//***************************************************************************** // // offscr4bpp.c - 4 BPP off-screen display buffer driver. // // Copyright (c) 2008-2014 Texas Instruments Incorporated. All rights reserved. // Software License Agreement // // Texas Instruments (TI) is supplying this software for use solely and // exclusively on TI's microcontroller products. The software is owned by // TI and/or its suppliers, and is protected under applicable copyright // laws. You may not combine this software with "viral" open-source // software in order to form a larger program. // // THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS. // NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT // NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY // CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL // DAMAGES, FOR ANY REASON WHATSOEVER. // // This is part of revision 2.1.0.12573 of the Tiva Graphics Library. // //***************************************************************************** #include #include #include "driverlib/debug.h" #include "grlib/grlib.h" //***************************************************************************** // //! \addtogroup primitives_api //! @{ // //***************************************************************************** //***************************************************************************** // //! Translates a 24-bit RGB color to a display driver-specific color. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! \param ui32Value is the 24-bit RGB color. The least-significant byte is //! the blue channel, the next byte is the green channel, and the third byte is //! the red channel. //! //! This function translates a 24-bit RGB color into a value that can be //! written into the display's frame buffer in order to reproduce that color, //! or the closest possible approximation of that color. //! //! \return Returns the display-driver specific color. // //***************************************************************************** static uint32_t GrOffScreen4BPPColorTranslate(void *pvDisplayData, uint32_t ui32Value) { uint32_t ui32Idx, ui32Diff, ui32MatchIdx, ui32MatchDiff; uint32_t ui32R, ui32G, ui32B; uint8_t *pui8Palette; // // Check the arguments. // ASSERT(pvDisplayData); // // Get a pointer to the palette for the off-screen buffer. // pui8Palette = (uint8_t *)pvDisplayData + 6; // // Extract the red, green, and blue component from the input color. // ui32R = (ui32Value >> ClrRedShift) & 0xff; ui32G = (ui32Value >> ClrGreenShift) & 0xff; ui32B = (ui32Value >> ClrBlueShift) & 0xff; // // Set the match such that the first palette entry will be a better match. // ui32MatchIdx = 0; ui32MatchDiff = 0xffffffff; // // Loop through the colors in the palette. // for(ui32Idx = 0; ui32Idx < 16; ui32Idx++, pui8Palette += 3) { // // Compute the Cartesian distance between these two colors. // ui32Diff = (((pui8Palette[2] - ui32R) * (pui8Palette[2] - ui32R)) + ((pui8Palette[1] - ui32G) * (pui8Palette[1] - ui32G)) + ((pui8Palette[0] - ui32B) * (pui8Palette[0] - ui32B))); // // See if this color is a closer match than any of the previous colors. // if(ui32Diff < ui32MatchDiff) { // // Save this color as the new best match. // ui32MatchDiff = ui32Diff; ui32MatchIdx = ui32Idx; } // // Stop looking if an exact match was found. // if(ui32Diff == 0) { break; } } // // Return the index of the best match. // return(ui32MatchIdx); } //***************************************************************************** // //! Draws a pixel on the screen. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! \param i32X is the X coordinate of the pixel. //! \param i32Y is the Y coordinate of the pixel. //! \param ui32Value is the color of the pixel. //! //! This function sets the given pixel to a particular color. The coordinates //! of the pixel are assumed to be within the extents of the display. //! //! \return None. // //***************************************************************************** static void GrOffScreen4BPPPixelDraw(void *pvDisplayData, int32_t i32X, int32_t i32Y, uint32_t ui32Value) { uint8_t *pui8Data; int32_t i32BytesPerRow; // // Check the arguments. // ASSERT(pvDisplayData); // // Create a character pointer for the display-specific data (which points // to the image buffer). // pui8Data = (uint8_t *)pvDisplayData; // // Compute the number of bytes per row in the image buffer. // i32BytesPerRow = (*(uint16_t *)(pui8Data + 1) + 1) / 2; // // Get the offset to the byte of the image buffer that contains the pixel // in question. // pui8Data += (i32BytesPerRow * i32Y) + (i32X / 2) + 6 + (16 * 3); // // Determine how much to shift to get to the nibble that contains this // pixel. // i32X = (1 - (i32X & 1)) * 4; // // Write this pixel into the image buffer. // *pui8Data = (*pui8Data & ~(0xf << i32X)) | (ui32Value << i32X); } //***************************************************************************** // //! Draws a horizontal sequence of pixels on the screen. