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|
//*****************************************************************************
//
// keyboard.h -
//
// Copyright (c) 2013-2014 Texas Instruments Incorporated. All rights reserved.
// Software License Agreement
//
// Texas Instruments (TI) is supplying this software for use solely and
// exclusively on TI's microcontroller products. The software is owned by
// TI and/or its suppliers, and is protected under applicable copyright
// laws. You may not combine this software with "viral" open-source
// software in order to form a larger program.
//
// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
// DAMAGES, FOR ANY REASON WHATSOEVER.
//
// This is part of revision 2.1.0.12573 of the Tiva Graphics Library.
//
//*****************************************************************************
#ifndef __KEYBOARD_H__
#define __KEYBOARD_H__
//*****************************************************************************
//
//! \addtogroup keyboard_api
//! @{
//
//*****************************************************************************
//*****************************************************************************
//
// If building with a C++ compiler, make all of the definitions in this header
// have a C binding.
//
//*****************************************************************************
#ifdef __cplusplus
extern "C"
{
#endif
//*****************************************************************************
//
//! The structure to describe a image based key on the keyboard.
//
//*****************************************************************************
typedef struct
{
//
// ! The Unicode value for this key.
//
uint32_t ui32Code;
//
// ! The width as a percentage in units of 1000.
//
uint16_t ui16Width;
//
// ! The height as a percentage in units of 1000.
//
uint16_t ui16Height;
//
// ! The X position as a percentage in units of 1000.
//
uint16_t ui16XPos;
//
// ! The Y position as a percentage in units of 1000.
//
uint16_t ui16YPos;
//
//! A pointer to the image to be drawn onto this key, if
//! KEYBOARD_STYLE_IMG is selected.
//
const uint8_t *pui8Image;
//
//! A pointer to the image to be drawn onto this key when it is pressed, if
//! KEYBOARD_STYLE_IMG is selected.
//
const uint8_t *pui8PressImage;
}
tKeyImage;
//*****************************************************************************
//
//! The structure to describe a text based key on the keyboard.
//
//*****************************************************************************
typedef struct
{
//
// ! The Unicode value for this key.
//
uint32_t ui32Code;
//
// ! The height as a percentage in units of 1000.
//
uint16_t ui16Width;
//
// ! The width as a percentage in units of 1000.
//
uint16_t ui16Height;
//
// ! The X position as a percentage in units of 1000.
//
uint16_t ui16XPos;
//
// ! The Y position as a percentage in units of 1000.
//
uint16_t ui16YPos;
}
tKeyText;
//*****************************************************************************
//
// Special Unicode values used by the keyboard
//
//*****************************************************************************
//*****************************************************************************
//
//! This code is used to map a backspace key onto a keyboard. This is used
//! in the tKeyText.ui32Code or tKeyImage.ui32Code values.
//
//*****************************************************************************
#define UNICODE_BACKSPACE 0x00000008
//*****************************************************************************
//
//! This code is used to map a return/enter key onto a keyboard. This is used
//! in the tKeyText.ui32Code or tKeyImage.ui32Code values.
//
//*****************************************************************************
#define UNICODE_RETURN 0x0000000D
//*****************************************************************************
//
//! This code is used to map a shift/caps-lock key onto a keyboard. This value
//! causes the keyboard to toggle between lower-case, upper-case and caps lock
//! modes. This value is used in the tKeyText.ui32Code or tKeyImage.ui32Code
//! values.
//
//*****************************************************************************
#define UNICODE_CUSTOM_SHIFT 0x000f0000
//*****************************************************************************
//
//! This code is used to map a mode toggle key onto a keyboard. This value
//! causes the keyboard to toggle between the custom entries in a keyboard.
//! This value is used in the tKeyText.ui32Code or tKeyImage.ui32Code
//! values.
//
//*****************************************************************************
#define UNICODE_CUSTOM_MODE_TOG 0x000f0001
//*****************************************************************************
//
//! This code is used to identify a keyboard as the upper-case keyboard.
//
//*****************************************************************************
#define UNICODE_CUSTOM_UPCASE 0x000f0002
//*****************************************************************************
//
//! This code is used to identify a keyboard as the lower-case keyboard.
