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import { useState, useEffect, useRef } from 'react';
import { Link } from 'react-router';
import cw from 'cw';
import '../styles.css';
import '../components/OptionButtons.css';
import Footer from '../components/Footer';
declare global {
interface Window {
cw: any;
AudioContext: typeof AudioContext;
webkitAudioContext: typeof AudioContext;
}
}
const HomePage = () => {
// Game variables
const [gameStarted, setGameStarted] = useState(false);
const [score, setScore] = useState(0);
const [totalPlayed, setTotalPlayed] = useState(0);
const [currentChar, setCurrentChar] = useState('');
const [options, setOptions] = useState<string[]>([]);
const [wpm, setWpm] = useState(20);
const [showHints, setShowHints] = useState(false);
const [showHowToPlay, setShowHowToPlay] = useState(false);
const [selectedOption, setSelectedOption] = useState<string | null>(null);
const [_correctAnswers, setCorrectAnswers] = useState<string[]>([]);
const [_incorrectAnswers, setIncorrectAnswers] = useState<string[]>([]);
const actxRef = useRef<any>(null);
const optionButtonsRef = useRef<Array<HTMLButtonElement | null>>([null, null, null, null]);
// Define available characters
const letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
const numbers = '0123456789';
const specialChars = '.,?/=';
const allChars = letters + numbers + specialChars;
// Initialize the game when started - this happens on user interaction (button click)
const startGame = () => {
try {
// Initialize audio context on user interaction
actxRef.current = cw.initAudioContext({ tone: 600 });
setGameStarted(true);
newRound();
} catch (error) {
console.error('Failed to initialize audio context:', error);
alert('Failed to initialize audio. Please try again.');
}
};
// Generate a new round
const newRound = () => {
setSelectedOption(null);
// Reset button states
optionButtonsRef.current.forEach(button => {
if (button) {
button.disabled = false;
button.classList.remove('correct', 'incorrect', 'key-pressed');
}
});
// Generate a random character
const randomIndex = Math.floor(Math.random() * allChars.length);
const newChar = allChars[randomIndex];
setCurrentChar(newChar);
// Generate options (one correct, three random)
const generateOptions = (correctChar: string): string[] => {
const possibleChars = allChars.split("");
const filteredChars = possibleChars.filter(char => char !== correctChar);
const shuffled = [...filteredChars].sort(() => 0.5 - Math.random());
const options = [correctChar, ...shuffled.slice(0, 3)];
return options.sort(() => 0.5 - Math.random());
};
const newOptions = generateOptions(newChar);
setOptions(newOptions);
// Play the Morse code for the character
playMorseCode(newChar);
};
// Play Morse code for a character
const playMorseCode = (char: string) => {
if (!char) return;
try {
if (!actxRef.current) {
actxRef.current = cw.initAudioContext({ tone: 600 });
}
cw.play(char, {
wpm: wpm,
actx: actxRef.current
});
} catch (error) {
console.error('Error playing Morse code:', error);
}
};
// Check if the answer is correct
const checkAnswer = (selectedChar: string) => {
setSelectedOption(selectedChar);
const isCorrect = selectedChar === currentChar;
if (isCorrect) {
setScore(prevScore => prevScore + 1);
// Add to score tracker
const scoreTracker = document.getElementById('scoreTracker');
if (scoreTracker) {
const marker = document.createElement('div');
marker.className = 'score-marker correct';
scoreTracker.appendChild(marker);
}
} else {
// Add to score tracker
const scoreTracker = document.getElementById('scoreTracker');
if (scoreTracker) {
const marker = document.createElement('div');
marker.className = 'score-marker incorrect';
scoreTracker.appendChild(marker);
}
// Highlight the correct answer
const correctIndex = options.findIndex(option => option === currentChar);
if (correctIndex !== -1) {
const correctButton = optionButtonsRef.current[correctIndex];
if (correctButton) {
// Add a small delay before showing the correct answer
setTimeout(() => {
correctButton.classList.add('correct');
}, 300);
}
}
}
setTotalPlayed(prevTotal => prevTotal + 1);
// Proceed to next round after a delay
setTimeout(() => {
newRound();
}, 1500); // Increased delay to give time to see the correct answer
};
// Handle keyboard input
useEffect(() => {
const handleKeyDown = (event: KeyboardEvent) => {
if (!gameStarted) return;
const key = event.key.toUpperCase();
// Find if any button has this character
const index = options.findIndex(option => option === key);
if (index !== -1) {
const button = optionButtonsRef.current[index];
if (button && !button.disabled) {
button.classList.add('key-pressed');
setTimeout(() => {
button.classList.remove('key-pressed');
handleOptionClick(key, index);
}, 100);
}
}
};
document.addEventListener('keydown', handleKeyDown);
return () => {
document.removeEventListener('keydown', handleKeyDown);
};
}, [gameStarted, options]);
// Get Morse code representation for a character
const getMorseCode = (char: string) => {
const morseMap: { [key: string]: string } = {
'A': '·−', 'B': '−···', 'C': '−·−·', 'D': '−··', 'E': '·',
'F': '··−·', 'G': '−−·', 'H': '····', 'I': '··', 'J': '·−−−',
'K': '−·−', 'L': '·−··', 'M': '−−', 'N': '−·', 'O': '−−−',
