diff options
Diffstat (limited to 'boards/dk-tm4c129x/usb_dev_gamepad/usb_gamepad_structs.h')
| -rw-r--r-- | boards/dk-tm4c129x/usb_dev_gamepad/usb_gamepad_structs.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/boards/dk-tm4c129x/usb_dev_gamepad/usb_gamepad_structs.h b/boards/dk-tm4c129x/usb_dev_gamepad/usb_gamepad_structs.h new file mode 100644 index 0000000..0b5a72c --- /dev/null +++ b/boards/dk-tm4c129x/usb_dev_gamepad/usb_gamepad_structs.h @@ -0,0 +1,56 @@ +//*****************************************************************************
+//
+// usb_gamepad_structs.h - Data structures defining the gamepad USB device.
+//
+// Copyright (c) 2013-2014 Texas Instruments Incorporated. All rights reserved.
+// Software License Agreement
+//
+// Texas Instruments (TI) is supplying this software for use solely and
+// exclusively on TI's microcontroller products. The software is owned by
+// TI and/or its suppliers, and is protected under applicable copyright
+// laws. You may not combine this software with "viral" open-source
+// software in order to form a larger program.
+//
+// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
+// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
+// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
+// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
+// DAMAGES, FOR ANY REASON WHATSOEVER.
+//
+// This is part of revision 2.1.0.12573 of the DK-TM4C129X Firmware Package.
+//
+//*****************************************************************************
+
+#ifndef _USB_GAMEPAD_STRUCTS_H_
+#define _USB_GAMEPAD_STRUCTS_H_
+
+//*****************************************************************************
+//
+//! The custom HID report that is sent back to the host.
+//
+//*****************************************************************************
+typedef struct
+{
+ //
+ //! The current 8-bit signed X position.
+ //
+ int8_t i8XPos;
+
+ //
+ //! The current 8-bit signed Y position.
+ //
+ int8_t i8YPos;
+
+ //
+ //! The current button state, only the bits 0-2 are valid.
+ //
+ uint8_t ui8Buttons;
+} tCustomReport;
+
+extern tUSBDHIDGamepadDevice g_sGamepadDevice;
+
+extern uint32_t GamepadHandler(void *pvCBData, uint32_t ui32Event,
+ uint32_t ui32MsgData, void *pvMsgData);
+
+#endif
|