//
//*****************************************************************************
#define UNICODE_CUSTOM_LOWCASE 0x000f0003
//*****************************************************************************
//
//! This code is used to identify a keyboard as the lower-case keyboard.
//
//*****************************************************************************
#define UNICODE_CUSTOM_NUMERIC 0x000f0004
//*****************************************************************************
//
//! This code is used to identify the first custom keyboard entry.
//
//*****************************************************************************
#define UNICODE_CUSTOM_KBD 0x000f0005
//*****************************************************************************
//
// Keyboard events that are passed to the pfnOnEvent function.
//
//*****************************************************************************
#define KEYBOARD_EVENT_PRESS 0x00000001
#define KEYBOARD_EVENT_RELEASE 0x00000002
//*****************************************************************************
//
//! This structure holds a single keyboard entry. Keyboards are typically
//! made up of an array of these structures.
//
//*****************************************************************************
typedef struct
{
//
//! This value holds the identifier for this keyboard.
//
uint32_t ui32Code;
//
//! This value holds the total number of keys for this keyboard entry.
//
uint16_t ui16NumKeys;
//
//! This value holds the static flag entries for this keyboard entry.
//
uint16_t ui16Flags;
//
//! This union holds either the text based keys or image based keys for
//! this keyboard.
//
union
{
const tKeyImage *psKeysImage;
const tKeyText *psKeysText;
}
uKeys;
}
tKeyboard;
//*****************************************************************************
//
//! The structure that describes a keyboard widget.
//
//*****************************************************************************
typedef struct
{
//
//! The generic widget information.
//
tWidget sBase;
//
//! The style for this widget. This is a set of flags defined by
//! KEYBOARD_STYLE_xxx.
//
uint32_t ui32Style;
//
//! The 24-bit RGB color used to fill background of the on-screen
//! keyboard if KEYBOARD_STYLE_BG is selected.
//
uint32_t ui32BackgroundColor;
//
//! The 24-bit RGB color used to fill keys of the on-screen
//! keyboard if KEYBOARD_STYLE_FILL is selected, and to use as the
//! background color if KEYBOARD_STYLE_TEXT_OPAQUE is selected.
//
uint32_t ui32FillColor;
//
//! The 24-bit RGB color used to fill keys when pressed, if
//! KEYBOARD_STYLE_FILL is selected, and to use as the background color
//! if KEYBOARD_STYLE_TEXT_OPAQUE is selected.
//
uint32_t ui32PressFillColor;
//
//! The 24-bit RGB color used to outline the keys, if
//! KEYBOARD_STYLE_OUTLINE is selected.
//
uint32_t ui32OutlineColor;
//
//! The 24-bit RGB color used to draw text on the keys.
//
uint32_t ui32TextColor;
//
//! A pointer to the font used to render the text on the keys.
//
const tFont *psFont;
//
//! The number of pointer events to delay before starting to auto-repeat,
//! if KEYBOARD_STYLE_AUTO_REPEAT is selected. The amount of time to which
//! this corresponds is dependent upon the rate at which pointer events are
//! generated by the pointer driver.
//
uint16_t ui16AutoRepeatDelay;
//
//! The number of pointer events between key presses generated by the
//! auto-repeat function, if KEYBOARD_STYLE_AUTO_REPEAT is selected. The
//! amount of time to which this corresponds is dependent up on the rate at
//! which pointer events are generated by the pointer driver.
//
uint16_t ui16AutoRepeatRate;
//
//! The number of pointer events that have occurred. This is used when
//! KEYBOARD_STYLE_AUTO_REPEAT is selected to generate the auto-repeat
//! events.
//
uint32_t ui32AutoRepeatCount;
//
//! The active keyboard index, which should be initialized to 0.
//
uint32_t ui32Active;
//
//! The total number of active keyboards in the psKeyboards structure
//! member.
//
uint32_t ui32NumKeyboards;
//
//! The array of keyboards used by the application.
//
const tKeyboard *psKeyboards;
//
//! A pointer to the function to be called when a key is pressed.
//! This is repeatedly called when KEYBOARD_STYLE_AUTO_REPEAT is selected.
//
void (*pfnOnEvent)(tWidget *psWidget, uint32_t ui32Key,
uint32_t ui32Event);
//
//! The active key being pressed.
//
uint32_t ui32KeyPressed;
//
//! Internal state flags for the keyboard.
