diff options
| author | Yuval Adam <yuv.adm@gmail.com> | 2014-08-08 14:42:07 +0300 |
|---|---|---|
| committer | Yuval Adam <yuv.adm@gmail.com> | 2014-08-08 14:42:07 +0300 |
| commit | a6163888f3c56123b1db313743c6147ba498732c (patch) | |
| tree | ff7d15d991d1d09ba6cbc0cec80924f57445bfdd /third_party/windows/fltk-1.1.10/test/unittests.cxx | |
| parent | c3e4c9a25c2910d2d66d52215b3406b13d5b23d5 (diff) | |
Add third_party libs
Diffstat (limited to 'third_party/windows/fltk-1.1.10/test/unittests.cxx')
| -rw-r--r-- | third_party/windows/fltk-1.1.10/test/unittests.cxx | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/third_party/windows/fltk-1.1.10/test/unittests.cxx b/third_party/windows/fltk-1.1.10/test/unittests.cxx new file mode 100644 index 0000000..5bc6ba4 --- /dev/null +++ b/third_party/windows/fltk-1.1.10/test/unittests.cxx @@ -0,0 +1,299 @@ +//
+// "$Id: unittests.cxx 5845 2007-05-20 00:01:06Z mike $"
+//
+// Unit tests for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2005 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+
+#include <FL/Fl.H>
+#include <FL/x.H>
+#include <FL/Fl_Window.H>
+#include <FL/Fl_Button.H>
+#include <FL/Fl_Box.H>
+#include <FL/fl_draw.H>
+
+Fl_Window *win = 0;
+
+int point_test_ix, line_test_ix, rect_test_ix, viewport_test_ix, circle_test_ix;
+
+void changePageCB(Fl_Widget*, void *ixvp) {
+ long ix = (long)ixvp;
+ long i = 0, n = win->children();
+ for ( ; i<n; i++)
+ win->child(i)->hide();
+ if (ix>=n || ix<0) ix = n-1;
+ win->child(ix)->show();
+}
+
+void newButton(int x, int y, int w, int h, const char *l, int ix, const char *tt) {
+ Fl_Button *b = new Fl_Button(x, y, w, h, l);
+ b->tooltip(tt);
+ b->callback(changePageCB, (void*)ix);
+}
+
+void createMenuPage() {
+ Fl_Group *page, *g;
+ page = new Fl_Group(0, 0, 600, 600);
+ g = new Fl_Group(100, 20, 460, 26, "drawing:");
+ g->align(FL_ALIGN_LEFT);
+ newButton(100+2, 22, 22, 22, "1", point_test_ix, "Testing pixel drawing");
+ newButton(125+2, 22, 22, 22, "2", line_test_ix, "Testing fl_line");
+ newButton(150+2, 22, 22, 22, "3", rect_test_ix, "Testing fl_rect");
+ newButton(175+2, 22, 22, 22, "4", viewport_test_ix, "Testing viewport alignment");
+ newButton(200+2, 22, 22, 22, "5", circle_test_ix, "Testing circle and oval drawing");
+ g->end();
+ page->end();
+}
+
+Fl_Group *beginTestPage(const char *l) {
+ int ix = win->children();
+ Fl_Group *g = new Fl_Group(0, 0, win->w(), win->h());
+ g->box(FL_FLAT_BOX);
+ g->hide();
+ newButton(20, 20, 20, 20, "M", -1, "Return to main menu");
+ newButton(20, 40, 20, 20, "@<", ix-1, "previous test");
+ newButton(20, 60, 20, 20, "@>", ix+1, "next test");
+ Fl_Box *bx = new Fl_Box(60, 20, win->w()-80, 100, l);
