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|
//*****************************************************************************
//
// usb_host_mouse.c - main application code for the host mouse example.
//
// Copyright (c) 2013-2014 Texas Instruments Incorporated. All rights reserved.
// Software License Agreement
//
// Texas Instruments (TI) is supplying this software for use solely and
// exclusively on TI's microcontroller products. The software is owned by
// TI and/or its suppliers, and is protected under applicable copyright
// laws. You may not combine this software with "viral" open-source
// software in order to form a larger program.
//
// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
// DAMAGES, FOR ANY REASON WHATSOEVER.
//
// This is part of revision 2.1.0.12573 of the DK-TM4C129X Firmware Package.
//
//*****************************************************************************
#include <stdbool.h>
#include <stdint.h>
#include "grlib/grlib.h"
#include "usblib/usblib.h"
#include "usblib/usbhid.h"
#include "usblib/host/usbhost.h"
#include "usblib/host/usbhhid.h"
#include "usblib/host/usbhhidmouse.h"
#include "utils/uartstdio.h"
#include "usb_otg_mouse.h"
//*****************************************************************************
//
// The size of the mouse device interface's memory pool in bytes.
//
//*****************************************************************************
#define MOUSE_MEMORY_SIZE 128
//*****************************************************************************
//
// The memory pool to provide to the mouse device.
//
//*****************************************************************************
uint8_t g_pui8Buffer[MOUSE_MEMORY_SIZE];
//*****************************************************************************
//
// Declare the USB Events driver interface.
//
//*****************************************************************************
DECLARE_EVENT_DRIVER(g_sUSBEventDriver, 0, 0, USBHCDEvents);
//*****************************************************************************
//
// The global that holds all of the host drivers in use in the application.
// In this case, only the Mouse class is loaded.
//
//*****************************************************************************
static tUSBHostClassDriver const * const g_ppHostClassDrivers[] =
{
&g_sUSBHIDClassDriver,
&g_sUSBEventDriver
};
//*****************************************************************************
//
// This global holds the number of class drivers in the g_ppHostClassDrivers
// list.
//
//*****************************************************************************
static const uint32_t g_ui32NumHostClassDrivers =
sizeof(g_ppHostClassDrivers) / sizeof(tUSBHostClassDriver *);
//*****************************************************************************
//
// The global value used to store the mouse instance value.
//
//*****************************************************************************
static tUSBHMouse *g_psMouseInstance;
//*****************************************************************************
//
// The global values used to store the mouse state.
//
//*****************************************************************************
static uint32_t g_ui32Buttons;
static tRectangle g_sCursor;
//*****************************************************************************
//
// This enumerated type is used to hold the states of the mouse.
//
//*****************************************************************************
enum
{
//
// No device is present.
//
eStateNoDevice,
//
// Mouse has been detected and needs to be initialized in the main
// loop.
//
eStateMouseInit,
//
// Mouse is connected and waiting for events.
//
eStateMouseConnected,
//
// An unsupported device has been attached.
//
eStateUnknownDevice,
//
// A power fault has occurred.
//
eStatePowerFault
}
iUSBState;
//*****************************************************************************
//
// These defines are used to define the screen constraints to the application.
//
//*****************************************************************************
#define DISPLAY_BANNER_HEIGHT 20
#define DISPLAY_BANNER_BG ClrDarkBlue
#define DISPLAY_BANNER_FG ClrWhite
#define DISPLAY_MOUSE_BG ClrBlack
#define DISPLAY_MOUSE_FG ClrWhite
#define DISPLAY_MOUSE_SIZE 2
//*****************************************************************************
//
// This function clears the main application screen area.
//
//*****************************************************************************
void
ClearMainWindow(void)
{
tRectangle sRect;
//
// Initialize the button indicator.
//
sRect.i16XMin = 0;
sRect.i16YMin = DISPLAY_BANNER_HEIGHT + 1;
sRect.i16XMax = GrContextDpyWidthGet(&g_sContext) - 1;
sRect.i16YMax = GrContextDpyHeightGet(&g_sContext) - DISPLAY_BANNER_HEIGHT;
GrContextForegroundSet(&g_sContext, DISPLAY_MOUSE_BG);
GrRectFill(&g_sContext, &sRect);
GrContextForegroundSet(&g_sContext, DISPLAY_MOUSE_FG);
}
//*****************************************************************************
//
// This function updates the cursor position based on deltas received from
// the mouse device.
//
// \param i32XDelta is the signed movement in the X direction.
