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import { useState, useEffect, useRef } from 'react';
import { Link } from 'react-router';
import cw from 'cw';
import '../styles.css';
declare global {
interface Window {
cw: any;
}
}
const HomePage = () => {
// Game variables
const [gameStarted, setGameStarted] = useState(false);
const [score, setScore] = useState(0);
const [totalPlayed, setTotalPlayed] = useState(0);
const [currentChar, setCurrentChar] = useState('');
const [options, setOptions] = useState<string[]>([]);
const [wpm, setWpm] = useState(20);
const [showHints, setShowHints] = useState(false);
const actxRef = useRef<any>(null);
const optionButtonsRef = useRef<Array<HTMLButtonElement | null>>([null, null, null, null]);
// Define available characters
const letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
const numbers = '0123456789';
const specialChars = '.,?/=';
const allChars = letters + numbers + specialChars;
// Initialize the game when started - this happens on user interaction (button click)
const startGame = () => {
try {
// Initialize audio context on user interaction
actxRef.current = cw.initAudioContext({ tone: 600 });
setGameStarted(true);
newRound();
} catch (error) {
console.error('Failed to initialize audio context:', error);
alert('Failed to initialize audio. Please try again.');
}
};
// Generate a new round
const newRound = () => {
// Reset button states
optionButtonsRef.current.forEach(button => {
if (button) {
button.disabled = false;
button.classList.remove('correct', 'incorrect', 'key-pressed');
}
});
// Generate a random character
const randomIndex = Math.floor(Math.random() * allChars.length);
const newChar = allChars[randomIndex];
setCurrentChar(newChar);
// Generate options (one correct, three random)
let newOptions = [newChar];
// Add three random unique characters
while (newOptions.length < 4) {
const randomChar = allChars[Math.floor(Math.random() * allChars.length)];
if (!newOptions.includes(randomChar)) {
newOptions.push(randomChar);
}
}
// Shuffle options
newOptions = shuffleArray(newOptions);
setOptions(newOptions);
// Play the Morse code for the character
playMorseCode(newChar);
};
// Play Morse code for a character
const playMorseCode = (char: string) => {
if (actxRef.current) {
cw.play(char, {
wpm: wpm,
actx: actxRef.current
});
}
};
// Check if the answer is correct
const checkAnswer = (selectedChar: string) => {
if (selectedChar === currentChar) {
// Correct answer
setScore(prevScore => prevScore + 1);
// Add to score tracker
const scoreTracker = document.getElementById('scoreTracker');
if (scoreTracker) {
const marker = document.createElement('div');
marker.className = 'score-marker correct';
scoreTracker.appendChild(marker);
}
// Disable all buttons
optionButtonsRef.current.forEach(button => {
if (button) button.disabled = true;
});
// Highlight the correct button
const correctButtonIndex = options.indexOf(currentChar);
if (correctButtonIndex !== -1 && optionButtonsRef.current[correctButtonIndex]) {
const button = optionButtonsRef.current[correctButtonIndex];
if (button) button.classList.add('correct');
}
// Move to next round after delay
setTimeout(newRound, 1500);
} else {
// Incorrect answer
// Add to score tracker
const scoreTracker = document.getElementById('scoreTracker');
if (scoreTracker) {
const marker = document.createElement('div');
marker.className = 'score-marker incorrect';
scoreTracker.appendChild(marker);
}
// Disable all buttons
optionButtonsRef.current.forEach(button => {
if (button) button.disabled = true;
});
// Highlight the incorrect button and show the correct one
const selectedButtonIndex = options.indexOf(selectedChar);
if (selectedButtonIndex !== -1 && optionButtonsRef.current[selectedButtonIndex]) {
const button = optionButtonsRef.current[selectedButtonIndex];
if (button) button.classList.add('incorrect');
}
const correctButtonIndex = options.indexOf(currentChar);
if (correctButtonIndex !== -1 && optionButtonsRef.current[correctButtonIndex]) {
const button = optionButtonsRef.current[correctButtonIndex];
if (button) button.classList.add('correct');
}
// Move to next round after delay
setTimeout(newRound, 2000);
}
