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//*****************************************************************************
//
// bl_startup_ewarm.S - Startup code for EWARM.
//
// Copyright (c) 2007-2014 Texas Instruments Incorporated. All rights reserved.
// Software License Agreement
//
// Texas Instruments (TI) is supplying this software for use solely and
// exclusively on TI's microcontroller products. The software is owned by
// TI and/or its suppliers, and is protected under applicable copyright
// laws. You may not combine this software with "viral" open-source
// software in order to form a larger program.
//
// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
// DAMAGES, FOR ANY REASON WHATSOEVER.
//
// This is part of revision 2.1.0.12573 of the Tiva Firmware Development Package.
//
//*****************************************************************************
//*****************************************************************************
//
// Include the assember definitions used to make this code compiler
// independent.
//
//*****************************************************************************
#include "inc/hw_nvic.h"
#include "inc/hw_sysctl.h"
#include "bl_config.h"
//*****************************************************************************
//
// The stack gets placed into the zero-init section.
//
//*****************************************************************************
rseg .bss:DATA(2)
//*****************************************************************************
//
// Allocate storage for the stack.
//
//*****************************************************************************
export g_pulStack
g_pulStack ds8 STACK_SIZE * 4
//*****************************************************************************
//
// This portion of the file goes into the vector section.
//
//*****************************************************************************
rseg INTVEC:CONST(2)
//*****************************************************************************
//
// The minimal vector table for a Cortex-M3 processor.
//
//*****************************************************************************
export __vector_table
__vector_table
dcd g_pulStack + (STACK_SIZE * 4) // Offset 00: Initial stack pointer
dcd ResetISR - 0x20000000 // Offset 04: Reset handler
dcd NmiSR - 0x20000000 // Offset 08: NMI handler
dcd FaultISR - 0x20000000 // Offset 0C: Hard fault handler
dcd IntDefaultHandler // Offset 10: MPU fault handler
dcd IntDefaultHandler // Offset 14: Bus fault handler
dcd IntDefaultHandler // Offset 18: Usage fault handler
dcd 0 // Offset 1C: Reserved
dcd 0 // Offset 20: Reserved
dcd 0 // Offset 24: Reserved
dcd 0 // Offset 28: Reserved
dcd UpdateHandler - 0x20000000 // Offset 2C: SVCall handler
dcd IntDefaultHandler // Offset 30: Debug monitor handler
dcd 0 // Offset 34: Reserved
dcd IntDefaultHandler // Offset 38: PendSV handler
#if defined(ENET_ENABLE_UPDATE)
import SysTickIntHandler
dcd SysTickIntHandler // Offset 3C: SysTick handler
#else
dcd IntDefaultHandler // Offset 3C: SysTick handler
#endif
#if defined(UART_ENABLE_UPDATE) && defined(UART_AUTOBAUD)
import GPIOIntHandler
dcd GPIOIntHandler // Offset 40: GPIO port A handler
#else
dcd IntDefaultHandler // Offset 40: GPIO port A handler
#endif
#if (defined(USB_ENABLE_UPDATE) || \
(APP_START_ADDRESS != VTABLE_START_ADDRESS))
dcd IntDefaultHandler // Offset 44: GPIO Port B
dcd IntDefaultHandler // Offset 48: GPIO Port C
dcd IntDefaultHandler // Offset 4C: GPIO Port D
dcd IntDefaultHandler // Offset 50: GPIO Port E
dcd IntDefaultHandler // Offset 54: UART0 Rx and Tx
dcd IntDefaultHandler // Offset 58: UART1 Rx and Tx
dcd IntDefaultHandler // Offset 5C: SSI0 Rx and Tx
dcd IntDefaultHandler // Offset 60: I2C0 Master and Slave
dcd IntDefaultHandler // Offset 64: PWM Fault
dcd IntDefaultHandler // Offset 68: PWM Generator 0
dcd IntDefaultHandler // Offset 6C: PWM Generator 1
dcd IntDefaultHandler // Offset 70: PWM Generator 2
dcd IntDefaultHandler // Offset 74: Quadrature Encoder 0
dcd IntDefaultHandler // Offset 78: ADC Sequence 0
dcd IntDefaultHandler // Offset 7C: ADC Sequence 1
dcd IntDefaultHandler // Offset 80: ADC Sequence 2
dcd IntDefaultHandler // Offset 84: ADC Sequence 3
