From 8e4bff4cab0ddac6060645b0715210484d02ff40 Mon Sep 17 00:00:00 2001
From: Yuval Adam <_@yuv.al>
Date: Wed, 30 Aug 2017 08:25:59 +0000
Subject: Initial file dump from open source release
---
Documentation/DocBook/media/v4l/dev-codec.xml | 27 +++++++++++++++++++++++++++
1 file changed, 27 insertions(+)
create mode 100644 Documentation/DocBook/media/v4l/dev-codec.xml
(limited to 'Documentation/DocBook/media/v4l/dev-codec.xml')
diff --git a/Documentation/DocBook/media/v4l/dev-codec.xml b/Documentation/DocBook/media/v4l/dev-codec.xml
new file mode 100644
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+++ b/Documentation/DocBook/media/v4l/dev-codec.xml
@@ -0,0 +1,27 @@
+
Codec Interface
+
+ A V4L2 codec can compress, decompress, transform, or otherwise
+convert video data from one format into another format, in memory. Typically
+such devices are memory-to-memory devices (i.e. devices with the
+V4L2_CAP_VIDEO_M2M or V4L2_CAP_VIDEO_M2M_MPLANE
+capability set).
+
+
+ A memory-to-memory video node acts just like a normal video node, but it
+supports both output (sending frames from memory to the codec hardware) and
+capture (receiving the processed frames from the codec hardware into memory)
+stream I/O. An application will have to setup the stream
+I/O for both sides and finally call &VIDIOC-STREAMON; for both capture and output
+to start the codec.
+
+ Video compression codecs use the MPEG controls to setup their codec parameters
+(note that the MPEG controls actually support many more codecs than just MPEG).
+See .
+
+ Memory-to-memory devices can often be used as a shared resource: you can
+open the video node multiple times, each application setting up their own codec properties
+that are local to the file handle, and each can use it independently from the others.
+The driver will arbitrate access to the codec and reprogram it whenever another file
+handler gets access. This is different from the usual video node behavior where the video properties
+are global to the device (i.e. changing something through one file handle is visible
+through another file handle).
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