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authorYuval Adam <yuv.adm@gmail.com>2014-08-08 14:42:07 +0300
committerYuval Adam <yuv.adm@gmail.com>2014-08-08 14:42:07 +0300
commita6163888f3c56123b1db313743c6147ba498732c (patch)
treeff7d15d991d1d09ba6cbc0cec80924f57445bfdd /third_party/windows/fltk-1.1.10/CMake
parentc3e4c9a25c2910d2d66d52215b3406b13d5b23d5 (diff)
Add third_party libs
Diffstat (limited to 'third_party/windows/fltk-1.1.10/CMake')
-rw-r--r--third_party/windows/fltk-1.1.10/CMake/CheckFunctionWithHeaderExists.cmake54
-rw-r--r--third_party/windows/fltk-1.1.10/CMake/FLTKConfig.cmake.in37
-rw-r--r--third_party/windows/fltk-1.1.10/CMake/FLTKUse.cmake68
-rw-r--r--third_party/windows/fltk-1.1.10/CMake/PlatformTests.cxx81
4 files changed, 240 insertions, 0 deletions
diff --git a/third_party/windows/fltk-1.1.10/CMake/CheckFunctionWithHeaderExists.cmake b/third_party/windows/fltk-1.1.10/CMake/CheckFunctionWithHeaderExists.cmake
new file mode 100644
index 0000000..7d824cd
--- /dev/null
+++ b/third_party/windows/fltk-1.1.10/CMake/CheckFunctionWithHeaderExists.cmake
@@ -0,0 +1,54 @@
+#
+# Check if the symbol exists in include files
+#
+# CHECK_FUNCTIONWITHHEADER_EXISTS - macro which checks the symbol exists in include files.
+# SYMBOL - symbol
+# FILES - include files to check
+# VARIABLE - variable to return result
+#
+
+MACRO(CHECK_FUNCTIONWITHHEADER_EXISTS SYMBOL FILES VARIABLE)
+ IF("${VARIABLE}" MATCHES "^${VARIABLE}$")
+ SET(CHECK_SYMBOL_EXISTS_CONTENT "/* */\n")
+ SET(MACRO_CHECK_SYMBOL_EXISTS_FLAGS ${CMAKE_REQUIRED_FLAGS})
+ IF(CMAKE_REQUIRED_LIBRARIES)
+ SET(CHECK_SYMBOL_EXISTS_LIBS
+ "-DLINK_LIBRARIES:STRING=${CMAKE_REQUIRED_LIBRARIES}")
+ ENDIF(CMAKE_REQUIRED_LIBRARIES)
+ FOREACH(FILE ${FILES})
+ SET(CHECK_SYMBOL_EXISTS_CONTENT
+ "${CHECK_SYMBOL_EXISTS_CONTENT}#include <${FILE}>\n")
+ ENDFOREACH(FILE)
+ SET(CHECK_SYMBOL_EXISTS_CONTENT
+ "${CHECK_SYMBOL_EXISTS_CONTENT}\nint main()\n{\n${SYMBOL};return 0;\n}\n")
+
+ FILE(WRITE ${CMAKE_BINARY_DIR}/CMakeTmp/CheckSymbolExists.c
+ "${CHECK_SYMBOL_EXISTS_CONTENT}")
+
+ MESSAGE(STATUS "Looking for ${SYMBOL}")
+ TRY_COMPILE(${VARIABLE}
+ ${CMAKE_BINARY_DIR}
+ ${CMAKE_BINARY_DIR}/CMakeTmp/CheckSymbolExists.c
+ CMAKE_FLAGS
+ -DCOMPILE_DEFINITIONS:STRING=${MACRO_CHECK_SYMBOL_EXISTS_FLAGS}
+ "${CHECK_SYMBOL_EXISTS_LIBS}"
+ OUTPUT_VARIABLE OUTPUT)
+ IF(${VARIABLE})
+ MESSAGE(STATUS "Looking for ${SYMBOL} - found")
+ SET(${VARIABLE} 1 CACHE INTERNAL "Have symbol ${SYMBOL}")
+ FILE(APPEND ${CMAKE_BINARY_DIR}/CMakeOutput.log
+ "Determining if the ${SYMBOL} "
+ "exist passed with the following output:\n"
+ "${OUTPUT}\nFile ${CMAKE_BINARY_DIR}/CMakeTmp/CheckSymbolExists.c:\n"
+ "${CHECK_SYMBOL_EXISTS_CONTENT}\n")
+ ELSE(${VARIABLE})
+ MESSAGE(STATUS "Looking for ${SYMBOL} - not found.")
