diff options
| author | Yuval Adam <yuv.adm@gmail.com> | 2014-08-08 14:42:07 +0300 |
|---|---|---|
| committer | Yuval Adam <yuv.adm@gmail.com> | 2014-08-08 14:42:07 +0300 |
| commit | a6163888f3c56123b1db313743c6147ba498732c (patch) | |
| tree | ff7d15d991d1d09ba6cbc0cec80924f57445bfdd /third_party/windows/fltk-1.1.10/src/Fl_Double_Window.cxx | |
| parent | c3e4c9a25c2910d2d66d52215b3406b13d5b23d5 (diff) | |
Add third_party libs
Diffstat (limited to 'third_party/windows/fltk-1.1.10/src/Fl_Double_Window.cxx')
| -rw-r--r-- | third_party/windows/fltk-1.1.10/src/Fl_Double_Window.cxx | 452 |
1 files changed, 452 insertions, 0 deletions
diff --git a/third_party/windows/fltk-1.1.10/src/Fl_Double_Window.cxx b/third_party/windows/fltk-1.1.10/src/Fl_Double_Window.cxx new file mode 100644 index 0000000..eaaacfb --- /dev/null +++ b/third_party/windows/fltk-1.1.10/src/Fl_Double_Window.cxx @@ -0,0 +1,452 @@ +//
+// "$Id: Fl_Double_Window.cxx 5829 2007-05-14 15:51:00Z matt $"
+//
+// Double-buffered window code for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2007 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+
+#include <config.h>
+#include <FL/Fl.H>
+#include <FL/Fl_Double_Window.H>
+#include <FL/x.H>
+#include <FL/fl_draw.H>
+
+// On systems that support double buffering "naturally" the base
+// Fl_Window class will probably do double-buffer and this subclass
+// does nothing.
+
+#if USE_XDBE
+
+#include <X11/extensions/Xdbe.h>
+
+static int use_xdbe;
+
+static int can_xdbe() {
+ static int tried;
+ if (!tried) {
+ tried = 1;
+ int event_base, error_base;
+ if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0;
+ Drawable root = RootWindow(fl_display,fl_screen);
+ int numscreens = 1;
+ XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens);
+ if (!a) return 0;
+ for (int j = 0; j < a->count; j++)
+ if (a->visinfo[j].visual == fl_visual->visualid
+ /*&& a->visinfo[j].perflevel > 0*/) {use_xdbe = 1; break;}
+ XdbeFreeVisualInfo(a);
+ }
+ return use_xdbe;
+}
+#endif
+
+void Fl_Double_Window::show() {
+ Fl_Window::show();
+}
+
+#ifdef WIN32
+
+// Code used to switch output to an off-screen window. See macros in
+// win32.H which save the old state in local variables.
+
+typedef struct { BYTE a; BYTE b; BYTE c; BYTE d; } FL_BLENDFUNCTION;
+typedef BOOL (WINAPI* fl_alpha_blend_func)
+ (HDC,int,int,int,int,HDC,int,int,int,int,FL_BLENDFUNCTION);
+static fl_alpha_blend_func fl_alpha_blend = NULL;
+static FL_BLENDFUNCTION blendfunc = { 0, 0, 255, 1};
+
+/*
+ * This function checks if the version of MSWindows that we
+ * curently run on supports alpha blending for bitmap transfers
+ * and finds the required function if so.
+ */
+char fl_can_do_alpha_blending() {
+ static char been_here = 0;
+ static char can_do = 0;
+ // do this test only once
+ if (been_here) return can_do;
+ been_here = 1;
+ // load the library that implements alpha blending
+ HMODULE hMod = LoadLibrary("MSIMG32.DLL");
+ // give up if that doesn't exist (Win95?)
+ if (!hMod) return 0;
+ // now find the blending function inside that dll
+ fl_alpha_blend = (fl_alpha_blend_func)GetProcAddress(hMod, "AlphaBlend");
+ // give up if we can't find it (Win95)
+ if (!fl_alpha_blend) return 0;
+ // we have the call, but does our display support alpha blending?