//
uint32_t ui32Flags;
}
tKeyboardWidget;
//*****************************************************************************
//
//! This flag indicates that the keys should be outlined.
//
//*****************************************************************************
#define KEYBOARD_STYLE_OUTLINE 0x00000001
//*****************************************************************************
//
//! This flag indicates that the keys should be filled.
//
//*****************************************************************************
#define KEYBOARD_STYLE_FILL 0x00000002
//*****************************************************************************
//
//! This flag indicates that the keys should have text drawn on them.
//
//*****************************************************************************
#define KEYBOARD_STYLE_TEXT 0x00000004
//*****************************************************************************
//
//! This flag indicates that the keys should have an image drawn on them.
//
//*****************************************************************************
#define KEYBOARD_STYLE_IMG 0x00000008
//*****************************************************************************
//
//! This flag indicates that the text on the keys should be drawn opaque (in
//! other words, drawing the background pixels as well as the foreground
//! pixels).
//
//*****************************************************************************
#define KEYBOARD_STYLE_TEXT_OPAQUE \
0x00000010
//*****************************************************************************
//
//! This flag indicates that the keys should auto-repeat, generating
//! repeated click events while it is pressed.
//
//*****************************************************************************
#define KEYBOARD_STYLE_AUTO_REPEAT \
0x00000020
//*****************************************************************************
//
//! This flag indicates that a key is pressed.
//
//*****************************************************************************
#define KEYBOARD_STYLE_PRESS_NOTIFY \
0x00000040
//*****************************************************************************
//
//! This flag indicates that the key press callback should be made when
//! the key is released rather than when it is pressed. This does not
//! affect the operation of auto repeat keys.
//
//*****************************************************************************
#define KEYBOARD_STYLE_RELEASE_NOTIFY \
0x00000080
//*****************************************************************************
//
//! This flag indicates that the keys should be filled.
//
//*****************************************************************************
#define KEYBOARD_STYLE_BG 0x00000100
//*****************************************************************************
//
//! Declares an initialized keyboard widget data structure.
//!
//! \param psParent is a pointer to the parent widget.
//! \param psNext is a pointer to the sibling widget.
//! \param psChild is a pointer to the first child widget.
//! \param psDisplay is a pointer to the display on which to draw the keyboard.
//! \param i32X is the X coordinate of the upper left corner of the keyboard.
//! \param i32Y is the Y coordinate of the upper left corner of the keyboard.
//! \param i32Width is the width of the keyboard.
//! \param i32Height is the height of the keyboard.
//! \param ui32Style is the style to be applied to the keyboard.
//! \param ui32BackgroundColor is the background color for the keyboard.
//! \param ui32FillColor is the color used to fill in the keyboard.
//! \param ui32PressFillColor is the color used to fill in the keyboard when
//! a key is pressed.
//! \param ui32OutlineColor is the color used to outline the keys.
//! \param ui32TextColor is the color used to draw text on the keys.
//! \param psFont is a pointer to the font used to draw text on the keys.
//! \param ui16AutoRepeatDelay is the delay before starting auto-repeat.
//! \param ui16AutoRepeatRate is the rate at which auto-repeat events are
//! generated.
//! \param ui32NumKeyboards is the number of keyboards in the psKeyboard
//! parameter.
//! \param psKeyboards is a pointer to the keyboard array to use for this
//! keyboard.
//! \param pfnOnEvent is a pointer to the function that is called when a key
//! is pressed.
//!
//! This macro provides an initialized keyboard widget data structure, which
//! can be used to construct the widget tree at compile time in global
//! variables (as opposed to run-time via function calls). This must be
//! assigned to a variable, such as:
//!
//! \verbatim
//! tKeyboardWidget g_sKeyboard = KeyboardStruct(...);
//! \endverbatim
//!
//! Or, in an array of variables:
//!
//! \verbatim
//! tKeyboardWidget g_psKeyboards[] =
//! {
//! KeyboardStruct(...),
//! KeyboardStruct(...)
//! };
//! \endverbatim
//!
//! \e ui32Style is the logical OR of the following:
//!
//! - \b PB_STYLE_OUTLINE to indicate that the keys should be outlined.
//! - \b PB_STYLE_FILL to indicate that the keys should be filled.
