diff options
| author | Yuval Adam <yuv.adm@gmail.com> | 2014-08-08 14:42:07 +0300 |
|---|---|---|
| committer | Yuval Adam <yuv.adm@gmail.com> | 2014-08-08 14:42:07 +0300 |
| commit | a6163888f3c56123b1db313743c6147ba498732c (patch) | |
| tree | ff7d15d991d1d09ba6cbc0cec80924f57445bfdd /third_party/windows/fltk-1.1.10/src/fl_scroll_area.cxx | |
| parent | c3e4c9a25c2910d2d66d52215b3406b13d5b23d5 (diff) | |
Add third_party libs
Diffstat (limited to 'third_party/windows/fltk-1.1.10/src/fl_scroll_area.cxx')
| -rw-r--r-- | third_party/windows/fltk-1.1.10/src/fl_scroll_area.cxx | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/third_party/windows/fltk-1.1.10/src/fl_scroll_area.cxx b/third_party/windows/fltk-1.1.10/src/fl_scroll_area.cxx new file mode 100644 index 0000000..5373a51 --- /dev/null +++ b/third_party/windows/fltk-1.1.10/src/fl_scroll_area.cxx @@ -0,0 +1,166 @@ +//
+// "$Id: fl_scroll_area.cxx 5714 2007-02-25 00:00:49Z matt $"
+//
+// Scrolling routines for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2005 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+
+// Drawing function to move the contents of a rectangle. This is passed
+// a "callback" which is called to draw rectangular areas that are moved
+// into the drawing area.
+
+#include <config.h>
+#include <FL/Fl.H>
+#include <FL/x.H>
+#include <FL/fl_draw.H>
+
+// scroll a rectangle and redraw the newly exposed portions:
+void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
+ void (*draw_area)(void*, int,int,int,int), void* data)
+{
+ if (!dx && !dy) return;
+ if (dx <= -W || dx >= W || dy <= -H || dy >= H) {
+ // no intersection of old an new scroll
+ draw_area(data,X,Y,W,H);
+ return;
+ }
+ int src_x, src_w, dest_x, clip_x, clip_w;
+ if (dx > 0) {
+ src_x = X;
+ dest_x = X+dx;
+ src_w = W-dx;
+ clip_x = X;
+ clip_w = dx;
+ } else {
+ src_x = X-dx;
+ dest_x = X;
+ src_w = W+dx;
+ clip_x = X+src_w;
+ clip_w = W-src_w;
+ }
+ int src_y, src_h, dest_y, clip_y, clip_h;
+ if (dy > 0) {
+ src_y = Y;
+ dest_y = Y+dy;
+ src_h = H-dy;
+ clip_y = Y;
+ clip_h = dy;
+ } else {
+ src_y = Y-dy;
+ dest_y = Y;
+ src_h = H+dy;
+ clip_y = Y+src_h;
+ clip_h = H-src_h;
+ }
+#ifdef WIN32
+ typedef int (WINAPI* fl_GetRandomRgn_func)(HDC, HRGN, INT);
+ static fl_GetRandomRgn_func fl_GetRandomRgn = 0L;
+ static char first_time = 1;
+
+ // We will have to do some Region magic now, so let's see if the
+ // required function is available (and it should be staring w/Win95)
+ if (first_time) {
+ HMODULE hMod = GetModuleHandle("GDI32.DLL");
+ if (hMod) {
+ fl_GetRandomRgn = (fl_GetRandomRgn_func)GetProcAddress(hMod, "GetRandomRgn");
+ }
+ first_time = 0;
+ }
+
+ // Now check if the source scrolling area is fully visible.
+ // If it is, we will do a quick scroll and just update the
+ // newly exposed area. If it is not, we go the safe route and
+ // re-render the full area instead.
+ // Note 1: we could go and find the areas that are actually
+ // obscured and recursively call fl_scroll for the newly found
+ // rectangles. However, this practice would rely on the
+ // elements of the undocumented Rgn structure.
+ // Note 2: although this method should take care of most
+ // multi-screen solutions, it will not solve issues scrolling
+ // from a different resolution screen onto another.
