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//*****************************************************************************
//
// mpu_fault.c - MPU example.
//
// Copyright (c) 2011-2014 Texas Instruments Incorporated. All rights reserved.
// Software License Agreement
//
// Texas Instruments (TI) is supplying this software for use solely and
// exclusively on TI's microcontroller products. The software is owned by
// TI and/or its suppliers, and is protected under applicable copyright
// laws. You may not combine this software with "viral" open-source
// software in order to form a larger program.
//
// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
// DAMAGES, FOR ANY REASON WHATSOEVER.
//
// This is part of revision 2.1.0.12573 of the EK-LM4F232 Firmware Package.
//
//*****************************************************************************
#include <stdint.h>
#include <stdbool.h>
#include "inc/hw_ints.h"
#include "inc/hw_memmap.h"
#include "inc/hw_nvic.h"
#include "inc/hw_types.h"
#include "driverlib/debug.h"
#include "driverlib/fpu.h"
#include "driverlib/interrupt.h"
#include "driverlib/mpu.h"
#include "driverlib/sysctl.h"
#include "driverlib/rom.h"
#include "grlib/grlib.h"
#include "drivers/cfal96x64x16.h"
//*****************************************************************************
//
//! \addtogroup example_list
//! <h1>MPU (mpu_fault)</h1>
//!
//! This example application demonstrates the use of the MPU to protect a
//! region of memory from access, and to generate a memory management fault
//! when there is an access violation.
//
//*****************************************************************************
//*****************************************************************************
//
// Variables to hold the state of the fault status when the fault occurs and
// the faulting address.
//
//*****************************************************************************
static volatile uint32_t g_ui32MMAR;
static volatile uint32_t g_ui32FaultStatus;
//*****************************************************************************
//
// A counter to track the number of times the fault handler has been entered.
//
//*****************************************************************************
static volatile uint32_t g_ui32MPUFaultCount;
//*****************************************************************************
//
// A location for storing data read from various addresses. Volatile forces
// the compiler to use it and not optimize the access away.
//
//*****************************************************************************
static volatile uint32_t g_ui32Value;
//*****************************************************************************
//
// Graphics context used to show text on the CSTN display.
//
//*****************************************************************************
tContext g_sContext;
//*****************************************************************************
//
// The error routine that is called if the driver library encounters an error.
//
//*****************************************************************************
#ifdef DEBUG
void
__error__(char *pcFilename, uint32_t ui32Line)
{
}
#endif
//*****************************************************************************
//
// The exception handler for memory management faults, which are caused by MPU
// access violations. This handler will verify the cause of the fault and
// clear the NVIC fault status register.
//
//*****************************************************************************
void
MPUFaultHandler(void)
{
//
// Preserve the value of the MMAR (the address causing the fault).
// Preserve the fault status register value, then clear it.
//
g_ui32MMAR = HWREG(NVIC_MM_ADDR);
g_ui32FaultStatus = HWREG(NVIC_FAULT_STAT);
HWREG(NVIC_FAULT_STAT) = g_ui32FaultStatus;
//
// Increment a counter to indicate the fault occurred.
//
g_ui32MPUFaultCount++;
//
// Disable the MPU so that this handler can return and cause no more
// faults. The actual instruction that faulted will be re-executed.
//
ROM_MPUDisable();
}
//*****************************************************************************
//
// This example demonstrates how to configure MPU regions for different levels
// of memory protection. The following memory map is set up:
//
// 0000.0000 - 0000.1C00 - rgn 0: executable read-only, flash
// 0000.1C00 - 0000.2000 - rgn 0: no access, flash (disabled sub-region 7)
// 2000.0000 - 2000.4000 - rgn 1: read-write, RAM
// 2000.4000 - 2000.6000 - rgn 2: read-only, RAM (disabled sub-rgn 4 of rgn 1)
// 2000.6000 - 2000.7FFF - rgn 1: read-write, RAM
// 4000.0000 - 4001.0000 - rgn 3: read-write, peripherals
// 4001.0000 - 4002.0000 - rgn 3: no access (disabled sub-region 1)
// 4002.0000 - 4006.0000 - rgn 3: read-write, peripherals
// 4006.0000 - 4008.0000 - rgn 3: no access (disabled sub-region 6, 7)
// E000.E000 - E000.F000 - rgn 4: read-write, NVIC
// 0100.0000 - 0100.FFFF - rgn 5: executable read-only, ROM
//
// The example code will attempt to perform the following operations and check
// the faulting behavior:
//
// - write to flash (should fault)
// - read from the disabled area of flash (should fault)
// - read from the read-only area of RAM (should not fault)
// - write to the read-only section of RAM (should fault)
//
//*****************************************************************************
int
main(void)
{
tRectangle sRect;
unsigned int bFail = 0;
//
// Enable lazy stacking for interrupt handlers. This allows floating-point
// instructions to be used within interrupt handlers, but at the expense of
// extra stack usage.
