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authorYuval Adam <yuv.adm@gmail.com>2014-06-29 12:34:32 +0300
committerYuval Adam <yuv.adm@gmail.com>2014-06-29 12:34:32 +0300
commitc3e4c9a25c2910d2d66d52215b3406b13d5b23d5 (patch)
treeadded370d1e356901f8579f076e3263fb0464db7 /boards/dk-tm4c129x/usb_host_mouse/mouse_ui.c
parent990090a4cc9070837d31e66b58d40f0c3d038741 (diff)
Add more board models
Diffstat (limited to 'boards/dk-tm4c129x/usb_host_mouse/mouse_ui.c')
-rw-r--r--boards/dk-tm4c129x/usb_host_mouse/mouse_ui.c429
1 files changed, 429 insertions, 0 deletions
diff --git a/boards/dk-tm4c129x/usb_host_mouse/mouse_ui.c b/boards/dk-tm4c129x/usb_host_mouse/mouse_ui.c
new file mode 100644
index 0000000..344ca0b
--- /dev/null
+++ b/boards/dk-tm4c129x/usb_host_mouse/mouse_ui.c
@@ -0,0 +1,429 @@
+//*****************************************************************************
+//
+// mouse_ui.h - The DK-TM4C129X USB mouse application UI.
+//
+// Copyright (c) 2013-2014 Texas Instruments Incorporated. All rights reserved.
+// Software License Agreement
+//
+// Texas Instruments (TI) is supplying this software for use solely and
+// exclusively on TI's microcontroller products. The software is owned by
+// TI and/or its suppliers, and is protected under applicable copyright
+// laws. You may not combine this software with "viral" open-source
+// software in order to form a larger program.
+//
+// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
+// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
+// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
+// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
+// DAMAGES, FOR ANY REASON WHATSOEVER.
+//
+// This is part of revision 2.1.0.12573 of the DK-TM4C129X Firmware Package.
+//
+//*****************************************************************************
+#include <stdbool.h>
+#include <stdint.h>
+#include <string.h>
+#include "grlib/grlib.h"
+#include "usblib/usblib.h"
+#include "usblib/usbhid.h"
+#include "usblib/host/usbhost.h"
+#include "drivers/frame.h"
+#include "drivers/kentec320x240x16_ssd2119.h"
+#include "mouse_ui.h"
+#include "utils/ustdlib.h"
+
+//*****************************************************************************
+//
+// These defines are used to define the screen constraints to the application.
+//
+//*****************************************************************************
+#define DISPLAY_BANNER_HEIGHT 18
+#define DISPLAY_TEXT_BORDER 8
+#define DISPLAY_TEXT_BORDER_H 8
+#define BUTTON_HEIGHT 18
+#define BUTTON_WIDTH 30
+#define STATUS_MIN_Y (240 - 10 - BUTTON_HEIGHT)
+#define STATUS_MIDDLE_X 140
+#define BUTTON_MIN_X (MOUSE_MAX_X - (BUTTON_WIDTH * 3) - 1)
+
+//*****************************************************************************
+//
+// The cursor rectangle.
+//
+//*****************************************************************************
+tRectangle g_sCursor;
+
+//*****************************************************************************
+//
+// Graphics context used to show text on the CSTN display.
+//
+//*****************************************************************************
+tContext g_sContext;
+
+//*****************************************************************************
+//
+// Used to remember if the UI has updated the connection status yet.
+//
+//*****************************************************************************
+bool g_bTypeUpdated;
+
+//*****************************************************************************
+//
+// Initialize the application interface.
+//
+//*****************************************************************************
+void
+UIInit(uint32_t ui32SysClock)
+{
+ //
+ // Initialize the display driver.
+ //
+ Kentec320x240x16_SSD2119Init(ui32SysClock);
+
+ //
+ // Initialize the graphics context.
+ //
+ GrContextInit(&g_sContext, &g_sKentec320x240x16_SSD2119);
+
+ //
+ // Draw the application frame.
+ //
+ FrameDraw(&g_sContext, "usb-host-mouse");
+
+ //
+ // Set the font for the application.
+ //
+ GrContextFontSet(&g_sContext, g_psFontFixed6x8);
+
+ //
+ // Default to device type not yet updated.
+ //
+ g_bTypeUpdated = false;
+
+ //
+ // Initial update of the screen.
+ //
+ UIUpdateStatus();
+}
+
+//*****************************************************************************
+//
+// Update one of the status boxes at the bottom of the screen.
+//
+//*****************************************************************************
+static void
+UpdateStatusBox(const tRectangle *psRect, const char *pcString, bool bActive)
+{
+ uint32_t ui32TextColor;
+
+ //
+ // Change the status box to green for active devices.
