diff options
| author | Yuval Adam <yuv.adm@gmail.com> | 2014-06-29 12:34:32 +0300 |
|---|---|---|
| committer | Yuval Adam <yuv.adm@gmail.com> | 2014-06-29 12:34:32 +0300 |
| commit | c3e4c9a25c2910d2d66d52215b3406b13d5b23d5 (patch) | |
| tree | added370d1e356901f8579f076e3263fb0464db7 /boards/dk-tm4c129x/hello_widget/hello_widget.c | |
| parent | 990090a4cc9070837d31e66b58d40f0c3d038741 (diff) | |
Add more board models
Diffstat (limited to 'boards/dk-tm4c129x/hello_widget/hello_widget.c')
| -rw-r--r-- | boards/dk-tm4c129x/hello_widget/hello_widget.c | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/boards/dk-tm4c129x/hello_widget/hello_widget.c b/boards/dk-tm4c129x/hello_widget/hello_widget.c new file mode 100644 index 0000000..0752033 --- /dev/null +++ b/boards/dk-tm4c129x/hello_widget/hello_widget.c @@ -0,0 +1,258 @@ +//*****************************************************************************
+//
+// hello_widget.c - Simple hello world example using Widgets
+//
+// Copyright (c) 2013-2014 Texas Instruments Incorporated. All rights reserved.
+// Software License Agreement
+//
+// Texas Instruments (TI) is supplying this software for use solely and
+// exclusively on TI's microcontroller products. The software is owned by
+// TI and/or its suppliers, and is protected under applicable copyright
+// laws. You may not combine this software with "viral" open-source
+// software in order to form a larger program.
+//
+// THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS.
+// NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT
+// NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY
+// CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
+// DAMAGES, FOR ANY REASON WHATSOEVER.
+//
+// This is part of revision 2.1.0.12573 of the DK-TM4C129X Firmware Package.
+//
+//*****************************************************************************
+
+#include <stdbool.h>
+#include <stdint.h>
+#include "driverlib/rom.h"
+#include "driverlib/rom_map.h"
+#include "driverlib/sysctl.h"
+#include "grlib/grlib.h"
+#include "grlib/widget.h"
+#include "grlib/canvas.h"
+#include "grlib/pushbutton.h"
+#include "drivers/frame.h"
+#include "drivers/kentec320x240x16_ssd2119.h"
+#include "drivers/pinout.h"
+#include "drivers/touch.h"
+
+//*****************************************************************************
+//
+//! \addtogroup example_list
+//! <h1>Hello using Widgets (hello_widget)</h1>
+//!
+//! A very simple ``hello world'' example written using the TivaWare Graphics
+//! Library widgets. It displays a button which, when pressed, toggles
+//! display of the words ``Hello World!'' on the screen. This may be used as
+//! a starting point for more complex widget-based applications.
+//
+//*****************************************************************************
+
+//*****************************************************************************
+//
+// Forward reference to various widget structures.
+//
+//*****************************************************************************
+extern tCanvasWidget g_sBackground;
+extern tPushButtonWidget g_sPushBtn;
+
+//*****************************************************************************
+//
+// Forward reference to the button press handler.
+//
+//*****************************************************************************
+void OnButtonPress(tWidget *psWidget);
+
+//*****************************************************************************
+//
+// The canvas widget acting as the background to the display.
+//
+//*****************************************************************************
+Canvas(g_sBackground, WIDGET_ROOT, 0, &g_sPushBtn,
+ &g_sKentec320x240x16_SSD2119, 10, 25, 300, (240 - 25 -10),
+ CANVAS_STYLE_FILL, ClrBlack, 0, 0, 0, 0, 0, 0);
+
+//*****************************************************************************
+//
+// The button used to hide or display the "Hello World" message.
+//
+//*****************************************************************************
+RectangularButton(g_sPushBtn, &g_sBackground, 0, 0,
+ &g_sKentec320x240x16_SSD2119, 60, 60, 200, 40,
+ (PB_STYLE_OUTLINE | PB_STYLE_TEXT_OPAQUE | PB_STYLE_TEXT |
+ PB_STYLE_FILL | PB_STYLE_RELEASE_NOTIFY),
+ ClrDarkBlue, ClrBlue, ClrWhite, ClrWhite,
+ g_psFontCmss22b, "Show Welcome", 0, 0, 0, 0, OnButtonPress);
+
+//*****************************************************************************
+//
+// The canvas widget used to display the "Hello!" string. Note that this
+// is NOT hooked into the active widget tree (by making it a child of the
+// g_sPushBtn widget above) yet since we do not want the widget to be displayed
+// until the button is pressed.