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! \param i32X is the X coordinate of the first pixel. //! \param i32Y is the Y coordinate of the first pixel. //! \param i32X0 is sub-pixel offset within the pixel data, which is valid for //! 1 or 4 bit per pixel formats. //! \param i32Count is the number of pixels to draw. //! \param i32BPP is the number of bits per pixel ORed with a flag indicating //! whether or not this run represents the start of a new image. //! \param pui8Data is a pointer to the pixel data. For 1 and 4 bit per pixel //! formats, the most significant bit(s) represent the left-most pixel. //! \param pui8Palette is a pointer to the palette used to draw the pixels. //! //! This function draws a horizontal sequence of pixels on the screen, using //! the supplied palette. For 1 bit per pixel format, the palette contains //! pre-translated colors; for 4 and 8 bit per pixel formats, the palette //! contains 24-bit RGB values that must be translated before being written to //! the display. //! //! The \e i32BPP parameter will take the value 1, 4 or 8 and may be ORed with //! \b GRLIB_DRIVER_FLAG_NEW_IMAGE to indicate that this run represents the //! start of a new image. Drivers which make use of lookup tables to convert //! from the source to destination pixel values should rebuild their lookup //! table when \b GRLIB_DRIVER_FLAG_NEW_IMAGE is set. //! //! \return None. // //***************************************************************************** static void GrOffScreen4BPPPixelDrawMultiple(void *pvDisplayData, int32_t i32X, int32_t i32Y, int32_t i32X0, int32_t i32Count, int32_t i32BPP, const uint8_t *pui8Data, const uint8_t *pui8Palette) { uint8_t *pui8Ptr; uint32_t ui32Byte; int32_t i32BytesPerRow; // // Check the arguments. // ASSERT(pvDisplayData); ASSERT(pui8Data); ASSERT(pui8Palette); // // Create a character pointer for the display-specific data (which points // to the image buffer). // pui8Ptr = (uint8_t *)pvDisplayData; // // Compute the number of bytes per row in the image buffer. // i32BytesPerRow = (*(uint16_t *)(pui8Ptr + 1) + 1) / 2; // // Get the offset to the byte of the image buffer that contains the // starting pixel. // pui8Ptr += (i32BytesPerRow * i32Y) + (i32X / 2) + 6 + (16 * 3); // // Determine how much to shift to get to the nibble that contains this // pixel. // i32X = (1 - (i32X & 1)) * 4; // // Determine how to interpret the pixel data based on the number of bits // per pixel. // switch(i32BPP & 0xFF) { // // The pixel data is in 1 bit per pixel format. // case 1: { // // Loop while there are more pixels to draw. // while(i32Count) { // // Get the next byte of image data. // ui32Byte = *pui8Data++; // // Loop through the pixels in this byte of image data. // for(; (i32X0 < 8) && i32Count; i32X0++, i32Count--) { // // Draw this pixel in the appropriate color. // *pui8Ptr = ((*pui8Ptr & ~(0xf << i32X)) | (((uint32_t *)pui8Palette)[(ui32Byte >> (7 - i32X0)) & 1] << i32X)); if(i32X ^= 4) { pui8Ptr++; } } // // Start at the beginning of the next byte of image data. // i32X0 = 0; } // // The image data has been drawn. // break; } // // The pixel data is in 4 bit per pixel format. // case 4: { // // Loop while there are more pixels to draw. "Duff's device" is // used to jump into the middle of the loop if the first nibble of // the pixel data should not be used. Duff's device makes use of // the fact that a case statement is legal anywhere within a // sub-block of a switch statement. See // http://en.wikipedia.org/wiki/Duff's_device for detailed // information about Duff's device. // switch(i32X0 & 1) { case 0: while(i32Count) { // // Get the upper nibble of the next byte of pixel data // and extract the corresponding entry from the // palette. // ui32Byte = (*pui8Data >> 4) * 3; ui32Byte = (*(uint32_t *)(pui8Palette + ui32Byte) & 0x00ffffff); // // Translate this palette entry. // ui32Byte = GrOffScreen4BPPColorTranslate(pvDisplayData, ui32Byte); // // Write this pixel to the screen. // *pui8Ptr = (*pui8Ptr & ~(0xf << i32X)) | (ui32Byte << i32X); if(i32X ^= 4) { pui8Ptr++; } // // Decrement the count of pixels to draw. // i32Count--; // // See if there is another pixel to draw. // if(i32Count) { case 1: // // Get the lower nibble of the next byte of pixel // data and extract the corresponding entry from // the palette. // ui32Byte = (*pui8Data++ & 15) * 3; ui32Byte = (*(uint32_t *)(pui8Palette + ui32Byte) & 0x00ffffff); // // Translate this palette entry. // ui32Byte = GrOffScreen4BPPColorTranslate(pvDisplayData, ui32Byte); // // Write this pixel to the screen. // *pui8Ptr = ((*pui8Ptr & ~(0xf << i32X)) | (ui32Byte << i32X)); if(i32X ^= 4) { pui8Ptr++; } // // Decrement the count of pixels to draw. // i32Count--; } } } // // The