+ bx->box(FL_ENGRAVED_BOX);
+ bx->align(FL_ALIGN_INSIDE|FL_ALIGN_WRAP);
+ return g;
+}
+
+//------- test the point drawing capabilities of this implementation ----------
+class PointTest : public Fl_Widget {
+public: PointTest(int x, int y, int w, int h) : Fl_Widget(x, y, w, h) {}
+ void draw() {
+ int a = x(), b = y();
+ fl_color(FL_BLACK);
+ fl_rect(x(), y(), w(), h());
+ fl_point(a+10, b+10); fl_point(a+20, b+20);
+ fl_point(a+10, b+20); fl_point(a+20, b+10);
+ fl_color(FL_RED); a = x()+70;
+ fl_point(a+10, b+10); fl_point(a+20, b+20);
+ fl_point(a+10, b+20); fl_point(a+20, b+10);
+ fl_color(FL_GREEN); a = x(); b = y()+70;
+ fl_point(a+10, b+10); fl_point(a+20, b+20);
+ fl_point(a+10, b+20); fl_point(a+20, b+10);
+ fl_color(FL_BLUE); a = x()+70;
+ fl_point(a+10, b+10); fl_point(a+20, b+20);
+ fl_point(a+10, b+20); fl_point(a+20, b+10);
+ }
+};
+void fl_point_test() {
+ point_test_ix = win->children();
+ Fl_Group *page = beginTestPage(
+ "testing the fl_point call\n"
+ "You should see four pixels each in black, red, green and blue. "
+ "Make sure that pixels are not anti-aliased (blured across multiple pixels)!"
+ );
+ new PointTest(20, 140, 100, 100);
+ page->end();
+}
+
+//------- test the line drawing capabilities of this implementation ----------
+class LineTest : public Fl_Widget {
+public: LineTest(int x, int y, int w, int h) : Fl_Widget(x, y, w, h) {}
+ void draw() {
+ int a = x(), b = y(); fl_color(FL_BLACK); fl_rect(a, b, w(), h());
+ // testing fl_xyline(x, y, x1)
+ fl_color(FL_RED); fl_point(a+10, b+10); fl_point(a+20, b+10);
+ fl_color(FL_BLACK); fl_xyline(a+10, b+10, a+20);
+ // testing fl_xyline(x, y, x1, y2);
+ fl_color(FL_RED); fl_point(a+10, b+20); fl_point(a+20, b+20);
+ fl_point(a+20, b+30);
+ fl_color(FL_BLACK); fl_xyline(a+10, b+20, a+20, b+30);
+ // testing fl_xyline(x, y, x1, y2, x3);
+ fl_color(FL_RED); fl_point(a+10, b+40); fl_point(a+20, b+40);
+ fl_point(a+20, b+50); fl_point(a+30, b+50);
+ fl_color(FL_BLACK); fl_xyline(a+10, b+40, a+20, b+50, a+30);
+ //+++ add testing for the fl_yxline commands!
+ // testing fl_loop(x,y, x,y, x,y, x, y)
+ fl_color(FL_RED); fl_point(a+60, b+60); fl_point(a+90, b+60);
+ fl_point(a+60, b+90); fl_point(a+90, b+90);
+ fl_color(FL_BLACK);
+ fl_loop(a+60, b+60, a+90, b+60, a+90, b+90, a+60, b+90);
+ }
+};
+void fl_line_test() {
+ line_test_ix = win->children();
+ Fl_Group *page = beginTestPage(
+ "testing the integer based fl_line calls\n"
+ "No red pixels should be visible. "
+ "If you see bright red pixels, the line drawing alignment is off, "
+ "or the last pixel in a line does not get drawn. "
+ "If you see dark red pixels, anti-aliasing must be switched off."
