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authorYuval Adam <yuv.adm@gmail.com>2014-08-08 14:42:07 +0300
committerYuval Adam <yuv.adm@gmail.com>2014-08-08 14:42:07 +0300
commita6163888f3c56123b1db313743c6147ba498732c (patch)
treeff7d15d991d1d09ba6cbc0cec80924f57445bfdd /third_party/windows/fltk-1.1.10/documentation/Fl_RGB_Image.html
parentc3e4c9a25c2910d2d66d52215b3406b13d5b23d5 (diff)
Add third_party libs
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+<HTML>
+<HEAD>
+ <TITLE>Fl_RGB_Image</TITLE>
+</HEAD>
+<BODY>
+
+<!-- NEW PAGE -->
+
+<H2><A name="Fl_RGB_Image">class Fl_RGB_Image</A></H2>
+<HR>
+
+<H3>Class Hierarchy</H3>
+
+<UL><PRE>
+<A href="Fl_Image.html">Fl_Image</A>
+ |
+ +----<B>Fl_RGB_Image</B>
+ |
+ +----<A href="Fl_JPEG_Image.html">Fl_JPEG_Image</A>,
+ <A href="Fl_PNG_Image.html">Fl_PNG_Image</A>,
+ <A href="Fl_PNM_Image.html">Fl_PNM_Image</A>,
+ <A href="Fl_BMP_Image.html">Fl_BMP_Image</A>
+
+</PRE></UL>
+
+<H3>Include Files</H3>
+
+<UL><PRE>
+#include &lt;FL/Fl_RGB_Image.H&gt;
+</PRE></UL>
+
+<H3>Description</H3>
+
+<P>The <TT>Fl_RGB_Image</TT> class supports caching and drawing
+of full-color images with 1 to 4 channels of color information.
+Images with an even number of channels are assumed to contain
+alpha information, which is used to blend the image with the
+contents of the screen.</P>
+
+<P><TT>Fl_RGB_Image</TT> is defined in
+<TT>&lt;FL/Fl_Image.H&gt;</TT>, however for compatibility reasons
+<TT>&lt;FL/Fl_RGB_Image.H&gt;</TT> should be included.</P>
+
+<H3>Methods</H3>
+
+<UL>
+
+ <LI><A href="#Fl_RGB_Image.Fl_RGB_Image">Fl_RGB_Image</A></LI>
+
+ <LI><A href="#Fl_RGB_Image.~Fl_RGB_Image">~Fl_RGB_Image</A></LI>
+
+</UL>
+
+<H4><A name="Fl_RGB_Image.Fl_RGB_Image">Fl_RGB_Image::Fl_RGB_Image(const unsigned char *array, int W, int H, int D = 3, int LD = 0);</A></H4>
+
+<P>The constructor creates a new image from the specified data.</P>
+
+<H4><A name="Fl_RGB_Image.~Fl_RGB_Image">Fl_RGB_Image::~Fl_RGB_Image();</A></H4>
+
+<P>The destructor free all memory and server resources that are used by
+the image.</P>
+
+</BODY>
+</HTML>