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authorYuval Adam <_@yuv.al>2025-03-05 12:21:25 +0100
committerYuval Adam <_@yuv.al>2025-03-05 12:21:25 +0100
commit5bf781f3ac381744fbec035f938d69a201f75fa4 (patch)
tree2ec82a90ce2cd1c279d77bdd6ca83b256ac4856a /morsehero/src/pages/HomePage.tsx
parentc6612a8b6dde5a5a9776d424ed33f5ca685699c6 (diff)
Replace all impl with vite
Diffstat (limited to 'morsehero/src/pages/HomePage.tsx')
-rw-r--r--morsehero/src/pages/HomePage.tsx294
1 files changed, 0 insertions, 294 deletions
diff --git a/morsehero/src/pages/HomePage.tsx b/morsehero/src/pages/HomePage.tsx
deleted file mode 100644
index bf07bd5..0000000
--- a/morsehero/src/pages/HomePage.tsx
+++ /dev/null
@@ -1,294 +0,0 @@
-import { useState, useEffect, useRef } from 'react';
-import { Link } from 'react-router';
-import * as cw from 'cw';
-import '../base.css';
-import '../styles.css';
-
-declare global {
- interface Window {
- cw: any;
- }
-}
-
-const HomePage = () => {
- // Game variables
- const [gameStarted, setGameStarted] = useState(false);
- const [score, setScore] = useState(0);
- const [totalPlayed, setTotalPlayed] = useState(0);
- const [currentChar, setCurrentChar] = useState('');
- const [feedback, setFeedback] = useState('');
- const [options, setOptions] = useState<string[]>([]);
- const [wpm, setWpm] = useState(20);
- const [showHints, setShowHints] = useState(false);
-
- const actxRef = useRef<any>(null);
- const optionButtonsRef = useRef<Array<HTMLButtonElement | null>>([null, null, null, null]);
-
- // Define available characters
- const letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ';
- const numbers = '0123456789';
- const specialChars = '.,?/=';
- const allChars = letters + numbers + specialChars;
-
- // Initialize the game when started - this happens on user interaction (button click)
- const startGame = () => {
- try {
- // Initialize audio context on user interaction
- actxRef.current = cw.initAudioContext({ tone: 600 });
- setGameStarted(true);
- newRound();
- } catch (error) {
- console.error('Failed to initialize audio context:', error);
- alert('Failed to initialize audio. Please try again.');
- }
- };
-
- // Generate a new round
- const newRound = () => {
- // Clear feedback
- setFeedback('');
-
- // Reset button states
- optionButtonsRef.current.forEach(button => {
- if (button) {
- button.disabled = false;
- button.classList.remove('correct', 'incorrect', 'key-pressed');
- }
- });
-
- // Generate a random character
- const randomIndex = Math.floor(Math.random() * allChars.length);
- const newChar = allChars[randomIndex];
- setCurrentChar(newChar);
-
- // Generate options (one correct, three random)
- let newOptions = [newChar];
-
- // Add three random unique characters
- while (newOptions.length < 4) {
- const randomChar = allChars[Math.floor(Math.random() * allChars.length)];
- if (!newOptions.includes(randomChar)) {
- newOptions.push(randomChar);
- }
- }
-
- // Shuffle options
- newOptions = shuffleArray(newOptions);
- setOptions(newOptions);
-
- // Play the Morse code for the character
- playMorseCode(newChar);
- };
-
- // Play Morse code for a character
- const playMorseCode = (char: string) => {
- if (actxRef.current) {
- cw.play(char, {
- wpm: wpm,
- actx: actxRef.current
- });
- }
- };
-
- // Check if the answer is correct
- const checkAnswer = (selectedChar: string) => {
- if (selectedChar === currentChar) {
- // Correct answer
- setFeedback('Correct!');
- setScore(prevScore => prevScore + 1);
-
- // Add to score tracker
- const scoreTracker = document.getElementById('scoreTracker');
- if (scoreTracker) {
- const marker = document.createElement('div');
- marker.className = 'score-marker correct';
- scoreTracker.appendChild(marker);
- }
-
- // Disable all buttons
- optionButtonsRef.current.forEach(button => {
- if (button) button.disabled = true;
- });
-
- // Highlight the correct button
- const correctButtonIndex = options.indexOf(currentChar);
- if (correctButtonIndex !== -1 && optionButtonsRef.current[correctButtonIndex]) {
- const button = optionButtonsRef.current[correctButtonIndex];
- if (button) button.classList.add('correct');
- }
-
- // Move to next round after delay
- setTimeout(newRound, 1500);
- } else {
- // Incorrect answer
- setFeedback('Incorrect! The correct answer was ' + currentChar);
-
- // Add to score tracker
- const scoreTracker = document.getElementById('scoreTracker');
- if (scoreTracker) {
- const marker = document.createElement('div');
- marker.className = 'score-marker incorrect';
- scoreTracker.appendChild(marker);
- }
-
- // Disable all buttons
- optionButtonsRef.current.forEach(button => {
- if (button) button.disabled = true;
