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authorYuval Adam <yuv.adm@gmail.com>2014-08-08 14:42:07 +0300
committerYuval Adam <yuv.adm@gmail.com>2014-08-08 14:42:07 +0300
commita6163888f3c56123b1db313743c6147ba498732c (patch)
treeff7d15d991d1d09ba6cbc0cec80924f57445bfdd /third_party/windows/fltk-1.1.10/src/Fl_Gl_Choice.H
parentc3e4c9a25c2910d2d66d52215b3406b13d5b23d5 (diff)
Add third_party libs
Diffstat (limited to 'third_party/windows/fltk-1.1.10/src/Fl_Gl_Choice.H')
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diff --git a/third_party/windows/fltk-1.1.10/src/Fl_Gl_Choice.H b/third_party/windows/fltk-1.1.10/src/Fl_Gl_Choice.H
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+//
+// "$Id: Fl_Gl_Choice.H 4052 2005-02-24 21:55:12Z mike $"
+//
+// OpenGL definitions for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2001 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems to "fltk-bugs@easysw.com".
+//
+
+// Internal interface to set up OpenGL.
+//
+// A "Fl_Gl_Choice" is created from an OpenGL mode and holds information
+// necessary to create a window (on X) and to create an OpenGL "context"
+// (on both X and Win32).
+//
+// fl_create_gl_context takes a window (necessary only on Win32) and an
+// Fl_Gl_Choice and returns a new OpenGL context. All contexts share
+// display lists with each other.
+//
+// On X another fl_create_gl_context is provided to create it for any
+// X visual.
+//
+// fl_set_gl_context makes the given OpenGL context current and makes
+// it draw into the passed window. It tracks the current one context
+// to avoid calling the context switching code when the same context
+// is used, though it is a mystery to me why the GLX/WGL libraries
+// don't do this themselves...
+//
+// fl_no_gl_context clears that cache so the next fl_set_gl_context is
+// guaranteed to work.
+//
+// fl_delete_gl_context destroys the context.
+//
+// This code is used by Fl_Gl_Window, gl_start(), and gl_visual()
+
+#ifndef Fl_Gl_Choice_H
+#define Fl_Gl_Choice_H
+
+// Warning: whatever GLContext is defined to must take exactly the same
+// space in a structure as a void*!!!
+#ifdef WIN32
+# include <FL/gl.h>
+# define GLContext HGLRC
+#elif defined(__APPLE_QD__)
+# include <OpenGL/gl.h>
+# include <AGL/agl.h>
+# define GLContext AGLContext
+#elif defined(__APPLE_QUARTZ__)
+// warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+# include <OpenGL/gl.h>
+# include <AGL/agl.h>
+# define GLContext AGLContext
+#else
+# include <GL/glx.h>
+# define GLContext GLXContext
+#endif
+
+// Describes crap needed to create a GLContext.
+class Fl_Gl_Choice {
+ int mode;
+ const int *alist;
+ Fl_Gl_Choice *next;
+public:
+#ifdef WIN32
+ int pixelformat; // the visual to use
+ PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing
+#elif defined(__APPLE_QD__)
+ AGLPixelFormat pixelformat;
+#elif defined(__APPLE_QUARTZ__)
+ // warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+ AGLPixelFormat pixelformat;
+#else
+ XVisualInfo *vis; // the visual to use
+ Colormap colormap; // a colormap for that visual
+#endif
+ // Return one of these structures for a given gl mode.
+ // The second argument is a glX attribute list, and is used if mode is
+ // zero. This is not supported on Win32:
+ static Fl_Gl_Choice *find(int mode, const int *);
+};
+
+class Fl_Window;
+
+#ifdef WIN32
+
+GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
+
+#elif defined(__APPLE_QD__)
+
+GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
+
+#elif defined(__APPLE_QUARTZ__)
+// warning: the Quartz version should probably use Core GL (CGL) instead of AGL
+
+GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
+
+#else
+
+GLContext fl_create_gl_context(XVisualInfo* vis);
+
+static inline
+GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice* g) {
+ return fl_create_gl_context(g->vis);
+}
+
+#endif
+
+void fl_set_gl_context(Fl_Window*, GLContext);
+void fl_no_gl_context();
+void fl_delete_gl_context(GLContext);
+
+#endif
+
+//
+// End of "$Id: Fl_Gl_Choice.H 4052 2005-02-24 21:55:12Z mike $".
+//