//! - \b PB_STYLE_IMG to indicate that the keys should have an image
//! drawn on them (using \e pui8Image).
//! - \b PB_STYLE_TEXT_OPAQUE to indicate that the key text should be
//! drawn opaque (in other words, drawing the background pixels).
//! - \b PB_STYLE_AUTO_REPEAT to indicate that auto-repeat should be used.
//! - \b PB_STYLE_RELEASE_NOTIFY to indicate that the callback should be made
//! when a key is released. If absent, the callback is called when the
//! key is initially pressed.
//!
//! \return Nothing; this is not a function.
//
//*****************************************************************************
#define KeyboardStruct(psParent, psNext, psChild, psDisplay, i32X, i32Y, \
i32Width, i32Height, ui32Style, ui32BackgroundColor, \
ui32FillColor, ui32PressFillColor, ui32OutlineColor, \
ui32TextColor, psFont, ui16AutoRepeatDelay, \
ui16AutoRepeatRate, ui32NumKeyboards, psKeyboards, \
pfnOnEvent) \
{ \
{ \
sizeof(tKeyboardWidget), \
(tWidget *)(psParent), \
(tWidget *)(psNext), \
(tWidget *)(psChild), \
psDisplay, \
{ \
i32X, \
i32Y, \
(i32X) + (i32Width) - 1, \
(i32Y) + (i32Height) - 1 \
}, \
KeyboardMsgProc \
}, \
ui32Style, \
ui32BackgroundColor, \
ui32FillColor, \
ui32PressFillColor, \
ui32OutlineColor, \
ui32TextColor, \
psFont, \
ui16AutoRepeatDelay, \
ui16AutoRepeatRate, \
0, \
0, \
ui32NumKeyboards, \
psKeyboards, \
pfnOnEvent, \
0, \
0 \
}
//*****************************************************************************
//
//! Declares an initialized variable containing a keyboard widget data
//! structure.
//!
//! \param sName is the name of the variable to be declared.
//! \param psParent is a pointer to the parent widget.
//! \param psNext is a pointer to the sibling widget.
//! \param psChild is a pointer to the first child widget.
//! \param psDisplay is a pointer to the display on which to draw the keyboard.
//! \param i32X is the X coordinate of the upper left corner of the keyboard.
//! \param i32Y is the Y coordinate of the upper left corner of the keyboard.
//! \param i32Width is the width of the keyboard.
//! \param i32Height is the height of the keyboard.
//! \param ui32Style is the style to be applied to the keyboard.
//! \param ui32BackgroundColor is the background color for the keyboard.
//! \param ui32FillColor is the color used to fill in the keys.
//! \param ui32PressFillColor is the color used to fill in the keys when
//! pressed.
//! \param ui32OutlineColor is the color used to outline the keys.
//! \param ui32TextColor is the color used to draw text on the keys.
//! \param psFont is a pointer to the font to be used to draw text on the keys.
//! \param ui16AutoRepeatDelay is the delay before starting auto-repeat.
//! \param ui16AutoRepeatRate is the rate at which auto-repeat events are
//! generated.
//! \param ui32NumKeyboards is the number of keyboards in the \e psKeyboards
//! array.
//! \param psKeyboards is an array of keyboards that are displayed as a part
//! of this keyboard.
//! \param pfnOnEvent is a pointer to the function that is called when a key is
//! pressed.
//!
//! This macro provides an initialized keyboard widget data structure, which
//! can be used to construct the widget tree at compile time in global
//! variables (as opposed to run-time via function calls).
//!
//! \e ui32Style is the logical OR of the following:
//!
//! - \b PB_STYLE_OUTLINE to indicate that the keys should be outlined.
//! - \b PB_STYLE_FILL to indicate that the keys should be filled.
//! - \b PB_STYLE_IMG to indicate that the keys should have an image
//! drawn on them (using \e pui8Image).
//! - \b PB_STYLE_TEXT_OPAQUE to indicate that the key text should be
//! drawn opaque (in other words, drawing the background pixels).
//! - \b PB_STYLE_AUTO_REPEAT to indicate that auto-repeat should be used.
//! - \b PB_STYLE_RELEASE_NOTIFY to indicate that the callback should be made
//! when a key is released. If absent, the callback is called when a key
//! is initially pressed.