//
ROM_FPULazyStackingEnable();
//
// Set the clocking to run directly from the crystal.
//
ROM_SysCtlClockSet(SYSCTL_SYSDIV_1 | SYSCTL_USE_OSC | SYSCTL_OSC_MAIN |
SYSCTL_XTAL_16MHZ);
//
// Initialize the display driver.
//
CFAL96x64x16Init();
//
// Initialize the graphics context and find the middle X coordinate.
//
GrContextInit(&g_sContext, &g_sCFAL96x64x16);
//
// Fill the top part of the screen with blue to create the banner.
//
sRect.i16XMin = 0;
sRect.i16YMin = 0;
sRect.i16XMax = GrContextDpyWidthGet(&g_sContext) - 1;
sRect.i16YMax = 9;
GrContextForegroundSet(&g_sContext, ClrDarkBlue);
GrRectFill(&g_sContext, &sRect);
//
// Change foreground for white text.
//
GrContextForegroundSet(&g_sContext, ClrWhite);
//
// Put the application name in the middle of the banner.
//
GrContextFontSet(&g_sContext, g_psFontFixed6x8);
GrStringDrawCentered(&g_sContext, "mpu-fault", -1,
GrContextDpyWidthGet(&g_sContext) / 2, 4, 0);
GrContextFontSet(&g_sContext, g_psFontFixed6x8);
//
// Configure an executable, read-only MPU region for flash. It is a 16 KB
// region with the last 2 KB disabled to result in a 14 KB executable
// region. This region is needed so that the program can execute from
// flash.
//
ROM_MPURegionSet(0, FLASH_BASE,
MPU_RGN_SIZE_16K | MPU_RGN_PERM_EXEC |
MPU_RGN_PERM_PRV_RO_USR_RO | MPU_SUB_RGN_DISABLE_7 |
MPU_RGN_ENABLE);
//
// Configure a read-write MPU region for RAM. It is a 32 KB region. There
// is a 4 KB sub-region in the middle that is disabled in order to open up
// a hole in which different permissions can be applied.
//
ROM_MPURegionSet(1, SRAM_BASE,
MPU_RGN_SIZE_32K | MPU_RGN_PERM_NOEXEC |
MPU_RGN_PERM_PRV_RW_USR_RW | MPU_SUB_RGN_DISABLE_4 |
MPU_RGN_ENABLE);
//
// Configure a read-only MPU region for the 4 KB of RAM that is disabled in
// the previous region. This region is used for demonstrating read-only
// permissions.
//
ROM_MPURegionSet(2, SRAM_BASE + 0x4000,
MPU_RGN_SIZE_2K | MPU_RGN_PERM_NOEXEC |
MPU_RGN_PERM_PRV_RO_USR_RO | MPU_RGN_ENABLE);
//
// Configure a read-write MPU region for peripherals. The region is 512 KB
// total size, with several sub-regions disabled to prevent access to areas
// where there are no peripherals. This region is needed because the
// program needs access to some peripherals.
//
ROM_MPURegionSet(3, 0x40000000,
MPU_RGN_SIZE_512K | MPU_RGN_PERM_NOEXEC |
MPU_RGN_PERM_PRV_RW_USR_RW | MPU_SUB_RGN_DISABLE_1 |
MPU_SUB_RGN_DISABLE_6 | MPU_SUB_RGN_DISABLE_7 |
MPU_RGN_ENABLE);
//
// Configure a read-write MPU region for access to the NVIC. The region is
// 4 KB in size. This region is needed because NVIC registers are needed
// in order to control the MPU.
//
ROM_MPURegionSet(4, NVIC_BASE,
MPU_RGN_SIZE_4K | MPU_RGN_PERM_NOEXEC |
MPU_RGN_PERM_PRV_RW_USR_RW | MPU_RGN_ENABLE);
//
// Configure an executable, read-only MPU region for ROM. It is a 64 KB
// region. This region is needed so that ROM library calls work.
//
ROM_MPURegionSet(5, (uint32_t)ROM_APITABLE & 0xFFFF0000,
MPU_RGN_SIZE_64K | MPU_RGN_PERM_EXEC |
MPU_RGN_PERM_PRV_RO_USR_RO | MPU_RGN_ENABLE);
//
// Need to clear the NVIC fault status register to make sure there is no
// status hanging around from a previous program.