// \param i32YDelta is the signed movement in the Y direction.
//
// This function is called by the mouse handler code when it detects a change
// in the position of the mouse. It will take the inputs and force them
// to be constrained to the display area of the screen. If the left mouse
// button is pressed then the mouse will draw on the screen and if it is not
// it will move around normally. A side effect of not being able to read the
// current state of the screen is that the cursor will erase anything it moves
// over while the left mouse button is not pressed.
//
// \return None.
//
//*****************************************************************************
void
UpdateCursor(int32_t i32XDelta, int32_t i32YDelta)
{
int32_t i32Temp;
//
// If the left button is not pressed then erase the previous cursor
// position.
//
if((g_ui32Buttons & 1) == 0)
{
//
// Erase the previous cursor.
//
GrContextForegroundSet(&g_sContext, DISPLAY_MOUSE_BG);
GrRectFill(&g_sContext, &g_sCursor);
}
//
// Need to do signed math so use the temporary signed value.
//
i32Temp = g_sCursor.i16XMin;
//
// Update the X position without going off the screen.
//
if(((int)g_sCursor.i16XMin + i32XDelta + DISPLAY_MOUSE_SIZE) <
GrContextDpyWidthGet(&g_sContext))
{
//
// Update the X cursor position.
//
i32Temp += i32XDelta;
//
// Don't let the cursor go off the left of the screen either.
//
if(i32Temp < 0)
{
i32Temp = 0;
}
}
//
// Update the X position.
//
g_sCursor.i16XMin = i32Temp;
g_sCursor.i16XMax = i32Temp + DISPLAY_MOUSE_SIZE;
//
// Need to do signed math so use the temporary signed value.
//
i32Temp = g_sCursor.i16YMin;
//
// Update the Y position without going off the screen.
//
if(((int)g_sCursor.i16YMin + i32YDelta) <
(GrContextDpyHeightGet(&g_sContext) -
DISPLAY_BANNER_HEIGHT - DISPLAY_MOUSE_SIZE - 1))
{
//
// Update the Y cursor position.
//
i32Temp += i32YDelta;
//
// Don't let the cursor overwrite the status area of the screen.
//
if(i32Temp < DISPLAY_BANNER_HEIGHT + 1)
{
i32Temp = DISPLAY_BANNER_HEIGHT + 1;
}
}
//
// Update the Y position.
//
g_sCursor.i16YMin = i32Temp;
g_sCursor.i16YMax = i32Temp + DISPLAY_MOUSE_SIZE;
//
// Draw the new cursor.
//
GrContextForegroundSet(&g_sContext, DISPLAY_MOUSE_FG);
GrRectFill(&g_sContext, &g_sCursor);
}
//*****************************************************************************
//
// This function will update the small mouse button indicators in the status
// bar area of the screen. This can be called on its own or it will be called
// whenever UpdateStatus() is called as well.
//
//*****************************************************************************
void
UpdateButtons(void)
{
tRectangle sRect, sRectInner;
int iButton;
//
// Initialize the button indicator position.
//
sRect.i16XMin = GrContextDpyWidthGet(&g_sContext) - 36;
sRect.i16YMin = GrContextDpyHeightGet(&g_sContext) - 18;
sRect.i16XMax = sRect.i16XMin + 6;
sRect.i16YMax = sRect.i16YMin + 8;
sRectInner.i16XMin = sRect.i16XMin + 1;
sRectInner.i16YMin = sRect.i16YMin + 1;
sRectInner.i16XMax = sRect.i16XMax - 1;
sRectInner.i16YMax = sRect.i16YMax - 1;
//
// Check all three buttons.
//
for(iButton = 0; iButton < 3; iButton++)
{
//
// Draw the button indicator red if pressed and black if not pressed.
//
if(g_ui32Buttons & (1 << iButton))
{
GrContextForegroundSet(&g_sContext, ClrRed);
}
else
{
GrContextForegroundSet(&g_sContext, ClrBlack);
}
//
// Draw the back of the button indicator.
//
GrRectFill(&g_sContext, &sRectInner);
//
// Draw the border on the button indicator.
//
GrContextForegroundSet(&g_sContext, ClrWhite);
GrRectDraw(&g_sContext, &sRect);
//
// Move to the next button indicator position.
//
sRect.i16XMin += 8;
sRect.i16XMax += 8;
sRectInner.i16XMin += 8;
sRectInner.i16XMax += 8;
}
}
//*****************************************************************************
//
// This function updates the status area of the screen. It uses the current
// state of the application to print the status bar.
