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authorYuval Adam <_@yuv.al>2025-03-07 13:53:57 +0100
committerYuval Adam <_@yuv.al>2025-03-07 13:53:57 +0100
commitd00220fdb858df5adc6f9f97df368ecf4b40fb3f (patch)
treed099463f24ed4717b8911abcac32bd6672a1b425 /src/components/MorseGame.tsx
parentc8ca163527eab6fcb5597627b2f917b7248a5f41 (diff)
Extract morsegame component
Diffstat (limited to 'src/components/MorseGame.tsx')
-rw-r--r--src/components/MorseGame.tsx334
1 files changed, 334 insertions, 0 deletions
diff --git a/src/components/MorseGame.tsx b/src/components/MorseGame.tsx
new file mode 100644
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+++ b/src/components/MorseGame.tsx
@@ -0,0 +1,334 @@
+import { useState, useEffect, useRef } from 'react';
+import cw from 'cw';
+import './OptionButtons.css';
+
+declare global {
+ interface Window {
+ cw: any;
+ AudioContext: typeof AudioContext;
+ webkitAudioContext: typeof AudioContext;
+ }
+}
+
+interface MorseGameProps {
+ onReset?: () => void;
+}
+
+const MorseGame: React.FC<MorseGameProps> = ({ onReset }) => {
+ // Game variables
+ const [score, setScore] = useState(0);
+ const [totalPlayed, setTotalPlayed] = useState(0);
+ const [currentChar, setCurrentChar] = useState('');
+ const [options, setOptions] = useState<string[]>([]);
+ const [wpm, setWpm] = useState(20);
+ const [showHints, setShowHints] = useState(false);
+ const [selectedOption, setSelectedOption] = useState<string | null>(null);
+ const [_correctAnswers, setCorrectAnswers] = useState<string[]>([]);
+ const [_incorrectAnswers, setIncorrectAnswers] = useState<string[]>([]);
+
+ const actxRef = useRef<any>(null);
+ const optionButtonsRef = useRef<Array<HTMLButtonElement | null>>([null, null, null, null]);
+ const isInitializedRef = useRef(false);
+
+ // Define available characters
+ const letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
+ const numbers = '0123456789';
+ const specialChars = '.,?/=';
+ const allChars = letters + numbers + specialChars;
+
+ // Initialize component and start first round
+ useEffect(() => {
+ if (!isInitializedRef.current) {
+ try {
+ // Initialize audio context on first render
+ actxRef.current = cw.initAudioContext({ tone: 600 });
+ isInitializedRef.current = true;
+
+ // Start the first round after audio context is initialized
+ setTimeout(() => {
+ newRound();
+ }, 100);
+ } catch (error) {
+ console.error('Failed to initialize audio context:', error);
+ }
+ }
+
+ // Cleanup function to close audio context when component unmounts
+ return () => {
+ if (actxRef.current) {
+ try {
+ actxRef.current.close();
+ actxRef.current = null;
+ } catch (error) {
+ console.error('Error closing audio context:', error);
+ }
+ }
+ };
+ }, []);
+
+ // Generate a new round
+ const newRound = () => {
+ setSelectedOption(null);
+ // Reset button states
+ optionButtonsRef.current.forEach(button => {
+ if (button) {
+ button.disabled = false;
+ button.classList.remove('correct', 'incorrect', 'key-pressed');
+ }
+ });
+
+ // Generate a random character
+ const randomIndex = Math.floor(Math.random() * allChars.length);
+ const newChar = allChars[randomIndex];
+ setCurrentChar(newChar);
+
+ // Generate options (one correct, three random)
+ const generateOptions = (correctChar: string): string[] => {
+ const possibleChars = allChars.split("");
+ const filteredChars = possibleChars.filter(char => char !== correctChar);
+ const shuffled = [...filteredChars].sort(() => 0.5 - Math.random());
+ const options = [correctChar, ...shuffled.slice(0, 3)];
+ return options.sort(() => 0.5 - Math.random());
+ };
+
+ const newOptions = generateOptions(newChar);
+ setOptions(newOptions);
+
+ // Play the Morse code for the character
+ playMorseCode(newChar);
+ };
+
+ // Play Morse code for a character
+ const playMorseCode = (char: string) => {
+ if (!char) return;
+
+ try {
+ if (!actxRef.current) {
+ actxRef.current = cw.initAudioContext({ tone: 600 });
+ }
+
+ cw.play(char, {
+ wpm: wpm,
+ actx: actxRef.current
+ });
+ } catch (error) {
+ console.error('Error playing Morse code:', error);
+ }
+ };
+
+ // Check if the answer is correct
+ const checkAnswer = (selectedChar: string) => {
+ setSelectedOption(selectedChar);
+ const isCorrect = selectedChar === currentChar;
+
+ if (isCorrect) {
+ setScore(prevScore => prevScore + 1);
+
+ // Add to score tracker
+ const scoreTracker = document.getElementById('scoreTracker');
+ if (scoreTracker) {
+ const marker = document.createElement('div');
+ marker.className = 'score-marker correct';
+ scoreTracker.appendChild(marker);
+ }
+ } else {
+ // Add to score tracker
+ const scoreTracker = document.getElementById('scoreTracker');
+ if (scoreTracker) {
+ const marker = document.createElement('div');
+ marker.className = 'score-marker incorrect';
+ scoreTracker.appendChild(marker);
+ }
+
+ // Highlight the correct answer
+ const correctIndex = options.findIndex(option => option === currentChar);
