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#include <MozziGuts.h> // at the top of your sketch
#define CONTROL_RATE 64 // or some other power of 2
void setup() {
startMozzi(CONTROL_RATE);
randomSeed(analogRead(0));
}
void loop() {
audioHook(); // fills the audio buffer
}
int updateAudio() {
// your audio code which returns an int
// between -244 and 243 in STANDARD mode
// or between -8192 and 8191 in HIFI mode
return randNumber = random(-244, 243);
}
void updateControl() {
// your control code
}
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