+ HDC dc = 0L;//fl_gc;
+ // get the current or the desktop's device context
+ if (!dc) dc = GetDC(0L);
+ if (!dc) return 0;
+ // check the device capabilities flags. However GetDeviceCaps
+ // does not return anything useful, so we have to do it manually:
+
+ HBITMAP bm = CreateCompatibleBitmap(dc, 1, 1);
+ HDC new_gc = CreateCompatibleDC(dc);
+ int save = SaveDC(new_gc);
+ SelectObject(new_gc, bm);
+ /*COLORREF set = */ SetPixel(new_gc, 0, 0, 0x01010101);
+ BOOL alpha_ok = fl_alpha_blend(dc, 0, 0, 1, 1, new_gc, 0, 0, 1, 1, blendfunc);
+ RestoreDC(new_gc, save);
+ DeleteDC(new_gc);
+ DeleteObject(bm);
+
+ if (!fl_gc) ReleaseDC(0L, dc);
+ if (alpha_ok) can_do = 1;
+ return can_do;
+}
+
+HDC fl_makeDC(HBITMAP bitmap) {
+ HDC new_gc = CreateCompatibleDC(fl_gc);
+ SetTextAlign(new_gc, TA_BASELINE|TA_LEFT);
+ SetBkMode(new_gc, TRANSPARENT);
+#if USE_COLORMAP
+ if (fl_palette) SelectPalette(new_gc, fl_palette, FALSE);
+#endif
+ SelectObject(new_gc, bitmap);
+ return new_gc;
+}
+
+void fl_copy_offscreen(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) {
+ HDC new_gc = CreateCompatibleDC(fl_gc);
+ int save = SaveDC(new_gc);
+ SelectObject(new_gc, bitmap);
+ BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY);
+ RestoreDC(new_gc, save);
+ DeleteDC(new_gc);
+}
+
+void fl_copy_offscreen_with_alpha(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) {
+ HDC new_gc = CreateCompatibleDC(fl_gc);
+ int save = SaveDC(new_gc);
+ SelectObject(new_gc, bitmap);
+ BOOL alpha_ok = 0;
+ // first try to alpha blend
+ if (fl_can_do_alpha_blending())
+ alpha_ok = fl_alpha_blend(fl_gc, x, y, w, h, new_gc, srcx, srcy, w, h, blendfunc);
+ // if that failed (it shouldn,t), still copy the bitmap over, but now alpha is 1
+ if (!alpha_ok)
+ BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY);
+ RestoreDC(new_gc, save);
+ DeleteDC(new_gc);
+}
+
+extern void fl_restore_clip();
+
+#elif defined(__APPLE_QD__)
+
+char fl_can_do_alpha_blending() {
+ return 0;
+}
+
+GWorldPtr fl_create_offscreen(int w, int h) {
+ GWorldPtr gw;
+ Rect bounds;
+ bounds.left=0; bounds.right=w; bounds.top=0; bounds.bottom=h;
+ QDErr err = NewGWorld(&gw, 0, &bounds, 0L, 0L, 0); // 'useTempMem' should not be used (says the Carbon port manual)
+ if ( err == -108 )
+ { }
+// fl_message( "The application memory is low. Please increase the initial memory assignment.\n" );
+ if (err!=noErr || gw==0L) return 0L;
+ return gw;
+}
+
+void fl_copy_offscreen(int x,int y,int w,int h,GWorldPtr gWorld,int srcx,int srcy) {
+ Rect src;
+ if ( !gWorld ) return;
+ src.top = srcy; src.left = srcx; src.bottom = srcy+h; src.right = srcx+w;
+ Rect dst;
+ GrafPtr dstPort; GetPort(&dstPort);
+ dst.top = y; dst.left = x; dst.bottom = y+h; dst.right = x+w;
+ RGBColor rgb, oldbg, oldfg;
+ GetForeColor(&oldfg);
+ GetBackColor(&oldbg);
+ rgb.red = 0xffff; rgb.green = 0xffff; rgb.blue = 0xffff;
+ RGBBackColor( &rgb );
+ rgb.red = 0x0000; rgb.green = 0x0000; rgb.blue = 0x0000;
+ RGBForeColor( &rgb );
+ CopyBits(GetPortBitMapForCopyBits(gWorld), GetPortBitMapForCopyBits(dstPort), &src, &dst, srcCopy, 0L);
+ RGBBackColor(&oldbg);
+ RGBForeColor(&oldfg);
+}
+
+void fl_delete_offscreen(GWorldPtr gWorld) {
+ DisposeGWorld(gWorld);
+}
+
+static GrafPtr prevPort;
+static GDHandle prevGD;
+
+void fl_begin_offscreen(GWorldPtr gWorld) {
