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-rw-r--r--src/pages/HomePage.tsx299
1 files changed, 6 insertions, 293 deletions
diff --git a/src/pages/HomePage.tsx b/src/pages/HomePage.tsx
index 4feb8c8..2cc3f97 100644
--- a/src/pages/HomePage.tsx
+++ b/src/pages/HomePage.tsx
@@ -1,237 +1,21 @@
-import { useState, useEffect, useRef } from 'react';
+import { useState } from 'react';
import { Link } from 'react-router';
-import cw from 'cw';
import '../styles.css';
-import '../components/OptionButtons.css';
import Footer from '../components/Footer';
-
-declare global {
- interface Window {
- cw: any;
- AudioContext: typeof AudioContext;
- webkitAudioContext: typeof AudioContext;
- }
-}
+import MorseGame from '../components/MorseGame';
const HomePage = () => {
- // Game variables
+ // Game state
const [gameStarted, setGameStarted] = useState(false);
- const [score, setScore] = useState(0);
- const [totalPlayed, setTotalPlayed] = useState(0);
- const [currentChar, setCurrentChar] = useState('');
- const [options, setOptions] = useState<string[]>([]);
- const [wpm, setWpm] = useState(20);
- const [showHints, setShowHints] = useState(false);
- const [selectedOption, setSelectedOption] = useState<string | null>(null);
- const [_correctAnswers, setCorrectAnswers] = useState<string[]>([]);
- const [_incorrectAnswers, setIncorrectAnswers] = useState<string[]>([]);
-
- const actxRef = useRef<any>(null);
- const optionButtonsRef = useRef<Array<HTMLButtonElement | null>>([null, null, null, null]);
-
- // Define available characters
- const letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
- const numbers = '0123456789';
- const specialChars = '.,?/=';
- const allChars = letters + numbers + specialChars;
// Initialize the game when started - this happens on user interaction (button click)
const startGame = () => {
- try {
- // Initialize audio context on user interaction
- actxRef.current = cw.initAudioContext({ tone: 600 });
- setGameStarted(true);
- newRound();
- } catch (error) {
- console.error('Failed to initialize audio context:', error);
- alert('Failed to initialize audio. Please try again.');
- }
- };
-
- // Generate a new round
- const newRound = () => {
- setSelectedOption(null);
- // Reset button states
- optionButtonsRef.current.forEach(button => {
- if (button) {
- button.disabled = false;
- button.classList.remove('correct', 'incorrect', 'key-pressed');
- }
- });
-
- // Generate a random character
- const randomIndex = Math.floor(Math.random() * allChars.length);
- const newChar = allChars[randomIndex];
- setCurrentChar(newChar);
-
- // Generate options (one correct, three random)
- const generateOptions = (correctChar: string): string[] => {
- const possibleChars = allChars.split("");
- const filteredChars = possibleChars.filter(char => char !== correctChar);
- const shuffled = [...filteredChars].sort(() => 0.5 - Math.random());
- const options = [correctChar, ...shuffled.slice(0, 3)];
- return options.sort(() => 0.5 - Math.random());
- };
-
- const newOptions = generateOptions(newChar);
- setOptions(newOptions);
-
- // Play the Morse code for the character
- playMorseCode(newChar);
- };
-
- // Play Morse code for a character
- const playMorseCode = (char: string) => {
- if (!char) return;
-
- try {
- if (!actxRef.current) {
- actxRef.current = cw.initAudioContext({ tone: 600 });
- }
-
- cw.play(char, {
- wpm: wpm,
- actx: actxRef.current
- });
- } catch (error) {
- console.error('Error playing Morse code:', error);
- }
- };
-
- // Check if the answer is correct
- const checkAnswer = (selectedChar: string) => {
- setSelectedOption(selectedChar);
- const isCorrect = selectedChar === currentChar;
-
- if (isCorrect) {
- setScore(prevScore => prevScore + 1);
-
- // Add to score tracker
- const scoreTracker = document.getElementById('scoreTracker');
- if (scoreTracker) {
- const marker = document.createElement('div');
- marker.className = 'score-marker correct';
- scoreTracker.appendChild(marker);
- }
- } else {
- // Add to score tracker
- const scoreTracker = document.getElementById('scoreTracker');
- if (scoreTracker) {
- const marker = document.createElement('div');
- marker.className = 'score-marker incorrect';
- scoreTracker.appendChild(marker);
- }
-
- // Highlight the correct answer
- const correctIndex = options.findIndex(option => option === currentChar);
- if (correctIndex !== -1) {
- const correctButton = optionButtonsRef.current[correctIndex];
- if (correctButton) {
- // Add a small delay before showing the correct answer
- setTimeout(() => {
- correctButton.classList.add('correct');
- }, 300);
- }
- }
- }
-
- setTotalPlayed(prevTotal => prevTotal + 1);
-