dcd IntDefaultHandler // Offset 88: Watchdog timer
dcd IntDefaultHandler // Offset 8C: Timer 0 subtimer A
dcd IntDefaultHandler // Offset 90: Timer 0 subtimer B
dcd IntDefaultHandler // Offset 94: Timer 1 subtimer A
dcd IntDefaultHandler // Offset 98: Timer 1 subtimer B
dcd IntDefaultHandler // Offset 9C: Timer 2 subtimer A
dcd IntDefaultHandler // Offset A0: Timer 2 subtimer B
dcd IntDefaultHandler // Offset A4: Analog Comparator 0
dcd IntDefaultHandler // Offset A8: Analog Comparator 1
dcd IntDefaultHandler // Offset AC: Analog Comparator 2
dcd IntDefaultHandler // Offset B0: System Control
dcd IntDefaultHandler // Offset B4: FLASH Control
#endif
#if (defined(USB_ENABLE_UPDATE) || (APP_START_ADDRESS != VTABLE_START_ADDRESS))
dcd IntDefaultHandler // Offset B8: GPIO Port F
dcd IntDefaultHandler // Offset BC: GPIO Port G
dcd IntDefaultHandler // Offset C0: GPIO Port H
dcd IntDefaultHandler // Offset C4: UART2 Rx and Tx
dcd IntDefaultHandler // Offset C8: SSI1 Rx and Tx
dcd IntDefaultHandler // Offset CC: Timer 3 subtimer A
dcd IntDefaultHandler // Offset D0: Timer 3 subtimer B
dcd IntDefaultHandler // Offset D4: I2C1 Master and Slave
dcd IntDefaultHandler // Offset D8: Quadrature Encoder 1
dcd IntDefaultHandler // Offset DC: CAN0
dcd IntDefaultHandler // Offset E0: CAN1
dcd IntDefaultHandler // Offset E4: CAN2
dcd IntDefaultHandler // Offset E8: Ethernet
dcd IntDefaultHandler // Offset EC: Hibernation module
#if defined(USB_ENABLE_UPDATE)
import USB0DeviceIntHandler
dcd USB0DeviceIntHandler // Offset F0: USB 0 Controller
#else
dcd IntDefaultHandler // Offset F0: USB 0 Controller
#endif
#endif
//*****************************************************************************
//
// This portion of the file goes into the text section.
//
//*****************************************************************************
rseg CODE:CODE(2)
thumb
//*****************************************************************************
//
// Initialize the processor by copying the boot loader from flash to SRAM, zero
// filling the .bss section, and moving the vector table to the beginning of
// SRAM. The return address is modified to point to the SRAM copy of the boot
// loader instead of the flash copy, resulting in a branch to the copy now in
// SRAM.
//
//*****************************************************************************
ProcessorInit
//
// Copy the code image from flash to SRAM.
//
movs r0, #0x0000
movs r1, #0x0000
movt r1, #0x2000
ldr r2, =SFB(.bss)
copy_loop
ldr r3, [r0], #4
str r3, [r1], #4
cmp r1, r2
blt copy_loop
//
// Zero fill the .bss section.
//
movs r0, #0x0000
ldr r2, =SFE(.bss)
zero_loop
str r0, [r1], #4
cmp r1, r2
blt zero_loop
//
// Set the vector table pointer to the beginning of SRAM.
//
movw r0, #(NVIC_VTABLE & 0xffff)
movt r0, #(NVIC_VTABLE >> 16)
movs r1, #0x0000
movt r1, #0x2000
str r1, [r0]
//
// Set the return address to the code just copied into SRAM.
//
orr lr, lr, #0x20000000
//
// Return to the caller.
//
bx lr
//*****************************************************************************
//
// The reset handler, which gets called when the processor starts.
//
//*****************************************************************************
export ResetISR
ResetISR
//
// Enable the floating-point unit. This must be done here in case any
// later C functions use floating point. Note that some toolchains will
// use the FPU registers for general workspace even if no explicit floating
// point data types are in use.
//
movw r0, #0xED88
movt r0, #0xE000
ldr r1, [r0]
orr r1, r1, #0x00F00000
str r1, [r0]
//
// Initialize the processor.
//
bl ProcessorInit
//
// Call the user-supplied low level hardware initialization function
// if provided.
//
#ifdef BL_HW_INIT_FN_HOOK
import BL_HW_INIT_FN_HOOK
bl BL_HW_INIT_FN_HOOK
#endif
//
// See if an update should be performed.
//
import CheckForceUpdate
bl CheckForceUpdate
cbz r0, CallApplication
//
// Configure the microcontroller.
//
EnterBootLoader
#ifdef ENET_ENABLE_UPDATE
import ConfigureEnet
bl ConfigureEnet
#elif defined(CAN_ENABLE_UPDATE)
import ConfigureCAN
bl ConfigureCAN
#elif defined(USB_ENABLE_UPDATE)
import ConfigureUSB
bl ConfigureUSB
#else
import ConfigureDevice
bl ConfigureDevice
#endif
//
// Call the user-supplied initialization function if provided.