//
//*****************************************************************************
void
UpdateStatus(char *pcString, uint32_t ui32Buttons, bool bClrBackground)
{
tRectangle sRect;
//
// Fill the bottom rows of the screen with blue to create the status area.
//
sRect.i16XMin = 0;
sRect.i16YMin = GrContextDpyHeightGet(&g_sContext) -
DISPLAY_BANNER_HEIGHT - 1;
sRect.i16XMax = GrContextDpyWidthGet(&g_sContext) - 1;
sRect.i16YMax = sRect.i16YMin + DISPLAY_BANNER_HEIGHT;
//
// Were we asked to clear the background of the status area?
//
GrContextBackgroundSet(&g_sContext, DISPLAY_BANNER_BG);
if(bClrBackground)
{
//
// Draw the background of the banner.
//
GrContextForegroundSet(&g_sContext, DISPLAY_BANNER_BG);
GrRectFill(&g_sContext, &sRect);
//
// Put a white box around the banner.
//
GrContextForegroundSet(&g_sContext, DISPLAY_BANNER_FG);
GrRectDraw(&g_sContext, &sRect);
}
//
// Write the current state to the left of the status area.
//
GrContextFontSet(&g_sContext, g_psFontFixed6x8);
//
// Update the status on the screen.
//
if(pcString != 0)
{
UARTprintf(pcString);
UARTprintf("\n");
GrStringDraw(&g_sContext, pcString, -1, 10, sRect.i16YMin + 4, 1);
g_ui32Buttons = ui32Buttons;
}
else if(iUSBState == eStateNoDevice)
{
//
// Mouse is currently disconnected.
//
UARTprintf("no device\n");
GrStringDraw(&g_sContext, "no device ", -1, 10, sRect.i16YMin + 4,
1);
}
else if(iUSBState == eStateMouseConnected)
{
//
// Mouse is connected.
//
UARTprintf("connected\n");
GrStringDraw(&g_sContext, "connected ", -1, 10, sRect.i16YMin + 4,
1);
}
else if(iUSBState == eStateUnknownDevice)
{
//
// Some other (unknown) device is connected.
//
UARTprintf("unknown device\n");
GrStringDraw(&g_sContext, "unknown device", -1, 10, sRect.i16YMin + 4,
1);
}
else if(iUSBState == eStatePowerFault)
{
//
// Power fault.
//
UARTprintf("power fault\n");
GrStringDraw(&g_sContext, "power fault ", -1, 10, sRect.i16YMin + 4,
1);
}
UpdateButtons();
}
//*****************************************************************************
//
// This is the generic callback from host stack.
//
// \param pvData is actually a pointer to a tEventInfo structure.
//
// This function will be called to inform the application when a USB event has
// occurred that is outside those related to the mouse device. At this
// point this is used to detect unsupported devices being inserted and removed.
// It is also used to inform the application when a power fault has occurred.
// This function is required when the g_USBGenericEventDriver is included in
// the host controller driver array that is passed in to the
// USBHCDRegisterDrivers() function.
//
// \return None.
//
//*****************************************************************************
void
USBHCDEvents(void *pvData)
{
tEventInfo *psEventInfo;
//
// Cast this pointer to its actual type.
//
psEventInfo = (tEventInfo *)pvData;
switch(psEventInfo->ui32Event)
{
//
// New mouse detected.
//
case USB_EVENT_CONNECTED:
{
//
// See if this is a HID Keyboard.
//
if((USBHCDDevClass(psEventInfo->ui32Instance, 0) ==
USB_CLASS_HID) &&
(USBHCDDevProtocol(psEventInfo->ui32Instance, 0) ==
USB_HID_PROTOCOL_MOUSE))
{
//
// Indicate that the mouse has been detected.
//
UARTprintf("Mouse Connected\n");
//
// Proceed to the eStateMouseInit state so that the main loop
// can finish initialized the mouse since USBHMouseInit()
// cannot be called from within a callback.
//
iUSBState = eStateMouseInit;
}
break;
}
//
// Unsupported device detected.
//
case USB_EVENT_UNKNOWN_CONNECTED:
{
UARTprintf("Unsupported Device Connected\n");
//
// An unknown device was detected.
//
iUSBState = eStateUnknownDevice;
break;
}
//
// Device has been unplugged.
//
case USB_EVENT_DISCONNECTED:
{
//
// Indicate that the mouse has been disconnected.
