diff options
| author | Yuval Adam <yuv.adm@gmail.com> | 2014-03-16 14:41:11 +0200 |
|---|---|---|
| committer | Yuval Adam <yuv.adm@gmail.com> | 2014-03-16 14:41:11 +0200 |
| commit | 990090a4cc9070837d31e66b58d40f0c3d038741 (patch) | |
| tree | cf1b905082c364e9b223e0c5058566103138dae5 /usblib/device/usbdhidgamepad.h | |
| parent | 7f4da522479c0f00126219f0c23b804c3a93d7a6 (diff) | |
Add usblib and utils
Diffstat (limited to 'usblib/device/usbdhidgamepad.h')
| -rw-r--r-- | usblib/device/usbdhidgamepad.h | 274 |
1 files changed, 274 insertions, 0 deletions
diff --git a/usblib/device/usbdhidgamepad.h b/usblib/device/usbdhidgamepad.h new file mode 100644 index 0000000..3610680 --- /dev/null +++ b/usblib/device/usbdhidgamepad.h @@ -0,0 +1,274 @@ +//*****************************************************************************
+//
+// usbdhidgame.h - The header information for using the USB libraries game pad
+// device class.
+//
+// Copyright (c) 2013-2014 Texas Instruments Incorporated. All rights reserved.
+// Software License Agreement
+//
+// Texas Instruments (TI) is supplying this software for use solely and
+// exclusively on TI's microcontroller products. The software is owned by
+// TI and/or its suppliers, and is protected under applicable copyright
+// laws. You may not combine this software with "viral" open-source
+// software in order to form a larger program.
+//
+// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
+// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
+// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
+// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
+// DAMAGES, FOR ANY REASON WHATSOEVER.
+//
+// This is part of revision 2.1.0.12573 of the Tiva USB Library.
+//
+//*****************************************************************************
+
+#ifndef __USBDHIDGAME_H__
+#define __USBDHIDGAME_H__
+
+//*****************************************************************************
+//
+// If building with a C++ compiler, make all of the definitions in this header
+// have a C binding.
+//
+//*****************************************************************************
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+//*****************************************************************************
+//
+//! \addtogroup hid_gamepad_device_class_api
+//! @{
+//
+//*****************************************************************************
+
+//*****************************************************************************
+//
+// PRIVATE
+//
+// This enumeration holds the various states that the game pad can be in during
+// normal operation. This should not be used by applications and is only
+// here for memory allocation purposes.
+//
+//*****************************************************************************
+typedef enum
+{
+ //
+ // Not yet configured.
+ //
+ eHIDGamepadStateNotConnected,
+
+ //
+ // Nothing to transmit and not waiting on data to be sent.
+ //
+ eHIDGamepadStateIdle,
+
+ //
+ // Waiting on data to be sent.
+ //
+ eHIDGamepadStateSending
+}
+tGamepadState;
+
+//*****************************************************************************
+//
+// PRIVATE
+//
+// This is the structure for an instance of a USB game pad device. This should
+// not be used by applications and is only here for memory allocation purposes.
+//
+//*****************************************************************************
+typedef struct
+{
+ //
+ // This is needed for the lower level HID driver.
+ //
+ tUSBDHIDDevice sHIDDevice;
+
+ //
+ // The current state of the game pad device.
+ //
+ tGamepadState iState;
+
+ //
+ // The idle timeout control structure for our input report. This is
+ // required by the lower level HID driver.
+ //
+ tHIDReportIdle sReportIdle;
+} tUSBDGamepadInstance;
+
+//*****************************************************************************
+//
+//! This structure is used by the application to define operating parameters
+//! for the HID game device.
+//
+//*****************************************************************************
+typedef struct
+{
+ //
+ //! The vendor ID that this device is to present in the device descriptor.
+ //
+ const uint16_t ui16VID;
+
+ //
+ //! The product ID that this device is to present in the device descriptor.
+ //
+ const uint16_t ui16PID;
+
+ //
+ //! The maximum power consumption of the device, expressed in milliamps.
+ //
+ const uint16_t ui16MaxPowermA;
+
+ //
+ //! Indicates whether the device is self- or bus-powered and whether or not
+ //! it supports remote wake up. Valid values are \b USB_CONF_ATTR_SELF_PWR
+ //! or \b USB_CONF_ATTR_BUS_PWR, optionally ORed with
+ //! \b USB_CONF_ATTR_RWAKE.
