diff options
| author | Yuval Adam <yuv.adm@gmail.com> | 2014-08-08 14:42:07 +0300 |
|---|---|---|
| committer | Yuval Adam <yuv.adm@gmail.com> | 2014-08-08 14:42:07 +0300 |
| commit | a6163888f3c56123b1db313743c6147ba498732c (patch) | |
| tree | ff7d15d991d1d09ba6cbc0cec80924f57445bfdd /third_party/windows/fltk-1.1.10/test/cube.cxx | |
| parent | c3e4c9a25c2910d2d66d52215b3406b13d5b23d5 (diff) | |
Add third_party libs
Diffstat (limited to 'third_party/windows/fltk-1.1.10/test/cube.cxx')
| -rw-r--r-- | third_party/windows/fltk-1.1.10/test/cube.cxx | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/third_party/windows/fltk-1.1.10/test/cube.cxx b/third_party/windows/fltk-1.1.10/test/cube.cxx new file mode 100644 index 0000000..f32c629 --- /dev/null +++ b/third_party/windows/fltk-1.1.10/test/cube.cxx @@ -0,0 +1,199 @@ +//
+// "$Id: cube.cxx 5519 2006-10-11 03:12:15Z mike $"
+//
+// Another forms test program for the Fast Light Tool Kit (FLTK).
+//
+// Modified to have 2 cubes to test multiple OpenGL contexts
+//
+// Copyright 1998-2005 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+
+#include "config.h"
+#include <FL/Fl.H>
+#include <FL/Fl_Window.H>
+#include <FL/Fl_Box.H>
+#include <FL/Fl_Button.H>
+#include <FL/Fl_Radio_Light_Button.H>
+#include <FL/Fl_Slider.H>
+#include <stdlib.h>
+
+#if !HAVE_GL
+class cube_box : public Fl_Box {
+public:
+ double lasttime;
+ int wire;
+ double size;
+ double speed;
+ cube_box(int x,int y,int w,int h,const char *l=0)
+ :Fl_Box(FL_DOWN_BOX,x,y,w,h,l){
+ label("This demo does\nnot work without GL");
+ }
+};
+#else
+#include <FL/Fl_Gl_Window.H>
+#include <FL/gl.h>
+
+class cube_box : public Fl_Gl_Window {
+ void draw();
+ int handle(int);
+public:
+ double lasttime;
+ int wire;
+ double size;
+ double speed;
+ cube_box(int x,int y,int w,int h,const char *l=0)
+ : Fl_Gl_Window(x,y,w,h,l) {lasttime = 0.0;}
+};
+
+/* The cube definition */
+float v0[3] = {0.0, 0.0, 0.0};
+float v1[3] = {1.0, 0.0, 0.0};
+float v2[3] = {1.0, 1.0, 0.0};
+float v3[3] = {0.0, 1.0, 0.0};
+float v4[3] = {0.0, 0.0, 1.0};
+float v5[3] = {1.0, 0.0, 1.0};
+float v6[3] = {1.0, 1.0, 1.0};
+float v7[3] = {0.0, 1.0, 1.0};
+
+#define v3f(x) glVertex3fv(x)
+
+void drawcube(int wire) {
+/* Draw a colored cube */
+ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
+ glColor3ub(0,0,255);
+ v3f(v0); v3f(v1); v3f(v2); v3f(v3);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
+ glColor3ub(0,255,255); v3f(v4); v3f(v5); v3f(v6); v3f(v7);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
+ glColor3ub(255,0,255); v3f(v0); v3f(v1); v3f(v5); v3f(v4);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
+ glColor3ub(255,255,0); v3f(v2); v3f(v3); v3f(v7); v3f(v6);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
+ glColor3ub(0,255,0); v3f(v0); v3f(v4); v3f(v7); v3f(v3);
+ glEnd();
+ glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);
+ glColor3ub(255,0,0); v3f(v1); v3f(v2); v3f(v6); v3f(v5);
+ glEnd();
+}
+
+void cube_box::draw() {