+ );
+ new LineTest(20, 140, 100, 100);
+ page->end();
+}
+
+//------- test the line drawing capabilities of this implementation ----------
+class RectTest : public Fl_Widget {
+public: RectTest(int x, int y, int w, int h) : Fl_Widget(x, y, w, h) {}
+ void draw() {
+ int a = x(), b = y(); fl_color(FL_BLACK); fl_rect(a, b, w(), h());
+ // testing fl_rect() with positive size
+ fl_color(FL_RED); fl_loop(a+10, b+10, a+40, b+10, a+40, b+40, a+10, b+40);
+ fl_color(FL_GREEN); fl_loop(a+ 9, b+ 9, a+41, b+ 9, a+41, b+41, a+ 9, b+41);
+ fl_color(FL_GREEN); fl_loop(a+11, b+11, a+39, b+11, a+39, b+39, a+11, b+39);
+ fl_color(FL_BLACK); fl_rect(a+10, b+10, 31, 31);
+ // testing fl_rect() with positive size
+ fl_color(FL_RED); fl_loop(a+60, b+60, a+90, b+60, a+90, b+90, a+60, b+90);
+ fl_color(FL_GREEN); fl_loop(a+59, b+59, a+91, b+59, a+91, b+91, a+59, b+91);
+ fl_color(FL_BLACK); fl_rectf(a+60, b+60, 31, 31);
+ }
+};
+void fl_rect_test() {
+ rect_test_ix = win->children();
+ Fl_Group *page = beginTestPage(
+ "testing the fl_rect call\n"
+ "No red pixels should be visible. "
+ "If you see bright red lines, or if parts of the green frames are hidden, "
+ "the rect drawing alignment is off. "
+ );
+ new RectTest(20, 140, 100, 100);
+ page->end();
+}
+
+//------- test the line drawing capabilities of this implementation ----------
+class ViewportTest : public Fl_Widget {
+ int pos;
+public: ViewportTest(int x, int y, int w, int h, int p) : Fl_Widget(x, y, w, h),
+ pos(p) {}
+ void draw() {
+ if (pos&1) {
+ fl_color(FL_RED); fl_yxline(x()+w(), y(), y()+h());
+ fl_color(FL_GREEN); fl_yxline(x()+w()-1, y(), y()+h());
+ } else {
+ fl_color(FL_RED); fl_yxline(x()-1, y(), y()+h());
+ fl_color(FL_GREEN); fl_yxline(x(), y(), y()+h());
+ }
+ if (pos&2) {
+ fl_color(FL_RED); fl_xyline(x(), y()+h(), x()+w());
+ fl_color(FL_GREEN); fl_xyline(x(), y()+h()-1, x()+w());
+ } else {
+ fl_color(FL_RED); fl_xyline(x(), y()-1, x()+w());
+ fl_color(FL_GREEN); fl_xyline(x(), y(), x()+w());
+ }
+ fl_color(FL_BLACK);
+ fl_loop(x()+3, y()+3, x()+w()-4, y()+3, x()+w()-4, y()+h()-4, x()+3, y()+h()-4);
+ }
+};
+void fl_viewport_test() {
+ viewport_test_ix = win->children();
+ Fl_Group *page = beginTestPage(
+ "testing viewport alignment\n"
+ "Only green lines should be visible. "
+ "If red lines are visible in the corners of this window, "
+ "your viewport alignment and clipping is off. "
+ "If there is a space between the green lines and the window border, "
+ "the viewport is off, but some clipping may be working. "
+ "Also, your window size may be off to begin with."