+ //
+ const uint8_t ui8PwrAttributes;
+
+ //
+ //! A pointer to the callback function that is called to notify
+ //! the application of general events. This pointer must point to a valid
+ //! function.
+ //
+ const tUSBCallback pfnCallback;
+
+ //
+ //! A client-supplied pointer that is sent as the first parameter in all
+ //! calls made to the pfnCallback gamedevice callback function.
+ //
+ void *pvCBData;
+
+ //
+ //! A pointer to the string descriptor array for this device. This array
+ //! must contain the following string descriptor pointers in this order:
+ //! Language descriptor, Manufacturer name string (language 1), Product
+ //! name string (language 1), Serial number string (language 1),HID
+ //! Interface description string (language 1), Configuration description
+ //! string (language 1).
+ //!
+ //! If supporting more than 1 language, the descriptor block (except for
+ //! string descriptor 0) must be repeated for each language defined in the
+ //! language descriptor.
+ //
+ const uint8_t * const *ppui8StringDescriptors;
+
+ //
+ //! The number of descriptors provided in the \e ppStringDescriptors
+ //! array, which must be (1 + (5 * (number of languages))).
+ //
+ const uint32_t ui32NumStringDescriptors;
+
+ //
+ //! Optional report descriptor if the application wants to use a custom
+ //! descriptor.
+ //
+ const uint8_t *pui8ReportDescriptor;
+
+ //
+ //! The size of the optional report descriptor define in
+ //! pui8ReportDescriptor.
+ //
+ const uint32_t ui32ReportSize;
+
+ //
+ //! The private instance data for this device. This memory must
+ //! remain accessible for as long as the game device is in use and
+ //! must not be modified by any code outside the HID game device driver.
+ //
+ tUSBDGamepadInstance sPrivateData;
+}
+tUSBDHIDGamepadDevice;
+
+//*****************************************************************************
+//
+//! The USBDHIDGamepadSendReport() call successfully scheduled the report.
+//
+//*****************************************************************************
+#define USBDGAMEPAD_SUCCESS 0
+
+//*****************************************************************************
+//
+//! The USBDHIDGamepadSendReport() function could not send the report at this
+//! time.
+//
+//*****************************************************************************
+#define USBDGAMEPAD_TX_ERROR 1
+
+//*****************************************************************************
+//
+//! The device is not currently configured and cannot perform any operations.
+//
+//*****************************************************************************
+#define USBDGAMEPAD_NOT_CONFIGURED \
+ 2
+
+//*****************************************************************************
+//
+//! This structure is the default packed report structure that is sent to the
+//! host. The application can provide its own structure if the default report
+//! descriptor is overridden by the application. This structure or an
+//! application-defined structure is passed to the USBDHIDGamepadSendReport
+//! function to send gamepad updates to the host.
+//
+//*****************************************************************************
+typedef struct
+{
+ //
+ //! Signed 8-bit value (-128 to 127).
+ //
+ int8_t i8XPos;
+
+ //
+ //! Signed 8-bit value (-128 to 127).
+ //
+ int8_t i8YPos;
+
+ //
+ //! Signed 8-bit value (-128 to 127).
+ //
+ int8_t i8ZPos;
+
+ //
+ //! 8-bit button mapping with button 1 in the LSB.
+ //
+ uint8_t ui8Buttons;
+}
+PACKED tGamepadReport;
+
+//*****************************************************************************
+//
+// API Function Prototypes
+//
+//*****************************************************************************
+extern tUSBDHIDGamepadDevice *USBDHIDGamepadInit(uint32_t ui32Index,
+ tUSBDHIDGamepadDevice *psHIDGamepad);
+extern tUSBDHIDGamepadDevice *USBDHIDGamepadCompositeInit(uint32_t ui32Index,
+ tUSBDHIDGamepadDevice *psHIDGamepad,
+ tCompositeEntry *psCompEntry);
+extern void USBDHIDGamepadTerm(tUSBDHIDGamepadDevice *psCompEntry);
+
+extern uint32_t USBDHIDGamepadSendReport(tUSBDHIDGamepadDevice *psHIDGamepad,
+ void *pvReport, uint32_t ui32Size);
+
+//*****************************************************************************
+//
+// Close the Doxygen group.
+//! @}
+//
+//*****************************************************************************
+
+//*****************************************************************************
+//
+// Mark the end of the C bindings section for C++ compilers.
+//
+//*****************************************************************************
+#ifdef __cplusplus
+}
+#endif
+
+#endif
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