+ lasttime = lasttime+speed;
+ if (!valid()) {
+ glLoadIdentity();
+ glViewport(0,0,w(),h());
+ glEnable(GL_DEPTH_TEST);
+ glFrustum(-1,1,-1,1,2,10000);
+ glTranslatef(0,0,-10);
+ gl_font(FL_HELVETICA_BOLD, 16 );
+ }
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(float(lasttime*1.6),0,0,1);
+ glRotatef(float(lasttime*4.2),1,0,0);
+ glRotatef(float(lasttime*2.3),0,1,0);
+ glTranslatef(-1.0, 1.2f, -1.5);
+ glScalef(float(size),float(size),float(size));
+ drawcube(wire);
+ glPopMatrix();
+ gl_color(FL_GRAY);
+ glDisable(GL_DEPTH_TEST);
+ gl_draw(wire ? "Cube: wire" : "Cube: flat", -4.5f, -4.5f );
+ glEnable(GL_DEPTH_TEST);
+}
+
+int cube_box::handle(int e) {
+ switch (e) {
+ case FL_ENTER: cursor(FL_CURSOR_CROSS); break;
+ case FL_LEAVE: cursor(FL_CURSOR_DEFAULT); break;
+ }
+ return Fl_Gl_Window::handle(e);
+}
+
+#endif
+
+Fl_Window *form;
+Fl_Slider *speed, *size;
+Fl_Button *button, *wire, *flat;
+cube_box *cube, *cube2;
+
+void makeform(const char *name) {
+ form = new Fl_Window(510+390,390,name);
+ new Fl_Box(FL_DOWN_FRAME,20,20,350,350,"");
+ new Fl_Box(FL_DOWN_FRAME,510,20,350,350,"");
+ speed = new Fl_Slider(FL_VERT_SLIDER,390,90,40,220,"Speed");
+ size = new Fl_Slider(FL_VERT_SLIDER,450,90,40,220,"Size");
+ wire = new Fl_Radio_Light_Button(390,20,100,30,"Wire");
+ flat = new Fl_Radio_Light_Button(390,50,100,30,"Flat");
+ button = new Fl_Button(390,340,100,30,"Exit");
+ cube = new cube_box(23,23,344,344, 0);
+ cube2 = new cube_box(513,23,344,344, 0);
+ Fl_Box *b = new Fl_Box(FL_NO_BOX,cube->x(),size->y(),
+ cube->w(),size->h(),0);
+ form->resizable(b);
+ b->hide();
+ form->end();
+}
+
+int main(int argc, char **argv) {
+ makeform(argv[0]);
+ speed->bounds(4,0);
+ speed->value(cube->speed = cube2->speed = 1.0);
+ size->bounds(4,0.01);
+ size->value(cube->size = cube2->size = 1.0);
+ flat->value(1); cube->wire = 0; cube2->wire = 1;
+ form->label("cube");
+ form->show(argc,argv);
+ cube->show();
+ cube2->show();
+#if 0
+ // This demonstrates how to manipulate OpenGL contexts.
+ // In this case the same context is used by multiple windows (I'm not
+ // sure if this is allowed on Win32, can somebody check?).
+ // This fixes a bug on the XFree86 3.0 OpenGL where only one context
+ // per program seems to work, but there are probably better uses for
+ // this!
+ cube->make_current(); // causes context to be created
+ cube2->context(cube->context()); // share the contexts
+#endif
+ for (;;) {
+ if (form->visible() && speed->value())
+ {if (!Fl::check()) break;} // returns immediately
+ else
+ {if (!Fl::wait()) break;} // waits until something happens
+ cube->wire = wire->value();
+ cube2->wire = !wire->value();
+ cube->size = cube2->size = size->value();
+ cube->speed = cube2->speed = speed->value();
+ cube->redraw();
+ cube2->redraw();
+ if (Fl::readqueue() == button) break;
+ }
+ return 0;
+}
+
+//
+// End of "$Id: cube.cxx 5519 2006-10-11 03:12:15Z mike $".
+//
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