+//
+//*****************************************************************************
+Canvas(g_sHello, &g_sPushBtn, 0, 0,
+ &g_sKentec320x240x16_SSD2119, 10, 150, 300, 40,
+ (CANVAS_STYLE_FILL | CANVAS_STYLE_TEXT),
+ ClrBlack, 0, ClrWhite, g_psFontCm40, "Hello World!", 0, 0);
+
+//*****************************************************************************
+//
+// A global we use to keep track of whether or not the "Hello" widget is
+// currently visible.
+//
+//*****************************************************************************
+bool g_bHelloVisible = false;
+
+//*****************************************************************************
+//
+// The error routine that is called if the driver library encounters an error.
+//
+//*****************************************************************************
+#ifdef DEBUG
+void
+__error__(char *pcFilename, uint32_t ui32Line)
+{
+}
+#endif
+
+//*****************************************************************************
+//
+// This function is called by the graphics library widget manager in the
+// context of WidgetMessageQueueProcess whenever the user releases the
+// "Press Me!" button. We use this notification to display or hide the
+// "Hello!" widget.
+//
+// This is actually a rather inefficient way to accomplish this but it's
+// a good example of how to add and remove widgets dynamically. In
+// normal circumstances, you would likely leave the g_sHello widget
+// linked into the tree and merely add or remove the text by changing
+// its style then repainting.
+//
+// If using this dynamic add/remove strategy, another useful optimization
+// is to use a black canvas widget that covers the same area of the screen
+// as the widgets that you will be adding and removing. If this is the used
+// as the point in the tree where the subtree is added or removed, you can
+// repaint just the desired area by repainting the black canvas rather than
+// repainting the whole tree.
+//
+//*****************************************************************************
+void
+OnButtonPress(tWidget *psWidget)
+{
+ g_bHelloVisible = !g_bHelloVisible;
+
+ if(g_bHelloVisible)
+ {
+ //
+ // Add the Hello widget to the tree as a child of the push
+ // button. We could add it elsewhere but this seems as good a
+ // place as any. It also means we can repaint from g_sPushBtn and
+ // this will paint both the button and the welcome message.
+ //
+ WidgetAdd((tWidget *)&g_sPushBtn, (tWidget *)&g_sHello);
+
+ //
+ // Change the button text to indicate the new function.
+ //
+ PushButtonTextSet(&g_sPushBtn, "Hide Welcome");
+
+ //
+ // Repaint the pushbutton and all widgets beneath it (in this case,
+ // the welcome message).
+ //
+ WidgetPaint((tWidget *)&g_sPushBtn);
+ }
+ else
+ {
+ //
+ // Remove the Hello widget from the tree.
+ //
+ WidgetRemove((tWidget *)&g_sHello);
+
+ //
+ // Change the button text to indicate the new function.
+ //
+ PushButtonTextSet(&g_sPushBtn, "Show Welcome");
+
+ //
+ // Repaint the widget tree to remove the Hello widget from the
+ // display. This is rather inefficient but saves having to use
+ // additional widgets to overpaint the area of the Hello text (since
+ // disabling a widget does not automatically erase whatever it
+ // previously displayed on the screen).
+ //
+ WidgetPaint(WIDGET_ROOT);
+ }
+}
+
+//*****************************************************************************
+//
+// Print "Hello World!" to the display on the Intelligent Display Module.
+//
+//*****************************************************************************
+int
+main(void)
+{
+ tContext sContext;
+ uint32_t ui32SysClock;
+
+ //
+ // Run from the PLL at 120 MHz.
+ //
+ ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ |
+ SYSCTL_OSC_MAIN | SYSCTL_USE_PLL |
+ SYSCTL_CFG_VCO_480), 120000000);
+
+ //
+ // Configure the device pins.
+ //
+ PinoutSet();
+
+ //
+ // Initialize the display driver.
+ //
+ Kentec320x240x16_SSD2119Init(ui32SysClock);
+
+ //
+ // Initialize the graphics context.
+ //
+ GrContextInit(&sContext, &g_sKentec320x240x16_SSD2119);
+
+ //
+ // Draw the application frame.
+ //
+ FrameDraw(&sContext, "hello-widget");
+
+ //
+ // Initialize the touch screen driver.
+ //
+ TouchScreenInit(ui32SysClock);
+
+ //
+ // Set the touch screen event handler.
+ //
+ TouchScreenCallbackSet(WidgetPointerMessage);
+
+ //
+ // Add the compile-time defined widgets to the widget tree.
+ //
+ WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sBackground);
+
+ //
+ // Paint the widget tree to make sure they all appear on the display.
+ //
+ WidgetPaint(WIDGET_ROOT);
+
+ //
+ // Loop forever, processing widget messages.
+ //
+ while(1)
+ {
+ //
+ // Process any messages from or for the widgets.
+ //
+ WidgetMessageQueueProcess();
+ }
+}
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