setTotalPlayed(prevTotal => prevTotal + 1);
};
// Handle keyboard input
useEffect(() => {
const handleKeyDown = (event: KeyboardEvent) => {
if (!gameStarted) return;
const key = event.key.toUpperCase();
// Find if any button has this character
const index = options.findIndex(option => option === key);
if (index !== -1) {
const button = optionButtonsRef.current[index];
if (button && !button.disabled) {
button.classList.add('key-pressed');
setTimeout(() => {
button.classList.remove('key-pressed');
checkAnswer(key);
}, 100);
}
}
};
document.addEventListener('keydown', handleKeyDown);
return () => {
document.removeEventListener('keydown', handleKeyDown);
};
}, [gameStarted, options]);
// Utility function to shuffle an array
const shuffleArray = (array: string[]) => {
const newArray = [...array];
for (let i = newArray.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[newArray[i], newArray[j]] = [newArray[j], newArray[i]];
}
return newArray;
};
// Get Morse code representation for a character
const getMorseCode = (char: string) => {
const morseMap: { [key: string]: string } = {
'A': '·−', 'B': '−···', 'C': '−·−·', 'D': '−··', 'E': '·',
'F': '··−·', 'G': '−−·', 'H': '····', 'I': '··', 'J': '·−−−',
'K': '−·−', 'L': '·−··', 'M': '−−', 'N': '−·', 'O': '−−−',
'P': '·−−·', 'Q': '−−·−', 'R': '·−·', 'S': '···', 'T': '−',
'U': '··−', 'V': '···−', 'W': '·−−', 'X': '−··−', 'Y': '−·−−',
'Z': '−−··', '0': '−−−−−', '1': '·−−−−', '2': '··−−−', '3': '···−−',
'4': '····−', '5': '·····', '6': '−····', '7': '−−···', '8': '−−−··',
'9': '−−−−·', '.': '·−·−·−', ',': '−−··−−', '?': '··−−··', '/': '−··−·', '=': '−···−'
};
return morseMap[char] || '';
};
// Reset game to initial state
const resetGame = () => {
setGameStarted(false);
setScore(0);
setTotalPlayed(0);
setCurrentChar('');
setOptions([]);
// Clear score tracker
const scoreTracker = document.getElementById('scoreTracker');
if (scoreTracker) {
scoreTracker.innerHTML = '';
}
// Stop any playing audio
if (actxRef.current) {
try {
actxRef.current.close();
actxRef.current = null;
} catch (error) {
console.error('Error closing audio context:', error);
}
}
};
return (
<div className="container">
<h1 onClick={resetGame} className="title-link">Morse Hero</h1>
{
!gameStarted ? (
<div id="startScreen">
<p>Learn Morse code the fun way!</p>
<button id="startButton" className="start-button" onClick={startGame}>Start</button>
<div className="chart-link">
<Link to="/chart">View Morse Code Chart</Link>
</div>
</div>
) : (
<div id="gameArea" style={{ display: 'block' }}>
<div className="score-container">
<div className="score-widget">
<div className="score-info">
<div className="score-label">Score:</div>
<div className="score-value">
<span id="score">{score}</span> / <span id="total">{totalPlayed}</span>
</div>
</div>
<div className="score-tracker" id="scoreTracker"></div>
</div>
</div>
<div className="game-container">
<div className="options">
{options.map((option, index) => (
<button
key={index}
className="option-button"
ref={el => {
optionButtonsRef.current[index] = el;
}}
onClick={() => checkAnswer(option)}
>
<span className="char-display">{option}</span>
{showHints && <span className="morse-hint">{getMorseCode(option)}</span>}
</button>
))}
</div>
<div className="settings">
<label htmlFor="wpmSelect">Speed:</label>
<select
id="wpmSelect"
value={wpm}
onChange={(e) => setWpm(parseInt(e.target.value))}
>
<option value="10">10 WPM</option>
<option value="15">15 WPM</option>
<option value="20">20 WPM</option>
<option value="25">25 WPM</option>
<option value="30">30 WPM</option>
</select>
<div className="hint-setting">
<input
type="checkbox"
id="hintMode"
name="hintMode"
checked={showHints}
onChange={(e) => setShowHints(e.target.checked)}
/>
<label htmlFor="hintMode">Show Hints</label>
</div>
</div>
</div>
</div>
)
}
<footer className="footer">
<p>Need help? View the <Link to="/chart">Morse Code Chart</Link>. </p>
<p>Created with <a href="https://www.mastercw.com/cw.js/">CW.js</a>. For a complete and professional
Morse Code training solution visit <a href="https://www.mastercw.com">Master CW</a>.</p>
</footer>
</div >
);
};
export default HomePage;
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