+ SET(${VARIABLE} "" CACHE INTERNAL "Have symbol ${SYMBOL}")
+ FILE(APPEND ${CMAKE_BINARY_DIR}/CMakeError.log
+ "Determining if the ${SYMBOL} "
+ "exist failed with the following output:\n"
+ "${OUTPUT}\nFile ${CMAKE_BINARY_DIR}/CMakeTmp/CheckSymbolExists.c:\n"
+ "${CHECK_SYMBOL_EXISTS_CONTENT}\n")
+ ENDIF(${VARIABLE})
+ ENDIF("${VARIABLE}" MATCHES "^${VARIABLE}$")
+ENDMACRO(CHECK_FUNCTIONWITHHEADER_EXISTS)
diff --git a/third_party/windows/fltk-1.1.10/CMake/FLTKConfig.cmake.in b/third_party/windows/fltk-1.1.10/CMake/FLTKConfig.cmake.in
new file mode 100644
index 0000000..574c74e
--- /dev/null
+++ b/third_party/windows/fltk-1.1.10/CMake/FLTKConfig.cmake.in
@@ -0,0 +1,37 @@
+#-----------------------------------------------------------------------------
+#
+# FLTKConfig.cmake - FLTK CMake configuration file for external projects.
+#
+# This file is configured by FLTK and used by the UseFLTK.cmake module
+# to load FLTK's settings for an external project.
+
+# The FLTK source tree.
+SET(FLTK_SOURCE_DIR "@FLTK_SOURCE_DIR@")
+
+# The FLTK include file directories.
+SET(FLUID_COMMAND "@FLTK_FLUID_COMMAND@")
+SET(FLTK_EXECUTABLE_DIRS "@FLTK_EXECUTABLE_DIRS@")
+SET(FLTK_LIBRARY_DIRS "@FLTK_LIBRARY_DIRS@")
+SET(FLTK_LIBRARIES "@FLTK_LIBRARIES@")
+SET(FLTK_INCLUDE_DIRS "@FLTK_INCLUDE_DIRS@")
+
+# The C and C++ flags added by FLTK to the cmake-configured flags.
+SET(FLTK_REQUIRED_C_FLAGS "@FLTK_REQUIRED_C_FLAGS@")
+SET(FLTK_REQUIRED_CXX_FLAGS "@FLTK_REQUIRED_CXX_FLAGS@")
+
+# The FLTK version number
+SET(FLTK_VERSION_MAJOR "@FLTK_VERSION_MAJOR@")
+SET(FLTK_VERSION_MINOR "@FLTK_VERSION_MINOR@")
+SET(FLTK_VERSION_PATCH "@FLTK_VERSION_PATCH@")
+
+# Is FLTK using shared libraries?
+SET(FLTK_BUILD_SHARED_LIBS "@BUILD_SHARED_LIBS@")
+SET(FLTK_BUILD_SETTINGS_FILE "@FLTK_BUILD_SETTINGS_FILE@")
+
+# The location of the UseFLTK.cmake file.
+SET(FLTK11_USE_FILE "@FLTK_USE_FILE@")
+
+# The ExodusII library dependencies.
+IF(NOT FLTK_NO_LIBRARY_DEPENDS)
+ INCLUDE("@FLTK_LIBRARY_DEPENDS_FILE@")
+ENDIF(NOT FLTK_NO_LIBRARY_DEPENDS)
diff --git a/third_party/windows/fltk-1.1.10/CMake/FLTKUse.cmake b/third_party/windows/fltk-1.1.10/CMake/FLTKUse.cmake
new file mode 100644
index 0000000..8b3a2b8
--- /dev/null
+++ b/third_party/windows/fltk-1.1.10/CMake/FLTKUse.cmake
@@ -0,0 +1,68 @@
+IF(NOT FLTK11_FOUND)
+ MESSAGE(FATAL_ERROR "Something went wrong. You are including FLTKUse.cmake but FLTK was not found")
+ENDIF(NOT FLTK11_FOUND)
+
+# -------------------------------------------------------------
+# This macro automates wrapping of Fluid files
+# Specify the output variable name and the list of sources
+# The output variable can be directly added to the target.