//
g_ui32FaultStatus = HWREG(NVIC_FAULT_STAT);
HWREG(NVIC_FAULT_STAT) = g_ui32FaultStatus;
//
// Enable the MPU fault.
//
ROM_IntEnable(FAULT_MPU);
//
// Enable the MPU. This will begin to enforce the memory protection
// regions. The MPU is configured so that when in the hard fault or NMI
// exceptions, a default map will be used. Neither of these should occur
// in this example program.
//
ROM_MPUEnable(MPU_CONFIG_HARDFLT_NMI);
//
// Attempt to write to the flash. This should cause a protection fault due
// to the fact that this region is read-only.
//
GrStringDraw(&g_sContext, "Flash write", -1, 0, 12, 0);
g_ui32MPUFaultCount = 0;
HWREG(0x100) = 0x12345678;
//
// Verify that the fault occurred, at the expected address.
//
if((g_ui32MPUFaultCount == 1) && (g_ui32FaultStatus == 0x82) &&
(g_ui32MMAR == 0x100))
{
GrStringDraw(&g_sContext, " OK", -1, 72, 12, 0);
}
else
{
bFail = 1;
GrStringDraw(&g_sContext, "NOK", -1, 72, 12, 0);
}
//
// The MPU was disabled when the previous fault occurred, so it needs to be
// re-enabled.
//
ROM_MPUEnable(MPU_CONFIG_HARDFLT_NMI);
//
// Attempt to read from the disabled section of flash, the upper 2 KB of
// the 16 KB region.
//
GrStringDraw(&g_sContext, "Flash read", -1, 0, 22, 0);
g_ui32MPUFaultCount = 0;
g_ui32Value = HWREG(0x3820);
//
// Verify that the fault occurred, at the expected address.
//
if((g_ui32MPUFaultCount == 1) && (g_ui32FaultStatus == 0x82) &&
(g_ui32MMAR == 0x3820))
{
GrStringDraw(&g_sContext, " OK", -1, 72, 22, 0);
}
else
{
bFail = 1;
GrStringDraw(&g_sContext, "NOK", -1, 72, 22, 0);
}
//
// The MPU was disabled when the previous fault occurred, so it needs to be
// re-enabled.
//
ROM_MPUEnable(MPU_CONFIG_HARDFLT_NMI);
//
// Attempt to read from the read-only area of RAM, the middle 4 KB of the
// 32 KB region.
//
GrStringDraw(&g_sContext, "RAM read", -1, 0, 32, 0);
g_ui32MPUFaultCount = 0;
g_ui32Value = HWREG(0x20004440);
//
// Verify that the RAM read did not cause a fault.
//
if(g_ui32MPUFaultCount == 0)
{
GrStringDraw(&g_sContext, " OK", -1, 72, 32, 0);
}
else
{
bFail = 1;
GrStringDraw(&g_sContext, "NOK", -1, 72, 32, 0);
}
//
// The MPU should not have been disabled since the last access was not
// supposed to cause a fault. But if it did cause a fault, then the MPU
// will be disabled, so re-enable it here anyway, just in case.
//
ROM_MPUEnable(MPU_CONFIG_HARDFLT_NMI);
//
// Attempt to write to the read-only area of RAM, the middle 4 KB of the
// 32 KB region.
//
GrStringDraw(&g_sContext, "RAM write", -1, 0, 42, 0);
g_ui32MPUFaultCount = 0;
HWREG(0x20004460) = 0xabcdef00;
//
// Verify that the RAM write caused a fault.
//
if((g_ui32MPUFaultCount == 1) && (g_ui32FaultStatus == 0x82) &&
(g_ui32MMAR == 0x20004460))
{
GrStringDraw(&g_sContext, " OK", -1, 72, 42, 0);
}
else
{
bFail = 1;
GrStringDraw(&g_sContext, "NOK", -1, 72, 42, 0);
}
//
// Display the results of the example program.
//
if(bFail)
{
GrStringDrawCentered(&g_sContext, "Failure!", -1,
GrContextDpyWidthGet(&g_sContext) / 2, 56, 0);
}
else
{
GrStringDrawCentered(&g_sContext, "Success!", -1,
GrContextDpyWidthGet(&g_sContext) / 2, 56, 0);
}
//
// Disable the MPU, so there are no lingering side effects if another
// program is run.
//
ROM_MPUDisable();
//
// Loop forever.
//
while(1)
{
}
}
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