//
#ifdef BL_INIT_FN_HOOK
import BL_INIT_FN_HOOK
bl BL_INIT_FN_HOOK
#endif
//
// Branch to the update handler.
//
#ifdef ENET_ENABLE_UPDATE
import UpdateBOOTP
b UpdateBOOTP
#elif defined(CAN_ENABLE_UPDATE)
import UpdaterCAN
b UpdaterCAN
#elif defined(USB_ENABLE_UPDATE)
import UpdaterUSB
b UpdaterUSB
#else
import Updater
b Updater
#endif
//
// This is a second symbol to allow starting the application from the boot
// loader the linker may not like the perceived jump.
//
export StartApplication
StartApplication
//
// Call the application via the reset handler in its vector table. Load
// the address of the application's vector table first.
//
CallApplication
//
// Copy the application's vector table to the target address if necessary.
// Note that incorrect boot loader configuration could cause this to
// corrupt the code! Setting VTABLE_START_ADDRESS to 0x20000000 (the start
// of SRAM) is safe since this will use the same memory that the boot loader
// already uses for its vector table. Great care will have to be taken if
// other addresses are to be used.
//
#if (APP_START_ADDRESS != VTABLE_START_ADDRESS)
movw r0, #(VTABLE_START_ADDRESS & 0xffff)
#if (VTABLE_START_ADDRESS > 0xffff)
movt r0, #(VTABLE_START_ADDRESS >> 16)
#endif
movw r1, #(APP_START_ADDRESS & 0xffff)
#if (APP_START_ADDRESS > 0xffff)
movt r1, #(APP_START_ADDRESS >> 16)
#endif
//
// Calculate the end address of the vector table assuming that it has the
// maximum possible number of vectors. We don't know how many the app has
// populated so this is the safest approach though it may copy some non
// vector data if the app table is smaller than the maximum.
//
movw r2, #(70 * 4)
adds r2, r2, r0
VectorCopyLoop
ldr r3, [r1], #4
str r3, [r0], #4
cmp r0, r2
blt VectorCopyLoop
#endif
//
// Set the application's vector table start address. Typically this is the
// application start address but in some cases an application may relocate
// this so we can't assume that these two addresses are equal.
//
movw r0, #(VTABLE_START_ADDRESS & 0xffff)
#if (VTABLE_START_ADDRESS > 0xffff)
movt r0, #(VTABLE_START_ADDRESS >> 16)
#endif
movw r1, #(NVIC_VTABLE & 0xffff)
movt r1, #(NVIC_VTABLE >> 16)
str r0, [r1]
//
// Load the stack pointer from the application's vector table at the
// beginning of the image.
//
#if (APP_START_ADDRESS != VTABLE_START_ADDRESS)
movw r0, #(APP_START_ADDRESS & 0xffff)
#if (APP_START_ADDRESS > 0xffff)
movt r0, #(APP_START_ADDRESS >> 16)
#endif
#endif
ldr sp, [r0]
//
// Load the initial PC from the application's vector table and branch to
// the application's entry point.
//
ldr r0, [r0, #4]
bx r0
//*****************************************************************************
//
// The update handler, which gets called when the application would like to
// start an update.
//
//*****************************************************************************
UpdateHandler
//
// Initialize the processor.
//
bl ProcessorInit
//
// Load the stack pointer from the vector table.
//
movs r0, #0x0000
ldr sp, [r0]
//
// Call the user-supplied low level hardware initialization function
// if provided.
//
#ifdef BL_HW_INIT_FN_HOOK
bl BL_HW_INIT_FN_HOOK
#endif
//
// Call the user-supplied re-initialization function if provided.
//
#ifdef BL_REINIT_FN_HOOK
import BL_REINIT_FN_HOOK
bl BL_REINIT_FN_HOOK
#endif
//
// Branch to the update handler.
//
#ifdef ENET_ENABLE_UPDATE
b UpdateBOOTP
#elif defined(CAN_ENABLE_UPDATE)
import AppUpdaterCAN
b AppUpdaterCAN
#elif defined(USB_ENABLE_UPDATE)
import AppUpdaterUSB
b AppUpdaterUSB
#else
b Updater
#endif
//*****************************************************************************
//
// The NMI handler.
//
//*****************************************************************************
NmiSR
#ifdef ENABLE_MOSCFAIL_HANDLER
//
// Grab the fault frame from the stack (the stack will be cleared by the
// processor initialization that follows).