+#
+# For example:
+# FLTK_WRAP_FLUID(CubeView_SRCS CubeViewUI.fl)
+# ADD_EXECUTABLE(CubeView CubeMain.cxx CubeView.cxx CubeView.h ${CubeView_SRCS})
+# -------------------------------------------------------------
+MACRO(FLTK_WRAP_FLUID VARIABLE)
+ FOREACH(src ${ARGN})
+ IF("${src}" MATCHES ".fl$")
+ GET_FILENAME_COMPONENT(fname ${src} NAME_WE)
+ GET_FILENAME_COMPONENT(fpath ${src} PATH)
+ GET_SOURCE_FILE_PROPERTY(gen ${src} GENERATED)
+ IF(gen)
+ SET(fluid_name "${src}")
+ ELSE(gen)
+ SET(fluid_name "${CMAKE_CURRENT_SOURCE_DIR}/${fpath}/${fname}.fl")
+ IF(NOT EXISTS "${fluid_name}")
+ SET(fluid_name "${CMAKE_CURRENT_BINARY_DIR}/${fpath}/${fname}.fl")
+ IF(NOT EXISTS "${fluid_name}")
+ SET(fluid_name "${fpath}/${fname}.fl")
+ IF(NOT EXISTS "${fluid_name}")
+ MESSAGE(SEND_ERROR "Cannot find Fluid source file: ${fpath}/${fname}.fl")
+ ENDIF(NOT EXISTS "${fluid_name}")
+ ENDIF(NOT EXISTS "${fluid_name}")
+ ENDIF(NOT EXISTS "${fluid_name}")
+ ENDIF(gen)
+ SET(cxx_name "${CMAKE_CURRENT_BINARY_DIR}/${fname}.cxx")
+ SET(h_name "${CMAKE_CURRENT_BINARY_DIR}/${fname}.h")
+ SET(${VARIABLE} "${${VARIABLE}};${cxx_name}")
+ ADD_CUSTOM_COMMAND(
+ OUTPUT ${cxx_name}
+ DEPENDS "${fluid_name}" "${FLUID_COMMAND}"
+ COMMAND ${FLUID_COMMAND}
+ ARGS -c ${fluid_name})
+ ADD_CUSTOM_COMMAND(
+ OUTPUT ${h_name}
+ DEPENDS "${fluid_name}" "${FLUID_COMMAND}"
+ COMMAND ${FLUID_COMMAND}
+ ARGS -c ${fluid_name})
+ ENDIF("${src}" MATCHES ".fl$")
+ ENDFOREACH(src)
+ENDMACRO(FLTK_WRAP_FLUID VARIABLE)
+
+
+# Make FLTK easier to use
+INCLUDE_DIRECTORIES(${FLTK_INCLUDE_DIRS})
+LINK_DIRECTORIES(${FLTK_LIBRARY_DIRS})
+
+# Load the compiler settings used for FLTK.
+IF(FLTK_BUILD_SETTINGS_FILE)
+ INCLUDE(CMakeImportBuildSettings)
+ CMAKE_IMPORT_BUILD_SETTINGS(${FLTK_BUILD_SETTINGS_FILE})
+ENDIF(FLTK_BUILD_SETTINGS_FILE)
+
+# Add compiler flags needed to use FLTK.
+SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${FLTK_REQUIRED_C_FLAGS}")
+SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLTK_REQUIRED_CXX_FLAGS}")
+SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${FLTK_REQUIRED_EXE_LINKER_FLAGS}")
+SET(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} ${FLTK_REQUIRED_SHARED_LINKER_FLAGS}")
+SET(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} ${FLTK_REQUIRED_MODULE_LINKER_FLAGS}")
+
diff --git a/third_party/windows/fltk-1.1.10/CMake/PlatformTests.cxx b/third_party/windows/fltk-1.1.10/CMake/PlatformTests.cxx
new file mode 100644
index 0000000..828a93e
--- /dev/null
+++ b/third_party/windows/fltk-1.1.10/CMake/PlatformTests.cxx
@@ -0,0 +1,81 @@
+#ifdef HAVE_LIBZ
+
+#include <zlib.h>
+
+int main()
+{
+ unsigned long compressedSize = 0;
+ unsigned char cd[100];
+ const unsigned char ud[100] = "";
+ unsigned long uncompressedSize = 0;
+
+ // Call zlib's compress function.
+ if(compress(cd, &compressedSize, ud, uncompressedSize) != Z_OK)
+ {
+ return 0;
+ }
+ return 1;
+}
+
+
+#endif
+
+#ifdef HAVE_LIBJPEG
+
+#include <stdio.h>
+#include <jpeglib.h>
+
+int main()
+{
+ struct jpeg_decompress_struct cinfo;
+ jpeg_create_decompress(&cinfo);
+ jpeg_read_header(&cinfo, TRUE);
+ return 1;
+}
+
+#endif
+
+#ifdef HAVE_LIBPNG
+#include <png.h>
+int main()
+{
+ png_structp png_ptr = png_create_read_struct
+ (PNG_LIBPNG_VER_STRING, (png_voidp)NULL,
+ NULL, NULL);
+ png_infop info_ptr = png_create_info_struct(png_ptr);
+ png_set_sig_bytes(png_ptr, 8);
+ png_read_info(png_ptr, info_ptr);
+
+ return 0;
+}
+#endif
+
+#ifdef HAVE_PNG_H
+#include <png.h>
+int main() { retunr 0;}
+#endif
+
+#ifdef HAVE_PNG_GET_VALID
+#include <png.h>
+int main()
+{
+ png_structp png_ptr = png_create_read_struct
+ (PNG_LIBPNG_VER_STRING, (png_voidp)NULL,
+ NULL, NULL);
+ png_infop info_ptr = png_create_info_struct(png_ptr);
+ png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS);
+ return 0;
+}
+#endif
+
+#ifdef HAVE_PNG_SET_TRNS_TO_ALPHA
+#include <png.h>
+int main()
+{
+ png_structp png_ptr = png_create_read_struct
+ (PNG_LIBPNG_VER_STRING, (png_voidp)NULL,
+ NULL, NULL);
+ png_set_tRNS_to_alpha(png_ptr);
+ return 0;
+}
+#endif