+ GetGWorld( &prevPort, &prevGD );
+ if ( gWorld )
+ {
+ SetGWorld( gWorld, 0 ); // sets the correct port
+ PixMapHandle pm = GetGWorldPixMap(gWorld);
+ Boolean ret = LockPixels(pm);
+ if ( ret == false )
+ {
+ Rect rect;
+ GetPortBounds( gWorld, &rect );
+ UpdateGWorld( &gWorld, 0, &rect, 0, 0, 0 );
+ pm = GetGWorldPixMap( gWorld );
+ LockPixels( pm );
+ }
+ fl_window = 0;
+ }
+ fl_push_no_clip();
+}
+
+void fl_end_offscreen() {
+ GWorldPtr currPort;
+ GDHandle currGD;
+ GetGWorld( &currPort, &currGD );
+ fl_pop_clip();
+ PixMapHandle pm = GetGWorldPixMap(currPort);
+ UnlockPixels(pm);
+ SetGWorld( prevPort, prevGD );
+ fl_window = GetWindowFromPort( prevPort );
+}
+
+extern void fl_restore_clip();
+
+#elif defined(__APPLE_QUARTZ__)
+
+char fl_can_do_alpha_blending() {
+ return 1;
+}
+
+Fl_Offscreen fl_create_offscreen(int w, int h) {
+ void *data = calloc(w*h,4);
+ CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
+ CGContextRef ctx = CGBitmapContextCreate(
+ data, w, h, 8, w*4, lut, kCGImageAlphaNoneSkipLast);
+ CGColorSpaceRelease(lut);
+ return (Fl_Offscreen)ctx;
+}
+
+Fl_Offscreen fl_create_offscreen_with_alpha(int w, int h) {
+ void *data = calloc(w*h,4);
+ CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
+ CGContextRef ctx = CGBitmapContextCreate(
+ data, w, h, 8, w*4, lut, kCGImageAlphaPremultipliedLast);
+ CGColorSpaceRelease(lut);
+ return (Fl_Offscreen)ctx;
+}
+
+void fl_copy_offscreen(int x,int y,int w,int h,Fl_Offscreen osrc,int srcx,int srcy) {
+ CGContextRef src = (CGContextRef)osrc;
+ void *data = CGBitmapContextGetData(src);
+ int sw = CGBitmapContextGetWidth(src);
+ int sh = CGBitmapContextGetHeight(src);
+ CGImageAlphaInfo alpha = CGBitmapContextGetAlphaInfo(src);
+ CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
+ CGDataProviderRef src_bytes = CGDataProviderCreateWithData( 0L, data, sw*sh*4, 0L);
+ CGImageRef img = CGImageCreate( sw, sh, 8, 4*8, 4*sw, lut, alpha,
+ src_bytes, 0L, false, kCGRenderingIntentDefault);
+ // fl_push_clip();
+ CGRect rect = { { x, y }, { w, h } };
+ Fl_X::q_begin_image(rect, srcx, srcy, sw, sh);
+ CGContextDrawImage(fl_gc, rect, img);
+ Fl_X::q_end_image();
+ CGImageRelease(img);
+ CGColorSpaceRelease(lut);
+ CGDataProviderRelease(src_bytes);
+}
+
+void fl_delete_offscreen(Fl_Offscreen ctx) {
+ if (!ctx) return;
+ void *data = CGBitmapContextGetData((CGContextRef)ctx);
+ CGContextRelease((CGContextRef)ctx);
+ if (!data) return;
+ free(data);
+}
+
+const int stack_max = 16;
+static int stack_ix = 0;
+static CGContextRef stack_gc[stack_max];
+static Window stack_window[stack_max];
+
+void fl_begin_offscreen(Fl_Offscreen ctx) {
+ if (stack_ix<stack_max) {
+ stack_gc[stack_ix] = fl_gc;
+ stack_window[stack_ix] = fl_window;
+ } else
+ fprintf(stderr, "FLTK CGContext Stack overflow error\n");
+ stack_ix++;
+
+ fl_gc = (CGContextRef)ctx;
+ fl_window = 0;
+ //fl_push_no_clip();
+ CGContextSaveGState(fl_gc);
+ Fl_X::q_fill_context();
+}
+
+void fl_end_offscreen() {
+ Fl_X::q_release_context();
+ //fl_pop_clip();
+ if (stack_ix>0)
+ stack_ix--;
+ else
+ fprintf(stderr, "FLTK CGContext Stack underflow error\n");
+ if (stack_ix<stack_max) {
+ fl_gc = stack_gc[stack_ix];
+ fl_window = stack_window[stack_ix];
+ }
+}
+
+extern void fl_restore_clip();
+
+#else // X11
+
+// maybe someone feels inclined to implement alpha blending on X11?