+ //
+ if(bActive)
+ {
+ GrContextForegroundSet(&g_sContext, ClrOrange);
+ ui32TextColor = ClrBlack;
+ }
+ else
+ {
+ GrContextForegroundSet(&g_sContext, ClrBlack);
+ ui32TextColor = ClrWhite;
+ }
+
+ //
+ // Draw the background box.
+ //
+ GrRectFill(&g_sContext, psRect);
+
+ //
+ // Put a white box around the banner.
+ //
+ GrContextForegroundSet(&g_sContext, ClrWhite);
+
+ //
+ // Draw the box border.
+ //
+ GrRectDraw(&g_sContext, psRect);
+
+ //
+ // Put a white box around the banner.
+ //
+ GrContextForegroundSet(&g_sContext, ui32TextColor);
+
+ //
+ // Unknown device is currently connected.
+ //
+ GrStringDrawCentered(&g_sContext, pcString, -1,
+ psRect->i16XMin + ((psRect->i16XMax - psRect->i16XMin) / 2),
+ psRect->i16YMin + (BUTTON_HEIGHT / 2), false);
+
+}
+
+//*****************************************************************************
+//
+// This function updates the cursor position based on the current state
+// information in the g_sStatus structure. This function takes the inputs and
+// forces them to be constrained to the display area of the screen. If the
+// left mouse button is pressed then the mouse will draw on the screen and if
+// it is not it will move around normally. A side effect of not being able to
+// read the current state of the screen is that the cursor will erase anything
+// it moves over even while the left mouse button is not pressed.
+//
+// \return None.
+//
+//*****************************************************************************
+static void
+UpdateCursor(void)
+{
+ //
+ // If the left button is not pressed then erase the previous cursor
+ // position.
+ //
+ if((g_sStatus.ui32Buttons & 1) == 0)
+ {
+ //
+ // Erase the previous cursor.
+ //
+ GrContextForegroundSet(&g_sContext, DISPLAY_MOUSE_BG);
+ GrRectFill(&g_sContext, &g_sCursor);
+ }
+
+ //
+ // Update the X position.
+ //
+ if(g_sStatus.ui32XPos >= (MOUSE_MAX_X - DISPLAY_MOUSE_SIZE))
+ {
+ g_sCursor.i16XMin = MOUSE_MAX_X - DISPLAY_MOUSE_SIZE - 1;
+ }
+ else if(g_sStatus.ui32XPos < MOUSE_MIN_X)
+ {
+ g_sCursor.i16XMin = MOUSE_MIN_X;
+ }
+ else
+ {
+ g_sCursor.i16XMin = g_sStatus.ui32XPos;
+ }
+
+ g_sCursor.i16XMax = g_sCursor.i16XMin + DISPLAY_MOUSE_SIZE;
+
+ //
+ // Update the Y position.
+ //
+ if(g_sStatus.ui32YPos >= (MOUSE_MAX_Y - DISPLAY_MOUSE_SIZE))
+ {
+ g_sCursor.i16YMin = MOUSE_MAX_Y - DISPLAY_MOUSE_SIZE - 1;
+ }
+ else if(g_sStatus.ui32YPos < MOUSE_MIN_Y)
+ {
+ g_sCursor.i16YMin = MOUSE_MIN_Y;
+ }
+ else
+ {
+ g_sCursor.i16YMin = g_sStatus.ui32YPos;
+ }
+
+ g_sCursor.i16YMax = g_sCursor.i16YMin + DISPLAY_MOUSE_SIZE;
+
+ //
+ // Draw the cursor at the new position.
+ //
+ GrContextForegroundSet(&g_sContext, DISPLAY_MOUSE_FG);
+ GrRectFill(&g_sContext, &g_sCursor);
+}
+
+//*****************************************************************************
+//
+// This function will update the mouse button indicators in the status
+// bar area of the screen.
+//
+//*****************************************************************************
+static void
+UpdateButtons(void)
+{
+ tRectangle sRect, sRectInner;
+ int iButton;
+
+ //
+ // Initialize the button indicator position.
+ //
+ sRect.i16XMin = BUTTON_MIN_X;
+ sRect.i16YMin = STATUS_MIN_Y;
+ sRect.i16XMax = sRect.i16XMin + BUTTON_WIDTH;
+ sRect.i16YMax = sRect.i16YMin + BUTTON_HEIGHT ;
+ sRectInner.i16XMin = sRect.i16XMin + 1;
+ sRectInner.i16YMin = sRect.i16YMin + 1;
+ sRectInner.i16XMax = sRect.i16XMax - 1;
+ sRectInner.i16YMax = sRect.i16YMax - 1;
+
+ //
+ // Check all three buttons.
+ //
+ for(iButton = 0; iButton < 3; iButton++)
+ {
+ //
+ // Draw the button indicator red if pressed and black if not pressed.