//!
//! \return Nothing; this is not a function.
//
//*****************************************************************************
#define Keyboard(sName, psParent, psNext, psChild, psDisplay, i32X, i32Y, \
i32Width, i32Height, ui32Style, ui32BackgroundColor, \
ui32FillColor, ui32PressFillColor, ui32OutlineColor, \
ui32TextColor, psFont, ui16AutoRepeatDelay, \
ui16AutoRepeatRate, ui32NumKeyboards, psKeyboards, \
pfnOnEvent) \
tKeyboardWidget sName = \
KeyboardStruct(psParent, psNext, psChild, psDisplay, i32X, i32Y, \
i32Width, i32Height, ui32Style, \
ui32BackgroundColor, ui32FillColor, \
ui32PressFillColor, ui32OutlineColor, \
ui32TextColor, psFont, ui16AutoRepeatDelay, \
ui16AutoRepeatRate, ui32NumKeyboards, psKeyboards, \
pfnOnEvent)
//*****************************************************************************
//
//! Sets the auto-repeat delay for a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to modify.
//! \param ui16Delay is the number of pointer events before auto-repeat starts.
//!
//! This function sets the delay before auto-repeat begins. Unpredictable
//! behavior will occur if this is called while a key is pressed.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardAutoRepeatDelaySet(psWidget, ui16Delay) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui16AutoRepeatDelay = ui16Delay; \
} \
while(0)
//*****************************************************************************
//
//! Disables auto-repeat for a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to modify.
//!
//! This function disables the auto-repeat behavior of a keyboard.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardAutoRepeatOff(psWidget) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui32Style &= ~(KEYBOARD_STYLE_AUTO_REPEAT); \
} \
while(0)
//*****************************************************************************
//
//! Enables auto-repeat for a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to modify.
//!
//! This function enables the auto-repeat behavior of a keyboard.
//! Unpredictable behavior will occur if this is called while a key is pressed.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardAutoRepeatOn(psWidget) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui32Style |= KEYBOARD_STYLE_AUTO_REPEAT; \
} \
while(0)
//*****************************************************************************
//
//! Sets the auto-repeat rate for a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to modify.
//! \param ui16Rate is the number of pointer events between auto-repeat events.
//!
//! This function sets the rate at which auto-repeat events occur.
//! Unpredictable behavior will occur if this is called while a key is pressed.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardAutoRepeatRateSet(psWidget, ui16Rate) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui16AutoRepeatRate = ui16Rate; \
} \
while(0)
//*****************************************************************************
//
//! Sets the function to call when this keyboard widget is pressed.
//!
//! \param psWidget is a pointer to the keyboard widget to modify.
//! \param pfnOnEventFn is a pointer to the function to call.
//!
//! This function sets the function to be called when a key is pressed. The
//! supplied function is called when a key is first pressed, and then repeated
//! while the key is pressed if auto-repeat is enabled.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardCallbackSet(psWidget, pfnOnEventFn) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->pfnOnEvent = pfnOnEventFn; \
} \
while(0)
//*****************************************************************************
//
//! Sets the fill color of a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to be modified.
//! \param ui32Color is the 24-bit RGB color to use to fill the keys.
//!
//! This function changes the color used to fill the keys on the display. The
//! display is not updated until the next paint request.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardFillColorSet(psWidget, ui32Color) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui32FillColor = ui32Color; \
} \
while(0)
//*****************************************************************************
//
//! Sets the fill color of a keyboard when it is pressed.
//!
//! \param psWidget is a pointer to the keyboard widget to be modified.
//! \param ui32Color is the 24-bit RGB color to use to fill the keys when they
//! are pressed.
//!
//! This function changes the color used to fill the keys on the display when
//! a key is pressed. The display is not updated until the next paint request.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardFillColorPressedSet(psWidget, ui32Color) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui32PressFillColor = ui32Color; \
} \
while(0)
//*****************************************************************************
//
//! Disables filling of keys in a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to modify.
//!
//! This function disables the filling of keys in a keyboard widget. The
//! display is not updated until the next paint request.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardFillOff(psWidget) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui32Style &= ~(KEYBOARD_STYLE_FILL); \
} \
while(0)
//*****************************************************************************
//
//! Enables filling of a keys in a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to modify.