//
UARTprintf("Device Disconnected\n");
//
// Change the state so that the main loop knows that the mouse is
// no longer present.
//
iUSBState = eStateNoDevice;
//
// Reset the button state.
//
g_ui32Buttons = 0;
break;
}
//
// Power Fault.
//
case USB_EVENT_POWER_FAULT:
{
UARTprintf("Power Fault\n");
//
// No power means no device is present.
//
iUSBState = eStatePowerFault;
break;
}
default:
{
break;
}
}
}
//*****************************************************************************
//
// This is the callback from the USB HID mouse handler.
//
// \param pvCBData is ignored by this function.
// \param ui32Event is one of the valid events for a mouse device.
// \param ui32MsgParam is defined by the event that occurs.
// \param pvMsgData is a pointer to data that is defined by the event that
// occurs.
//
// This function will be called to inform the application when a mouse has
// been plugged in or removed and any time mouse movement or button pressed
// is detected.
//
// \return None.
//
//*****************************************************************************
void
MouseCallback(tUSBHMouse *psMsInstance, uint32_t ui32Event,
uint32_t ui32MsgParam, void *pvMsgData)
{
switch(ui32Event)
{
//
// Mouse button press detected.
//
case USBH_EVENT_HID_MS_PRESS:
{
UARTprintf("Button Pressed %02x\n", ui32MsgParam);
//
// Save the new button that was pressed.
//
g_ui32Buttons |= ui32MsgParam;
break;
}
//
// Mouse button release detected.
//
case USBH_EVENT_HID_MS_REL:
{
UARTprintf("Button Released %02x\n", ui32MsgParam);
//
// Remove the button from the pressed state.
//
g_ui32Buttons &= ~ui32MsgParam;
break;
}
//
// Mouse X movement detected.
//
case USBH_EVENT_HID_MS_X:
{
UARTprintf("X:%02d.\n", (signed char)ui32MsgParam);
//
// Update the cursor on the screen.
//
UpdateCursor((signed char)ui32MsgParam, 0);
break;
}
//
// Mouse Y movement detected.
//
case USBH_EVENT_HID_MS_Y:
{
UARTprintf("Y:%02d.\n", (signed char)ui32MsgParam);
//
// Update the cursor on the screen.
//
UpdateCursor(0, (signed char)ui32MsgParam);
break;
}
}
//
// Update the status area of the screen.
//
UpdateStatus(0, 0, false);
}
//*****************************************************************************
//
// Initialize the host mode stack.
//
//*****************************************************************************
void
HostInit(void)
{
//
// Register the host class drivers.
//
USBHCDRegisterDrivers(0, g_ppHostClassDrivers, g_ui32NumHostClassDrivers);
//
// Initialize the button states.
//
g_ui32Buttons = 0;
//
// Update the status on the screen.
//
UpdateStatus(0, 0, true);
//
// Open an instance of the mouse driver. The mouse does not need
// to be present at this time, this just saves a place for it and allows
// the applications to be notified when a mouse is present.
//
g_psMouseInstance =
USBHMouseOpen(MouseCallback, g_pui8Buffer, MOUSE_MEMORY_SIZE);
//
// Initialize the power configuration. This sets the power enable signal
// to be active high and does not enable the power fault.
//
USBHCDPowerConfigInit(0, USBHCD_VBUS_AUTO_HIGH | USBHCD_VBUS_FILTER);
//
// Call the main loop for the Host controller driver.
//
iUSBState = eStateNoDevice;
}
//*****************************************************************************
//
// This is the main loop that runs the application.
//
//*****************************************************************************
void
HostMain(void)
{
switch(iUSBState)
{
//
// This state is entered when the mouse is first detected.
//
case eStateMouseInit:
{
//
// Initialize the newly connected mouse.
//
USBHMouseInit(g_psMouseInstance);
//
// Proceed to the mouse connected state.
//
iUSBState = eStateMouseConnected;
//
// Update the status on the screen.
//
UpdateStatus(0, 0, true);
//
// Update the cursor on the screen.
//
UpdateCursor(GrContextDpyWidthGet(&g_sContext) / 2,
GrContextDpyHeightGet(&g_sContext)/ 2);
break;
}
case eStateMouseConnected:
{
//
// Nothing is currently done in the main loop when the mouse
// is connected.
//
break;
}
case eStateNoDevice:
{
//
// The mouse is not connected so nothing needs to be done here.
//
break;
}
default:
{
break;
}
}
//
// Periodically call the main loop for the Host controller driver.
//
USBHCDMain();
}
|