+ );
+ new ViewportTest(0, 0, 20, 20, 0);
+ new ViewportTest(page->w()-20, 0, 20, 20, 1);
+ new ViewportTest(0, page->h()-20, 20, 20, 2);
+ new ViewportTest(page->w()-20,page->h()-20, 20, 20, 3);
+ page->end();
+}
+
+//------- test the circle drawing capabilities of this implementation ----------
+class CircleTest : public Fl_Widget {
+public: CircleTest(int x, int y, int w, int h) : Fl_Widget(x, y, w, h) {}
+ void draw() {
+ int a = x(), b = y(); fl_color(FL_BLACK); fl_rect(a, b, 100, 100);
+ // test fl_arc for full circles
+ fl_color(FL_GREEN); fl_rect(a+ 9, b+ 9, 33, 33);
+ fl_color(FL_RED); fl_xyline(a+24, b+10, a+27); fl_xyline(a+24, b+40, a+27);
+ fl_yxline(a+10, b+24, b+27); fl_yxline(a+40, b+24, b+27);
+ fl_color(FL_BLACK); fl_arc(a+10, b+10, 31, 31, 0.0, 360.0);
+ // test fl_arc segmet 1
+ fl_color(FL_GREEN); fl_rect(a+54, b+ 4, 43, 43);
+ fl_rect(a+54, b+4, 18, 18); fl_rect(a+79, b+29, 18, 18);
+ fl_color(FL_RED); fl_point(a+55, b+30); fl_point(a+70, b+45);
+ fl_point(a+80, b+5); fl_point(a+95, b+20);
+ fl_color(FL_BLACK); fl_arc(a+65, b+ 5, 31, 31, -35.0, 125.0);
+ // test fl_arc segmet 2
+ fl_color(FL_BLACK); fl_arc(a+55, b+15, 31, 31, 145.0, 305.0);
+ // test fl_pie for full circles
+ fl_color(FL_RED); fl_xyline(a+24, b+60, a+27); fl_xyline(a+24, b+90, a+27);
+ fl_yxline(a+10, b+74, b+77); fl_yxline(a+40, b+74, b+77);
+ fl_color(FL_GREEN); fl_rect(a+ 9, b+59, 33, 33);
+ fl_color(FL_BLACK); fl_pie(a+10, b+60, 31, 31, 0.0, 360.0);
+ // test fl_pie segmet 1
+ fl_color(FL_GREEN); fl_rect(a+54, b+54, 43, 43);
+ fl_rect(a+54, b+54, 18, 18); fl_rect(a+79, b+79, 18, 18);
+ fl_point(a+79, b+71); fl_point(a+71, b+79);
+ fl_color(FL_RED); fl_point(a+55, b+80); fl_point(a+70, b+95);
+ fl_point(a+80, b+55); fl_point(a+95, b+70);
+ fl_point(a+81, b+69); fl_point(a+69, b+81);
+ fl_color(FL_BLACK); fl_pie(a+65, b+55, 31, 31, -30.0, 120.0);
+ // test fl_pie segmet 2
+ fl_color(FL_BLACK); fl_pie(a+55, b+65, 31, 31, 150.0, 300.0);
+ //---- oval testing (horizontal squish)
+ a = x()+120; b = y(); fl_color(FL_BLACK); fl_rect(a, b, 100, 100);
+ fl_color(FL_GREEN);
+ fl_rect(a+19, b+9, 63, 33); fl_rect(a+19, b+59, 63, 33);
+ fl_color(FL_BLACK);
+ fl_arc(a+20, b+10, 61, 31, 0, 360); fl_pie(a+20, b+60, 61, 31, 0, 360);
+ //---- oval testing (horizontal squish)
+ a = x()+240; b = y(); fl_color(FL_BLACK); fl_rect(a, b, 100, 100);
+ fl_color(FL_GREEN);
+ fl_rect(a+9, b+19, 33, 63); fl_rect(a+59, b+19, 33, 63);
+ fl_color(FL_BLACK);
+ fl_arc(a+10, b+20, 31, 61, 0, 360); fl_pie(a+60, b+20, 31, 61, 0, 360);
+ }
+};
+void fl_circle_test() {
+ circle_test_ix = win->children();
+ Fl_Group *page = beginTestPage(
+ "testing int drawing of circles and ovals (fl_arc, fl_pie)\n"
+ "No red lines should be visible. "
+ "If you see bright red pixels, the circle drawing alignment is off. "
+ "If you see dark red pixels, your syste supports anti-aliasing "
+ "which should be of no concern. "
+ "The green rectangles should not be touched by circle drawings."
+ );
+ new CircleTest(20, 140, 340, 100);
+ page->end();
+}
+
+int main(int argc, char **argv) {
+ win = new Fl_Window(600, 600, "Unit Tests for FLTK");
+ // --- list all tests
+ fl_point_test();
+ fl_line_test();
+ fl_rect_test();
+ fl_viewport_test();
+ fl_circle_test();
+ // --- last page is the menu
+ createMenuPage();
+ win->end();
+ win->show(argc, argv);
+ return Fl::run();
+}
+
+
+//
+// End of "$Id: unittests.cxx 5845 2007-05-20 00:01:06Z mike $".
+//
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