//!
//! This function enables the filling of a push key in a keyboard widget. The
//! display is not updated until the next paint request.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardFillOn(psWidget) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui32Style |= KEYBOARD_STYLE_FILL; \
} \
while(0)
//*****************************************************************************
//
//! Sets the font for a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to modify.
//! \param pFnt is a pointer to the font to use to draw text on the keyboard.
//!
//! This function changes the font used to draw text on keys in a keyboard.
//! The display is not updated until the next paint request.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardFontSet(psWidget, pFnt) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
const tFont *pF = pFnt; \
psW->psFont = pF; \
} \
while(0)
//*****************************************************************************
//
//! Sets the outline color for keys in a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to be modified.
//! \param ui32Color is the 24-bit RGB color to use to outline the keys.
//!
//! This function changes the color used to outline the keys in a keyboard on
//! the display. The display is not updated until the next paint request.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardOutlineColorSet(psWidget, ui32Color) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui32OutlineColor = ui32Color; \
} \
while(0)
//*****************************************************************************
//
//! Disables outlining of keys in a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to modify.
//!
//! This function disables the outlining of a keys for a keyboard widget. The
//! display is not updated until the next paint request.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardOutlineOff(psWidget) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui32Style &= ~(KEYBOARD_STYLE_OUTLINE); \
} \
while(0)
//*****************************************************************************
//
//! Enables outlining of keys in a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to modify.
//!
//! This function enables the outlining of keys for a keyboard widget. The
//! display is not updated until the next paint request.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardOutlineOn(psWidget) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui32Style |= KEYBOARD_STYLE_OUTLINE; \
} \
while(0)
//*****************************************************************************
//
//! Sets the text color of keys in a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to be modified.
//! \param ui32Color is the 24-bit RGB color to use to draw text on the keys.
//!
//! This function changes the color used to draw text on the keys on the
//! display. The display is not updated until the next paint request.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardTextColorSet(psWidget, ui32Color) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui32TextColor = ui32Color; \
} \
while(0)
//*****************************************************************************
//
//! Disables opaque text on keys in a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to modify.
//!
//! This function disables the use of opaque text on a keyboard. When
//! not using opaque text, only the foreground pixels of the text are drawn on
//! the screen, allowing the previously drawn pixels (such as the key image)
//! to show through the text.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardTextOpaqueOff(psWidget) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui32Style &= ~(KEYBOARD_STYLE_TEXT_OPAQUE); \
} \
while(0)
//*****************************************************************************
//
//! Enables opaque text on a keyboard widget.
//!
//! \param psWidget is a pointer to the keyboard widget to modify.
//!
//! This function enables the use of opaque text on a keyboard. When
//! using opaque text, both the foreground and background pixels of the text
//! are drawn on the screen, blocking out the previously drawn pixels.
//!
//! \return None.
//
//*****************************************************************************
#define KeyboardTextOpaqueOn(psWidget) \
do \
{ \
tKeyboardWidget *psW = psWidget; \
psW->ui32Style |= KEYBOARD_STYLE_TEXT_OPAQUE; \
} \
while(0)
//*****************************************************************************
//
//! The total number of keyboards in the g_psKeyboardUSEnglish array.
//
//*****************************************************************************
#define NUM_KEYBOARD_US_ENGLISH 3
extern const tKeyboard g_psKeyboardUSEnglish[NUM_KEYBOARD_US_ENGLISH];
//*****************************************************************************
//
// Prototypes for the keyboard widget APIs.
//
//*****************************************************************************
extern int32_t KeyboardMsgProc(tWidget *psWidget, uint32_t ui32Msg,
uint32_t ui32Param1, uint32_t ui32Param2);
extern void KeyboardInit(tKeyboardWidget *psWidget, const tDisplay *psDisplay,
int32_t i32X, int32_t i32Y, int32_t i32Width,
int32_t i32Height);
//*****************************************************************************
//
// Mark the end of the C bindings section for C++ compilers.
//
//*****************************************************************************
#ifdef __cplusplus
}
#endif
//*****************************************************************************
//
// Close the Doxygen group.
//! @}
//
//*****************************************************************************
#endif //__KEYBOARD_H__
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