//***************************************************************************** // // isqrt.c - Integer square root. // // Copyright (c) 2005-2014 Texas Instruments Incorporated. All rights reserved. // Software License Agreement // // Texas Instruments (TI) is supplying this software for use solely and // exclusively on TI's microcontroller products. The software is owned by // TI and/or its suppliers, and is protected under applicable copyright // laws. You may not combine this software with "viral" open-source // software in order to form a larger program. // // THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS. // NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT // NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY // CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL // DAMAGES, FOR ANY REASON WHATSOEVER. // // This is part of revision 2.1.0.12573 of the Tiva Utility Library. // //***************************************************************************** #include #include "utils/isqrt.h" //***************************************************************************** // //! \addtogroup isqrt_api //! @{ // //***************************************************************************** //***************************************************************************** // //! Compute the integer square root of an integer. //! //! \param ui32Value is the value whose square root is desired. //! //! This function will compute the integer square root of the given input //! value. Since the value returned is also an integer, it is actually better //! defined as the largest integer whose square is less than or equal to the //! input value. //! //! \return Returns the square root of the input value. // //***************************************************************************** uint32_t isqrt(uint32_t ui32Value) { uint32_t ui32Rem, ui32Root, ui32Idx; // // Initialize the remainder and root to zero. // ui32Rem = 0; ui32Root = 0; // // Loop over the sixteen bits in the root. // for(ui32Idx = 0; ui32Idx < 16; ui32Idx++) { // // Shift the root up by a bit to make room for the new bit that is // about to be computed. // ui32Root <<= 1; // // Get two more bits from the input into the remainder. // ui32Rem = ((ui32Rem << 2) + (ui32Value >> 30)); ui32Value <<= 2; // // Make the test root be 2n + 1. // ui32Root++; // // See if the root is greater than the remainder. // if(ui32Root <= ui32Rem) { // // Subtract the test root from the remainder. // ui32Rem -= ui32Root; // // Increment the root, setting the second LSB. // ui32Root++; } else { // // The root is greater than the remainder, so the new bit of the // root is actually zero. // ui32Root--; } } // // Return the computed root. // return(ui32Root >> 1); } //***************************************************************************** // // Close the Doxygen group. //! @} // //*****************************************************************************