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authorYuval Adam <yuv.adm@gmail.com>2014-08-08 14:42:07 +0300
committerYuval Adam <yuv.adm@gmail.com>2014-08-08 14:42:07 +0300
commita6163888f3c56123b1db313743c6147ba498732c (patch)
treeff7d15d991d1d09ba6cbc0cec80924f57445bfdd /third_party/windows/fltk-1.1.10/src/gl_start.cxx
parentc3e4c9a25c2910d2d66d52215b3406b13d5b23d5 (diff)
Add third_party libs
Diffstat (limited to 'third_party/windows/fltk-1.1.10/src/gl_start.cxx')
-rw-r--r--third_party/windows/fltk-1.1.10/src/gl_start.cxx134
1 files changed, 134 insertions, 0 deletions
diff --git a/third_party/windows/fltk-1.1.10/src/gl_start.cxx b/third_party/windows/fltk-1.1.10/src/gl_start.cxx
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index 0000000..37d4b6c
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+++ b/third_party/windows/fltk-1.1.10/src/gl_start.cxx
@@ -0,0 +1,134 @@
+//
+// "$Id: gl_start.cxx 5190 2006-06-09 16:16:34Z mike $"
+//
+// OpenGL context routines for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2005 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+
+// You MUST use gl_visual() to select the default visual before doing
+// show() of any windows. Mesa will crash if you try to use a visual
+// not returned by glxChooseVisual.
+
+// This does not work with Fl_Double_Window's! It will try to draw
+// into the front buffer. Depending on the system this will either
+// crash or do nothing (when pixmaps are being used as back buffer
+// and GL is being done by hardware), work correctly (when GL is done
+// with software, such as Mesa), or draw into the front buffer and
+// be erased when the buffers are swapped (when double buffer hardware
+// is being used)
+
+#include <config.h>
+#if HAVE_GL
+
+#include <FL/Fl.H>
+#include <FL/Fl_Window.H>
+#include <FL/x.H>
+#include <FL/fl_draw.H>
+#include "Fl_Gl_Choice.H"
+
+extern int fl_clip_state_number; // in fl_rect.cxx
+
+static GLContext context;
+static int clip_state_number=-1;
+static int pw, ph;
+
+#ifdef WIN32
+static Fl_Gl_Choice* gl_choice;
+#endif
+
+#ifdef __APPLE__
+static Fl_Gl_Choice* gl_choice;
+#endif
+
+Fl_Region XRectangleRegion(int x, int y, int w, int h); // in fl_rect.cxx
+
+void gl_start() {
+ if (!context) {
+#ifdef WIN32
+ if (!gl_choice) Fl::gl_visual(0);
+ context = fl_create_gl_context(Fl_Window::current(), gl_choice);
+#elif defined(__APPLE_QD__)
+ // \todo Mac : We need to check the code and verify it with Apple Sample code. The 'shiny'-test should at least work with the software OpenGL emulator
+ context = fl_create_gl_context(Fl_Window::current(), gl_choice);
+#elif defined(__APPLE_QUARTZ__)
+ // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+ context = fl_create_gl_context(Fl_Window::current(), gl_choice);
+#else
+ context = fl_create_gl_context(fl_visual);
+#endif
+ }
+ fl_set_gl_context(Fl_Window::current(), context);
+#if !defined(WIN32) && !defined(__APPLE__)
+ glXWaitX();
+#endif
+ if (pw != Fl_Window::current()->w() || ph != Fl_Window::current()->h()) {
+ pw = Fl_Window::current()->w();
+ ph = Fl_Window::current()->h();
+ glLoadIdentity();
+ glViewport(0, 0, pw, ph);
+ glOrtho(0, pw, 0, ph, -1, 1);
+ glDrawBuffer(GL_FRONT);
+ }
+ if (clip_state_number != fl_clip_state_number) {
+ clip_state_number = fl_clip_state_number;
+ int x, y, w, h;
+ if (fl_clip_box(0, 0, Fl_Window::current()->w(), Fl_Window::current()->h(),
+ x, y, w, h)) {
+ fl_clip_region(XRectangleRegion(x,y,w,h));
+ glScissor(x, Fl_Window::current()->h()-(y+h), w, h);
+ glEnable(GL_SCISSOR_TEST);
+ } else {
+ glDisable(GL_SCISSOR_TEST);
+ }
+ }
+}
+
+void gl_finish() {
+ glFlush();
+#if !defined(WIN32) && !defined(__APPLE__)
+ glXWaitGL();
+#endif
+}
+
+int Fl::gl_visual(int mode, int *alist) {
+ Fl_Gl_Choice *c = Fl_Gl_Choice::find(mode,alist);
+ if (!c) return 0;
+#ifdef WIN32
+ gl_choice = c;
+#elif defined(__APPLE_QD__)
+ gl_choice = c;
+#elif defined(__APPLE_QUARTZ__)
+ // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+ gl_choice = c;
+#else
+ fl_visual = c->vis;
+ fl_colormap = c->colormap;
+#endif
+ return 1;
+}
+
+#endif
+
+//
+// End of "$Id: gl_start.cxx 5190 2006-06-09 16:16:34Z mike $".
+//