+char fl_can_do_alpha_blending() {
+ return 0;
+}
+
+#endif
+
+// Fl_Overlay_Window relies on flush(1) copying the back buffer to the
+// front everywhere, even if damage() == 0, thus erasing the overlay,
+// and leaving the clip region set to the entire window.
+
+void Fl_Double_Window::flush() {flush(0);}
+
+void Fl_Double_Window::flush(int eraseoverlay) {
+ make_current(); // make sure fl_gc is non-zero
+ Fl_X *myi = Fl_X::i(this);
+ if (!myi->other_xid) {
+#if USE_XDBE
+ if (can_xdbe()) {
+ myi->other_xid =
+ XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeCopied);
+ myi->backbuffer_bad = 1;
+ } else
+#endif
+#ifdef __APPLE_QD__
+ if ( ( !QDIsPortBuffered( GetWindowPort(myi->xid) ) )
+ || force_doublebuffering_ ) {
+ myi->other_xid = fl_create_offscreen(w(), h());
+ clear_damage(FL_DAMAGE_ALL);
+ }
+#elif defined(__APPLE_QUARTZ__)
+ if (force_doublebuffering_) {
+ myi->other_xid = fl_create_offscreen(w(), h());
+ clear_damage(FL_DAMAGE_ALL);
+ }
+#else
+ myi->other_xid = fl_create_offscreen(w(), h());
+ clear_damage(FL_DAMAGE_ALL);
+#endif
+ }
+#if USE_XDBE
+ if (use_xdbe) {
+ if (myi->backbuffer_bad) {
+ // Make sure we do a complete redraw...
+ if (myi->region) {XDestroyRegion(myi->region); myi->region = 0;}
+ clear_damage(FL_DAMAGE_ALL);
+ myi->backbuffer_bad = 0;
+ }
+
+ // Redraw as needed...
+ if (damage()) {
+ fl_clip_region(myi->region); myi->region = 0;
+ fl_window = myi->other_xid;
+ draw();
+ fl_window = myi->xid;
+ }
+
+ // Copy contents of back buffer to window...
+ XdbeSwapInfo s;
+ s.swap_window = fl_xid(this);
+ s.swap_action = XdbeCopied;
+ XdbeSwapBuffers(fl_display, &s, 1);
+ return;
+ } else
+#endif
+ if (damage() & ~FL_DAMAGE_EXPOSE) {
+ fl_clip_region(myi->region); myi->region = 0;
+#ifdef WIN32
+ HDC _sgc = fl_gc;
+ fl_gc = fl_makeDC(myi->other_xid);
+ int save = SaveDC(fl_gc);
+ fl_restore_clip(); // duplicate region into new gc
+ draw();
+ RestoreDC(fl_gc, save);
+ DeleteDC(fl_gc);
+ fl_gc = _sgc;
+#elif defined(__APPLE__)
+ if ( myi->other_xid ) {
+ fl_begin_offscreen( myi->other_xid );
+ fl_clip_region( 0 );
+ draw();
+ fl_end_offscreen();
+ } else {
+ draw();
+ }
+#else // X:
+ fl_window = myi->other_xid;
+ draw();
+ fl_window = myi->xid;
+#endif
+ }
+ if (eraseoverlay) fl_clip_region(0);
+ // on Irix (at least) it is faster to reduce the area copied to
+ // the current clip region:
+ int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H);
+ if (myi->other_xid) fl_copy_offscreen(X, Y, W, H, myi->other_xid, X, Y);
+}
+
+void Fl_Double_Window::resize(int X,int Y,int W,int H) {
+ int ow = w();
+ int oh = h();
+ Fl_Window::resize(X,Y,W,H);
+#if USE_XDBE
+ if (use_xdbe) return;
+#endif
+ Fl_X* myi = Fl_X::i(this);
+ if (myi && myi->other_xid && (ow != w() || oh != h())) {
+ fl_delete_offscreen(myi->other_xid);
+ myi->other_xid = 0;
+ }
+}
+
+void Fl_Double_Window::hide() {
+ Fl_X* myi = Fl_X::i(this);
+ if (myi && myi->other_xid) {
+#if USE_XDBE
+ if (!use_xdbe)
+#endif
+ fl_delete_offscreen(myi->other_xid);
+ }
+ Fl_Window::hide();
+}
+
+Fl_Double_Window::~Fl_Double_Window() {
+ hide();
+}
+
+//
+// End of "$Id: Fl_Double_Window.cxx 5829 2007-05-14 15:51:00Z matt $".
+//
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