//! This function initializes the provided push button widget so that it will
//! be a circular push button.
//!
//! \return None.
//
//*****************************************************************************
void
CircularButtonInit(tPushButtonWidget *psWidget, const tDisplay *psDisplay,
int32_t i32X, int32_t i32Y, int32_t i32R)
{
uint32_t ui32Idx;
//
// Check the arguments.
//
ASSERT(psWidget);
ASSERT(psDisplay);
//
// Clear out the widget structure.
//
for(ui32Idx = 0; ui32Idx < sizeof(tPushButtonWidget); ui32Idx += 4)
{
((uint32_t *)psWidget)[ui32Idx / 4] = 0;
}
//
// Set the size of the push button widget structure.
//
psWidget->sBase.i32Size = sizeof(tPushButtonWidget);
//
// Mark this widget as fully disconnected.
//
psWidget->sBase.psParent = 0;
psWidget->sBase.psNext = 0;
psWidget->sBase.psChild = 0;
//
// Save the display pointer.
//
psWidget->sBase.psDisplay = psDisplay;
//
// Set the extents of this circular push button.
//
psWidget->sBase.sPosition.i16XMin = i32X - i32R;
psWidget->sBase.sPosition.i16YMin = i32Y - i32R;
psWidget->sBase.sPosition.i16XMax = i32X + i32R;
psWidget->sBase.sPosition.i16YMax = i32Y + i32R;
//
// Use the circular push button message handler to processes messages to
// this push button.
//
psWidget->sBase.pfnMsgProc = CircularButtonMsgProc;
}
//*****************************************************************************
//
// Close the Doxygen group.
//! @}
//
//*****************************************************************************
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