- });
-
- // Highlight the incorrect button and show the correct one
- const selectedButtonIndex = options.indexOf(selectedChar);
- if (selectedButtonIndex !== -1 && optionButtonsRef.current[selectedButtonIndex]) {
- const button = optionButtonsRef.current[selectedButtonIndex];
- if (button) button.classList.add('incorrect');
- }
-
- const correctButtonIndex = options.indexOf(currentChar);
- if (correctButtonIndex !== -1 && optionButtonsRef.current[correctButtonIndex]) {
- const button = optionButtonsRef.current[correctButtonIndex];
- if (button) button.classList.add('correct');
- }
-
- // Move to next round after delay
- setTimeout(newRound, 2000);
- }
-
- setTotalPlayed(prevTotal => prevTotal + 1);
- };
-
- // Handle keyboard input
- useEffect(() => {
- const handleKeyDown = (event: KeyboardEvent) => {
- if (!gameStarted) return;
-
- const key = event.key.toUpperCase();
-
- // Find if any button has this character
- const index = options.findIndex(option => option === key);
- if (index !== -1) {
- const button = optionButtonsRef.current[index];
- if (button && !button.disabled) {
- button.classList.add('key-pressed');
- setTimeout(() => {
- button.classList.remove('key-pressed');
- checkAnswer(key);
- }, 100);
- }
- }
- };
-
- document.addEventListener('keydown', handleKeyDown);
- return () => {
- document.removeEventListener('keydown', handleKeyDown);
- };
- }, [gameStarted, options]);
-
- // Utility function to shuffle an array
- const shuffleArray = (array: string[]) => {
- const newArray = [...array];
- for (let i = newArray.length - 1; i > 0; i--) {
- const j = Math.floor(Math.random() * (i + 1));
- [newArray[i], newArray[j]] = [newArray[j], newArray[i]];
- }
- return newArray;
- };
-
- // Get Morse code representation for a character
- const getMorseCode = (char: string) => {
- const morseMap: { [key: string]: string } = {
- 'A': '·−', 'B': '−···', 'C': '−·−·', 'D': '−··', 'E': '·',
- 'F': '··−·', 'G': '−−·', 'H': '····', 'I': '··', 'J': '·−−−',
- 'K': '−·−', 'L': '·−··', 'M': '−−', 'N': '−·', 'O': '−−−',
- 'P': '·−−·', 'Q': '−−·−', 'R': '·−·', 'S': '···', 'T': '−',
- 'U': '··−', 'V': '···−', 'W': '·−−', 'X': '−··−', 'Y': '−·−−',
- 'Z': '−−··', '0': '−−−−−', '1': '·−−−−', '2': '··−−−', '3': '···−−',
- '4': '····−', '5': '·····', '6': '−····', '7': '−−···', '8': '−−−··',
- '9': '−−−−·', '.': '·−·−·−', ',': '−−··−−', '?': '··−−··', '/': '−··−·', '=': '−···−'
- };
-
- return morseMap[char] || '';
- };
-
- return (
- <div className="container">
- <h1><Link to="/" className="title-link">Morse Hero</Link></h1>
-
- {!gameStarted ? (
- <div id="startScreen">
- <p>Learn Morse code the fun way!</p>
- <button id="startButton" className="start-button" onClick={startGame}>Start</button>
- <div className="chart-link">
- <Link to="/chart">View Morse Code Chart</Link>
- </div>
- </div>
- ) : (
- <div id="gameArea" style={{ display: 'block' }}>
- <div className="score-container">
- <div className="score-widget">
- <div className="score-info">
- <div className="score-label">Score:</div>
- <div className="score-value">
- <span id="score">{score}</span> / <span id="total">{totalPlayed}</span>
- </div>
- </div>
- <div className="score-tracker" id="scoreTracker"></div>
- </div>
- </div>
-
- <div className="game-container">
- <div className="options">
- {options.map((option, index) => (
- <button
- key={index}
- className="option-button"
- ref={el => {
- optionButtonsRef.current[index] = el;
- }}
- onClick={() => checkAnswer(option)}
- >
- <span className="char-display">{option}</span>
- {showHints && <span className="morse-hint">{getMorseCode(option)}</span>}
- </button>
- ))}
- </div>
-
- <div className="feedback" id="feedback">{feedback}</div>
- </div>
-
- <div className="settings">
- <label htmlFor="wpmSelect">Speed:</label>
- <select
- id="wpmSelect"
- value={wpm}
- onChange={(e) => setWpm(parseInt(e.target.value))}
- >
- <option value="10">10 WPM</option>
- <option value="15">15 WPM</option>
- <option value="20">20 WPM</option>
- <option value="25">25 WPM</option>
- <option value="30">30 WPM</option>
- </select>
- <div className="hint-setting">
- <input
- type="checkbox"
- id="hintMode"
- name="hintMode"
- checked={showHints}
- onChange={(e) => setShowHints(e.target.checked)}
- />
- <label htmlFor="hintMode">Show Hints</label>
- </div>
- </div>
- </div>
- )}
-
- <footer className="footer">
- <p>Need help? View the <Link to="/chart">Morse Code Chart</Link>. </p>
- <p>Created with <a href="https://www.mastercw.com/cw.js/">CW.js</a>. For a complete and professional
- Morse Code training solution visit <a href="https://www.mastercw.com">Master CW</a>.</p>
- </footer>
- </div>
- );
-};
-
-export default HomePage;