+ // Note 3: this has been tested with image maps, too.
+ if (fl_GetRandomRgn) {
+ // get the DC region minus all overlapping windows
+ HRGN sys_rgn = CreateRectRgn(0, 0, 0, 0);
+ fl_GetRandomRgn(fl_gc, sys_rgn, 4);
+ // now get the source scrolling rectangle
+ HRGN src_rgn = CreateRectRgn(src_x, src_y, src_x+src_w, src_y+src_h);
+ POINT offset = { 0, 0 };
+ if (GetDCOrgEx(fl_gc, &offset)) {
+ OffsetRgn(src_rgn, offset.x, offset.y);
+ }
+ // see if all source pixels are available in the system region
+ // Note: we could be a bit more merciful and subtract the
+ // scroll destination region as well.
+ HRGN dst_rgn = CreateRectRgn(0, 0, 0, 0);
+ int r = CombineRgn(dst_rgn, src_rgn, sys_rgn, RGN_DIFF);
+ DeleteObject(dst_rgn);
+ DeleteObject(src_rgn);
+ DeleteObject(sys_rgn);
+ if (r!=NULLREGION) {
+ draw_area(data,X,Y,W,H);
+ return;
+ }
+ }
+
+ // Great, we can do an accelerated scroll insteasd of re-rendering
+ BitBlt(fl_gc, dest_x, dest_y, src_w, src_h, fl_gc, src_x, src_y,SRCCOPY);
+
+#elif defined(__APPLE_QD__)
+ Rect src = { src_y, src_x, src_y+src_h, src_x+src_w };
+ Rect dst = { dest_y, dest_x, dest_y+src_h, dest_x+src_w };
+ static RGBColor bg = { 0xffff, 0xffff, 0xffff }; RGBBackColor( &bg );
+ static RGBColor fg = { 0x0000, 0x0000, 0x0000 }; RGBForeColor( &fg );
+ CopyBits( GetPortBitMapForCopyBits( GetWindowPort(fl_window) ),
+ GetPortBitMapForCopyBits( GetWindowPort(fl_window) ), &src, &dst, srcCopy, 0L);
+#elif defined(__APPLE_QUARTZ__)
+ // warning: there does not seem to be an equivalent to this function in Quartz
+ // ScrollWindowRect is a QuickDraw function and won't work here.
+ // Since on OS X all windows are fully double buffered, we need not
+ // worry about offscreen or obscured areas
+ Rect src = { src_y, src_x, src_y+src_h, src_x+src_w };
+ Rect dst = { dest_y, dest_x, dest_y+src_h, dest_x+src_w };
+ static RGBColor bg = { 0xffff, 0xffff, 0xffff }; RGBBackColor( &bg );
+ static RGBColor fg = { 0x0000, 0x0000, 0x0000 }; RGBForeColor( &fg );
+ CopyBits( GetPortBitMapForCopyBits( GetWindowPort(fl_window) ),
+ GetPortBitMapForCopyBits( GetWindowPort(fl_window) ), &src, &dst, srcCopy, 0L);
+#else
+ XCopyArea(fl_display, fl_window, fl_window, fl_gc,
+ src_x, src_y, src_w, src_h, dest_x, dest_y);
+ // we have to sync the display and get the GraphicsExpose events! (sigh)
+ for (;;) {
+ XEvent e; XWindowEvent(fl_display, fl_window, ExposureMask, &e);
+ if (e.type == NoExpose) break;
+ // otherwise assumme it is a GraphicsExpose event:
+ draw_area(data, e.xexpose.x, e.xexpose.y,
+ e.xexpose.width, e.xexpose.height);
+ if (!e.xgraphicsexpose.count) break;
+ }
+#endif
+ if (dx) draw_area(data, clip_x, dest_y, clip_w, src_h);
+ if (dy) draw_area(data, X, clip_y, W, clip_h);
+}
+
+//
+// End of "$Id: fl_scroll_area.cxx 5714 2007-02-25 00:00:49Z matt $".
+//
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