+ if (correctIndex !== -1) {
+ const correctButton = optionButtonsRef.current[correctIndex];
+ if (correctButton) {
+ // Add a small delay before showing the correct answer
+ setTimeout(() => {
+ correctButton.classList.add('correct');
+ }, 300);
+ }
+ }
+ }
+
+ setTotalPlayed(prevTotal => prevTotal + 1);
+
+ // Proceed to next round after a delay
+ setTimeout(() => {
+ newRound();
+ }, 1500); // Increased delay to give time to see the correct answer
+ };
+
+ // Handle keyboard input
+ useEffect(() => {
+ const handleKeyDown = (event: KeyboardEvent) => {
+ const key = event.key.toUpperCase();
+
+ // Find if any button has this character
+ const index = options.findIndex(option => option === key);
+ if (index !== -1) {
+ const button = optionButtonsRef.current[index];
+ if (button && !button.disabled) {
+ button.classList.add('key-pressed');
+ setTimeout(() => {
+ button.classList.remove('key-pressed');
+ handleOptionClick(key, index);
+ }, 100);
+ }
+ }
+ };
+
+ document.addEventListener('keydown', handleKeyDown);
+ return () => {
+ document.removeEventListener('keydown', handleKeyDown);
+ };
+ }, [options]);
+
+ // Get Morse code representation for a character
+ const getMorseCode = (char: string) => {
+ const morseMap: { [key: string]: string } = {
+ 'A': '·−', 'B': '−···', 'C': '−·−·', 'D': '−··', 'E': '·',
+ 'F': '··−·', 'G': '−−·', 'H': '····', 'I': '··', 'J': '·−−−',
+ 'K': '−·−', 'L': '·−··', 'M': '−−', 'N': '−·', 'O': '−−−',
+ 'P': '·−−·', 'Q': '−−·−', 'R': '·−·', 'S': '···', 'T': '−',
+ 'U': '··−', 'V': '···−', 'W': '·−−', 'X': '−··−', 'Y': '−·−−',
+ 'Z': '−−··', '0': '−−−−−', '1': '·−−−−', '2': '··−−−', '3': '···−−',
+ '4': '····−', '5': '·····', '6': '−····', '7': '−−···', '8': '−−−··',
+ '9': '−−−−·', '.': '·−·−·−', ',': '−−··−−', '?': '··−−··', '/': '−··−·', '=': '−···−'
+ };
+
+ return morseMap[char] || '';
+ };
+
+ // Reset game to initial state
+ const resetGame = () => {
+ setScore(0);
+ setTotalPlayed(0);
+ setCurrentChar('');
+ setOptions([]);
+ setCorrectAnswers([]);
+ setIncorrectAnswers([]);
+
+ // Clear score tracker
+ const scoreTracker = document.getElementById('scoreTracker');
+ if (scoreTracker) {
+ scoreTracker.innerHTML = '';
+ }
+
+ // Stop any playing audio
+ if (actxRef.current) {
+ try {
+ actxRef.current.close();
+ actxRef.current = null;
+ isInitializedRef.current = false;
+ } catch (error) {
+ console.error('Error closing audio context:', error);
+ }
+ }
+
+ // Call the parent's reset function if provided
+ if (onReset) {
+ onReset();
+ }
+ };
+
+ // Handle option button click
+ const handleOptionClick = (option: string, index: number) => {
+ const button = optionButtonsRef.current[index];
+ if (button) {
+ // Disable all buttons to prevent multiple selections
+ optionButtonsRef.current.forEach(btn => {
+ if (btn) btn.disabled = true;
+ });
+
+ // Add appropriate class based on correctness
+ if (option === currentChar) {
+ button.classList.add('correct');
+ } else {
+ button.classList.add('incorrect');
+ }
+
+ // Check the answer
+ checkAnswer(option);
+ }
+ };
+
+ return (
+ <div id="gameArea" style={{ display: 'block' }}>
+ <div className="score-container">
+ <div className="score-widget">
+ <div className="score-info">
+ <div className="score-label">Score:</div>
+ <div className="score-value">
+ <span id="score">{score}</span> / <span id="total">{totalPlayed}</span>
+ </div>
+ </div>
+ <div className="score-tracker" id="scoreTracker"></div>
+ </div>
+ </div>
+
+ <div className="game-container">
+ <div className="game-instructions">
+ <p>Listen to the Morse code and select the correct character</p>
+ </div>
+
+ <div className="options">
+ {options.map((option, index) => (
+ <button
+ key={index}
+ className={`option-button ${selectedOption === option
+ ? option === currentChar
+ ? "correct"
+ : "incorrect"
+ : ""
+ }`}
+ ref={el => {
+ optionButtonsRef.current[index] = el;
+ }}
+ onClick={() => handleOptionClick(option, index)}
+ disabled={selectedOption !== null}
+ >
+ <span className="char-display">{option}</span>
+ {showHints && <span className="morse-hint">{getMorseCode(option)}</span>}
+ </button>
+ ))}
+ </div>
+
+ <div className="settings">
+ <div className="setting-group">
+ <label htmlFor="wpmSelect">Speed:</label>
+ <select
+ id="wpmSelect"
+ value={wpm}
+ onChange={(e) => setWpm(parseInt(e.target.value))}
+ >
+ <option value="10">10 WPM</option>
+ <option value="15">15 WPM</option>
+ <option value="20">20 WPM</option>
+ <option value="25">25 WPM</option>
+ <option value="30">30 WPM</option>
+ </select>
+ </div>
+ <div className="setting-group hint-setting">
+ <input
+ type="checkbox"
+ id="hintMode"
+ name="hintMode"
+ checked={showHints}
+ onChange={(e) => setShowHints(e.target.checked)}
+ />
+ <label htmlFor="hintMode">Show Hints</label>
+ </div>
+ </div>
+
+ <div className="keyboard-tip">
+ <p>Pro Tip: Use your keyboard to select options faster!</p>
+ </div>
+ </div>
+ </div>
+ );
+};
+
+export default MorseGame;