//
ldm sp, {r4-r11}
mov r12, lr
//
// Initialize the processor.
//
bl ProcessorInit
//
// Restore the stack frame.
//
mov lr, r12
stm sp, {r4-r11}
//
// Save the link register.
//
mov r9, lr
//
// Call the user-supplied low level hardware initialization function
// if provided.
//
#ifdef BL_HW_INIT_FN_HOOK
bl BL_HW_INIT_FN_HOOK
#endif
//
// See if an update should be performed.
//
bl CheckForceUpdate
cbz r0, EnterApplication
//
// Clear the MOSCFAIL bit in RESC.
//
movw r0, #(SYSCTL_RESC & 0xffff)
movt r0, #(SYSCTL_RESC >> 16)
ldr r1, [r0]
bic r1, r1, #SYSCTL_RESC_MOSCFAIL
str r1, [r0]
//
// Fix up the PC on the stack so that the boot pin check is bypassed
// (since it has already been performed).
//
ldr r0, =EnterBootLoader
bic r0, #0x00000001
str r0, [sp, #0x18]
//
// Return from the NMI handler. This will then start execution of the
// boot loader.
//
bx r9
//
// Restore the link register.
//
EnterApplication:
mov lr, r9
//
// Copy the application's vector table to the target address if necessary.
// Note that incorrect boot loader configuration could cause this to
// corrupt the code! Setting VTABLE_START_ADDRESS to 0x20000000 (the start
// of SRAM) is safe since this will use the same memory that the boot loader
// already uses for its vector table. Great care will have to be taken if
// other addresses are to be used.
//
#if (APP_START_ADDRESS != VTABLE_START_ADDRESS)
movw r0, #(VTABLE_START_ADDRESS & 0xffff)
#if (VTABLE_START_ADDRESS > 0xffff)
movt r0, #(VTABLE_START_ADDRESS >> 16)
#endif
movw r1, #(APP_START_ADDRESS & 0xffff)
#if (APP_START_ADDRESS > 0xffff)
movt r1, #(APP_START_ADDRESS >> 16)
#endif
//
// Calculate the end address of the vector table assuming that it has the
// maximum possible number of vectors. We don't know how many the app has
// populated so this is the safest approach though it may copy some non
// vector data if the app table is smaller than the maximum.
//
movw r2, #(70 * 4)
adds r2, r2, r0
VectorCopyLoop2:
ldr r3, [r1], #4
str r3, [r0], #4
cmp r0, r2
blt VectorCopyLoop2
#endif
//
// Set the application's vector table start address. Typically this is the
// application start address but in some cases an application may relocate
// this so we can't assume that these two addresses are equal.
//
movw r0, #(VTABLE_START_ADDRESS & 0xffff)
#if (VTABLE_START_ADDRESS > 0xffff)
movt r0, #(VTABLE_START_ADDRESS >> 16)
#endif
movw r1, #(NVIC_VTABLE & 0xffff)
movt r1, #(NVIC_VTABLE >> 16)
str r0, [r1]
//
// Remove the NMI stack frame from the boot loader's stack.
//
ldmia sp, {r4-r11}
//
// Get the application's stack pointer.
//
#if (APP_START_ADDRESS != VTABLE_START_ADDRESS)
movw r0, #(APP_START_ADDRESS & 0xffff)
#if (APP_START_ADDRESS > 0xffff)
movt r0, #(APP_START_ADDRESS >> 16)
#endif
#endif
ldr sp, [r0, #0x00]
//
// Fix up the NMI stack frame's return address to be the reset handler of
// the application.
//
ldr r10, [r0, #0x04]
bic r10, #0x00000001
//
// Store the NMI stack frame onto the application's stack.
//
stmdb sp!, {r4-r11}
//
// Branch to the application's NMI handler.
//
ldr r0, [r0, #0x08]
bx r0
#else
//
// Loop forever since there is nothing that we can do about a NMI.
//
b .
#endif
//*****************************************************************************
//
// The hard fault handler.
//
//*****************************************************************************
FaultISR
//
// Loop forever since there is nothing that we can do about a hard fault.
//
b .
//*****************************************************************************
//
// The default interrupt handler.
//
//*****************************************************************************
IntDefaultHandler
//
// Loop forever since there is nothing that we can do about an unexpected
// interrupt.
//
b .
//*****************************************************************************
//
// Provides a small delay. The loop below takes 3 cycles/loop.
//
//*****************************************************************************
export Delay
Delay
subs r0, #1
bne Delay
bx lr
//*****************************************************************************
//
// This is the end of the file.
//
//*****************************************************************************
end
|