'P': '·−−·', 'Q': '−−·−', 'R': '·−·', 'S': '···', 'T': '−',
'U': '··−', 'V': '···−', 'W': '·−−', 'X': '−··−', 'Y': '−·−−',
'Z': '−−··', '0': '−−−−−', '1': '·−−−−', '2': '··−−−', '3': '···−−',
'4': '····−', '5': '·····', '6': '−····', '7': '−−···', '8': '−−−··',
'9': '−−−−·', '.': '·−·−·−', ',': '−−··−−', '?': '··−−··', '/': '−··−·', '=': '−···−'
};
return morseMap[char] || '';
};
// Reset game to initial state
const resetGame = () => {
setGameStarted(false);
setScore(0);
setTotalPlayed(0);
setCurrentChar('');
setOptions([]);
setCorrectAnswers([]);
setIncorrectAnswers([]);
// Clear score tracker
const scoreTracker = document.getElementById('scoreTracker');
if (scoreTracker) {
scoreTracker.innerHTML = '';
}
// Stop any playing audio
if (actxRef.current) {
try {
actxRef.current.close();
actxRef.current = null;
} catch (error) {
console.error('Error closing audio context:', error);
}
}
};
// Handle option button click
const handleOptionClick = (option: string, index: number) => {
const button = optionButtonsRef.current[index];
if (button) {
// Disable all buttons to prevent multiple selections
optionButtonsRef.current.forEach(btn => {
if (btn) btn.disabled = true;
});
// Add appropriate class based on correctness
if (option === currentChar) {
button.classList.add('correct');
} else {
button.classList.add('incorrect');
}
// Check the answer
checkAnswer(option);
}
};
return (
<div className="container">
<h1 onClick={resetGame} className="title-link">Morse Hero</h1>
{
!gameStarted ? (
<div id="startScreen">
<div className="hero-content">
<h2>Master Morse Code Through Play</h2>
<p>Morse Hero turns learning Morse code into an engaging game. Listen to the signals, identify the characters, and improve your skills with every round.</p>
<div className="cta-container">
<button id="startButton" className="start-button" onClick={startGame}>
Start Playing
<span className="button-morse">· − · − ·</span>
</button>
<button className="how-to-play-button" onClick={() => setShowHowToPlay(!showHowToPlay)}>
{showHowToPlay ? 'Hide Instructions' : 'How to Play'}
</button>
</div>
{showHowToPlay && (
<div className="how-to-play">
<h3>How to Play Morse Hero</h3>
<ol>
<li>Listen to the Morse code sound played</li>
<li>Select the correct character from the four options</li>
<li>Use keyboard keys that match the displayed characters for faster play</li>
<li>Enable hints if you need help seeing the Morse patterns</li>
<li>Adjust the speed to match your skill level</li>
</ol>
<div className="morse-fact">
<h4>Did You Know?</h4>
<p>Morse code was developed by Samuel Morse and Alfred Vail in the 1830s and revolutionized long-distance communication.</p>
</div>
</div>
)}
<div className="chart-link">
<Link to="/chart">View Morse Code Chart</Link>
</div>
<div className="feature-grid">
<div className="feature-item">
<div className="feature-icon">🎮</div>
<h3>Interactive Learning</h3>
<p>Learn by doing with our interactive game format</p>
</div>
<div className="feature-item">
<div className="feature-icon">🔊</div>
<h3>Audio Recognition</h3>
<p>Train your ear to recognize Morse code sounds</p>
</div>
<div className="feature-item">
<div className="feature-icon">📈</div>
<h3>Track Progress</h3>
<p>See your improvement with each practice session</p>
</div>
<div className="feature-item">
<div className="feature-icon">⚡</div>
<h3>Adjustable Speed</h3>
<p>Set your own pace as you build your skills</p>
</div>
</div>
</div>
</div>
) : (
<div id="gameArea" style={{ display: 'block' }}>
<div className="score-container">
<div className="score-widget">
<div className="score-info">
<div className="score-label">Score:</div>
<div className="score-value">
<span id="score">{score}</span> / <span id="total">{totalPlayed}</span>
</div>
</div>
<div className="score-tracker" id="scoreTracker"></div>
</div>
</div>
<div className="game-container">
<div className="game-instructions">
<p>Listen to the Morse code and select the correct character</p>
</div>
<div className="options">
{options.map((option, index) => (
<button
key={index}
className={`option-button ${selectedOption === option
? option === currentChar
? "correct"
: "incorrect"
: ""
}`}
ref={el => {
optionButtonsRef.current[index] = el;
}}
onClick={() => handleOptionClick(option, index)}
disabled={selectedOption !== null}
>
<span className="char-display">{option}</span>
{showHints && <span className="morse-hint">{getMorseCode(option)}</span>}
</button>
))}
</div>
<div className="settings">
<div className="setting-group">
<label htmlFor="wpmSelect">Speed:</label>
<select
id="wpmSelect"
value={wpm}
onChange={(e) => setWpm(parseInt(e.target.value))}
>
<option value="10">10 WPM</option>
<option value="15">15 WPM</option>
<option value="20">20 WPM</option>
<option value="25">25 WPM</option>
<option value="30">30 WPM</option>
</select>
</div>
<div className="setting-group hint-setting">
<input
type="checkbox"
id="hintMode"
name="hintMode"
checked={showHints}
onChange={(e) => setShowHints(e.target.checked)}
/>
<label htmlFor="hintMode">Show Hints</label>
</div>
</div>
<div className="keyboard-tip">
<p>Pro Tip: Use your keyboard to select options faster!</p>
</div>
</div>
</div>
)
}
<Footer />
</div >
);
};
export default HomePage;
|