+ //
+ if(g_sStatus.ui32Buttons & (1 << iButton))
+ {
+ GrContextForegroundSet(&g_sContext, ClrRed);
+ }
+ else
+ {
+ GrContextForegroundSet(&g_sContext, ClrBlack);
+ }
+
+ //
+ // Draw the back of the button indicator.
+ //
+ GrRectFill(&g_sContext, &sRectInner);
+
+ //
+ // Draw the border on the button indicator.
+ //
+ GrContextForegroundSet(&g_sContext, ClrWhite);
+ GrRectDraw(&g_sContext, &sRect);
+
+ //
+ // Move to the next button indicator position.
+ //
+ sRect.i16XMin += BUTTON_WIDTH;
+ sRect.i16XMax += BUTTON_WIDTH;
+ sRectInner.i16XMin += BUTTON_WIDTH;
+ sRectInner.i16XMax += BUTTON_WIDTH;
+ }
+}
+
+//*****************************************************************************
+//
+// This function updates the status area of the screen. It uses the current
+// state of the application to print the status bar.
+//
+//*****************************************************************************
+void
+UIUpdateStatus(void)
+{
+ uint8_t ui8DevClass, ui8DevProtocol;
+ static const char pcNoPos[] = "---,---";
+ static const tRectangle psRect[2] =
+ {
+ {
+ DISPLAY_TEXT_BORDER_H,
+ STATUS_MIN_Y,
+ DISPLAY_TEXT_BORDER_H + STATUS_MIDDLE_X,
+ STATUS_MIN_Y + BUTTON_HEIGHT
+ },
+ {
+ DISPLAY_TEXT_BORDER_H + STATUS_MIDDLE_X,
+ STATUS_MIN_Y,
+ BUTTON_MIN_X,
+ STATUS_MIN_Y + BUTTON_HEIGHT
+ },
+ };
+
+ char pcPos[8];
+
+ //
+ // Put the application name in the middle of the banner.
+ //
+ GrContextFontSet(&g_sContext, g_psFontFixed6x8);
+
+ //
+ // Default the protocol to none.
+ //
+ ui8DevProtocol = USB_HID_PROTOCOL_NONE;
+
+ if(g_sStatus.bConnected)
+ {
+ ui8DevClass = USBHCDDevClass(g_sStatus.ui32Instance, 0);
+ ui8DevProtocol = USBHCDDevProtocol(g_sStatus.ui32Instance, 0);
+
+ //
+ // If the class has not yet been recognized then print out the new
+ // class of device that has been connected.
+ //
+ if(g_bTypeUpdated == false)
+ {
+ //
+ // Now the class has been updated so do not update it again.
+ //
+ g_bTypeUpdated = true;
+
+ if(ui8DevClass == USB_CLASS_HID)
+ {
+ if(ui8DevProtocol == USB_HID_PROTOCOL_MOUSE)
+ {
+ //
+ // Mouse is currently connected.
+ //
+ UpdateStatusBox(&psRect[0], "Mouse", true);
+ }
+ else if(ui8DevProtocol == USB_HID_PROTOCOL_KEYB)
+ {
+ //
+ // Keyboard is currently connected.
+ //
+ UpdateStatusBox(&psRect[0], "Keyboard", true);
+ }
+ else
+ {
+ //
+ // Unknown device is currently connected.
+ //
+ UpdateStatusBox(&psRect[0], "Unknown", true);
+ }
+ }
+ else if(ui8DevClass == USB_CLASS_MASS_STORAGE)
+ {
+ //
+ // MSC device is currently connected.
+ //
+ UpdateStatusBox(&psRect[0], "Mass Storage", true);
+ }
+ else if(ui8DevClass == USB_CLASS_HUB)
+ {
+ //
+ // MSC device is currently connected.
+ //
+ UpdateStatusBox(&psRect[0], "Hub", true);
+ }
+ else
+ {
+ //
+ // Unknown device is currently connected.
+ //
+ UpdateStatusBox(&psRect[0], "Unknown", true);
+ }
+ }
+ }
+ else
+ {
+ //
+ // Unknown device is currently connected.
+ //
+ UpdateStatusBox(&psRect[0], "No Device", false);
+
+ //
+ // No device is present so allow the class to update when a new device
+ // is connected.
+ //
+ g_bTypeUpdated = false;
+ }
+
+ if(ui8DevProtocol == USB_HID_PROTOCOL_MOUSE)
+ {
+ //
+ // Update the current cursor position.
+ //
+ UpdateCursor();
+
+ usprintf(pcPos, "%3d,%3d", g_sCursor.i16XMin, g_sCursor.i16YMin);
+ UpdateStatusBox(&psRect[1], pcPos, false);
+ }
+ else
+ {
+ UpdateStatusBox(&psRect[1], pcNoPos, false);
+ }
+
+ UpdateButtons();
+}