- // Proceed to next round after a delay
- setTimeout(() => {
- newRound();
- }, 1500); // Increased delay to give time to see the correct answer
- };
-
- // Handle keyboard input
- useEffect(() => {
- const handleKeyDown = (event: KeyboardEvent) => {
- if (!gameStarted) return;
-
- const key = event.key.toUpperCase();
-
- // Find if any button has this character
- const index = options.findIndex(option => option === key);
- if (index !== -1) {
- const button = optionButtonsRef.current[index];
- if (button && !button.disabled) {
- button.classList.add('key-pressed');
- setTimeout(() => {
- button.classList.remove('key-pressed');
- handleOptionClick(key, index);
- }, 100);
- }
- }
- };
-
- document.addEventListener('keydown', handleKeyDown);
- return () => {
- document.removeEventListener('keydown', handleKeyDown);
- };
- }, [gameStarted, options]);
-
- // Get Morse code representation for a character
- const getMorseCode = (char: string) => {
- const morseMap: { [key: string]: string } = {
- 'A': '·−', 'B': '−···', 'C': '−·−·', 'D': '−··', 'E': '·',
- 'F': '··−·', 'G': '−−·', 'H': '····', 'I': '··', 'J': '·−−−',
- 'K': '−·−', 'L': '·−··', 'M': '−−', 'N': '−·', 'O': '−−−',
- 'P': '·−−·', 'Q': '−−·−', 'R': '·−·', 'S': '···', 'T': '−',
- 'U': '··−', 'V': '···−', 'W': '·−−', 'X': '−··−', 'Y': '−·−−',
- 'Z': '−−··', '0': '−−−−−', '1': '·−−−−', '2': '··−−−', '3': '···−−',
- '4': '····−', '5': '·····', '6': '−····', '7': '−−···', '8': '−−−··',
- '9': '−−−−·', '.': '·−·−·−', ',': '−−··−−', '?': '··−−··', '/': '−··−·', '=': '−···−'
- };
-
- return morseMap[char] || '';
+ setGameStarted(true);
};
// Reset game to initial state
const resetGame = () => {
setGameStarted(false);
- setScore(0);
- setTotalPlayed(0);
- setCurrentChar('');
- setOptions([]);
- setCorrectAnswers([]);
- setIncorrectAnswers([]);
-
- // Clear score tracker
- const scoreTracker = document.getElementById('scoreTracker');
- if (scoreTracker) {
- scoreTracker.innerHTML = '';
- }
-
- // Stop any playing audio
- if (actxRef.current) {
- try {
- actxRef.current.close();
- actxRef.current = null;
- } catch (error) {
- console.error('Error closing audio context:', error);
- }
- }
- };
-
- // Handle option button click
- const handleOptionClick = (option: string, index: number) => {
- const button = optionButtonsRef.current[index];
- if (button) {
- // Disable all buttons to prevent multiple selections
- optionButtonsRef.current.forEach(btn => {
- if (btn) btn.disabled = true;
- });
-
- // Add appropriate class based on correctness
- if (option === currentChar) {
- button.classList.add('correct');
- } else {
- button.classList.add('incorrect');
- }
-
- // Check the answer
- checkAnswer(option);
- }
};
return (
@@ -279,83 +63,12 @@ const HomePage = () => {
</div>
</div>
) : (
- <div id="gameArea" style={{ display: 'block' }}>
- <div className="score-container">
- <div className="score-widget">
- <div className="score-info">
- <div className="score-label">Score:</div>
- <div className="score-value">
- <span id="score">{score}</span> / <span id="total">{totalPlayed}</span>
- </div>
- </div>
- <div className="score-tracker" id="scoreTracker"></div>
- </div>
- </div>
-
- <div className="game-container">
- <div className="game-instructions">
- <p>Listen to the Morse code and select the correct character</p>
- </div>
-
- <div className="options">
- {options.map((option, index) => (
- <button
- key={index}
- className={`option-button ${selectedOption === option
- ? option === currentChar
- ? "correct"
- : "incorrect"
- : ""
- }`}
- ref={el => {
- optionButtonsRef.current[index] = el;
- }}
- onClick={() => handleOptionClick(option, index)}
- disabled={selectedOption !== null}
- >
- <span className="char-display">{option}</span>
- {showHints && <span className="morse-hint">{getMorseCode(option)}</span>}
- </button>
- ))}
- </div>
-
- <div className="settings">
- <div className="setting-group">
- <label htmlFor="wpmSelect">Speed:</label>
- <select
- id="wpmSelect"
- value={wpm}
- onChange={(e) => setWpm(parseInt(e.target.value))}
- >
- <option value="10">10 WPM</option>
- <option value="15">15 WPM</option>
- <option value="20">20 WPM</option>
- <option value="25">25 WPM</option>
- <option value="30">30 WPM</option>
- </select>
- </div>
- <div className="setting-group hint-setting">
- <input
- type="checkbox"
- id="hintMode"
- name="hintMode"
- checked={showHints}
- onChange={(e) => setShowHints(e.target.checked)}
- />
- <label htmlFor="hintMode">Show Hints</label>
- </div>
- </div>
-
- <div className="keyboard-tip">
- <p>Pro Tip: Use your keyboard to select options faster!</p>
- </div>
- </div>
- </div>
+ <MorseGame onReset={resetGame} />
)
}
<Footer />
- </div >
+ </div>
);
};