image data has been drawn. // break; } // // The pixel data is in 8 bit per pixel format. // case 8: { // // Loop while there are more pixels to draw. // while(i32Count--) { // // Get the next byte of pixel data and extract the // corresponding entry from the palette. // ui32Byte = *pui8Data++ * 3; ui32Byte = *(uint32_t *)(pui8Palette + ui32Byte) & 0x00ffffff; // // Translate this palette entry. // ui32Byte = GrOffScreen4BPPColorTranslate(pvDisplayData, ui32Byte); // // Write this pixel to the screen. // *pui8Ptr = (*pui8Ptr & ~(0xf << i32X)) | (ui32Byte << i32X); if(i32X ^= 4) { pui8Ptr++; } } // // The image data has been drawn. // break; } } } //***************************************************************************** // //! Draws a horizontal line. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! \param i32X1 is the X coordinate of the start of the line. //! \param i32X2 is the X coordinate of the end of the line. //! \param i32Y is the Y coordinate of the line. //! \param ui32Value is the color of the line. //! //! This function draws a horizontal line on the display. The coordinates of //! the line are assumed to be within the extents of the display. //! //! \return None. // //***************************************************************************** static void GrOffScreen4BPPLineDrawH(void *pvDisplayData, int32_t i32X1, int32_t i32X2, int32_t i32Y, uint32_t ui32Value) { uint8_t *pui8Data; int32_t i32BytesPerRow; // // Check the arguments. // ASSERT(pvDisplayData); // // Create a character pointer for the display-specific data (which points // to the image buffer). // pui8Data = (uint8_t *)pvDisplayData; // // Compute the number of bytes per row in the image buffer. // i32BytesPerRow = (*(uint16_t *)(pui8Data + 1) + 1) / 2; // // Get the offset to the byte of the image buffer that contains the // starting pixel. // pui8Data += (i32BytesPerRow * i32Y) + (i32X1 / 2) + 6 + (16 * 3); // // Copy the pixel value into all 8 pixels of the uint32_t. This will // be used later to write multiple pixels into memory (as opposed to one at // a time). // ui32Value = ((ui32Value << 28) | (ui32Value << 24) | (ui32Value << 20) | (ui32Value << 16) | (ui32Value << 12) | (ui32Value << 8) | (ui32Value << 4) | ui32Value); // // See if the second pixel in a byte is part of the line. // if(i32X1 & 1) { // // Draw the second pixel in the byte. // *pui8Data = (*pui8Data & 0xf0) | (ui32Value & 0x0f); pui8Data++; i32X1++; } // // See if the buffer pointer is not half-word aligned and there are at // least two pixels left to draw. // if(((uint32_t)pui8Data & 1) && ((i32X2 - i32X1) > 0)) { // // Draw two pixels to half-word align the buffer pointer. // *pui8Data++ = ui32Value & 0xff; i32X1 += 2; } // // See if the buffer pointer is not word aligned and there are at least // four pixels left to draw. // if(((uint32_t)pui8Data & 2) && ((i32X2 - i32X1) > 2)) { // // Draw four pixels to word align the buffer pointer. // *(uint16_t *)pui8Data = ui32Value & 0xffff; pui8Data += 2; i32X1 += 4; } // // Loop while there are at least eight pixels left to draw. // while((i32X1 + 7) <= i32X2) { // // Draw eight pixels. // *(uint32_t *)pui8Data = ui32Value; pui8Data += 4; i32X1 += 8; } // // See if there are at least four pixels left to draw. // if((i32X1 + 3) <= i32X2) { // // Draw four pixels, leaving the buffer pointer half-word aligned. // *(uint16_t *)pui8Data = ui32Value & 0xffff; pui8Data += 2; i32X1 += 4; } // // See if there are at least two pixels left to draw. // if((i32X1 + 1) <= i32X2) { // // Draw two pixels, leaving the buffer pointer byte aligned. // *pui8Data++ = ui32Value & 0xff; i32X1 += 2; } // // See if there is one pixel left to draw. // if(i32X1 == i32X2) { // // Draw the final pixel. // *pui8Data = (*pui8Data & 0x0f) | (ui32Value & 0xf0); } } //***************************************************************************** // //! Draws a vertical line. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! \param i32X is the X coordinate of the line. //! \param i32Y1 is the Y coordinate of the start of the line. //! \param i32Y2 is the Y coordinate of the end of the line. //! \param ui32Value is the color of the line. //! //! This function draws a vertical line on the display. The coordinates of the //! line are assumed to be within the extents of the display. //! //! \return None. // //***************************************************************************** static void GrOffScreen4BPPLineDrawV(void *pvDisplayData, int32_t i32X, int32_t i32Y1, int32_t i32Y2, uint32_t ui32Value) { uint8_t *pui8Data; int32_t i32BytesPerRow; // // Check the arguments. // ASSERT(pvDisplayData); // // Create a character pointer for the display-specific data (which points // to the image buffer). // pui8Data = (uint8_t *)pvDisplayData; // // Compute the number of bytes per row in the image buffer. // i32BytesPerRow = (*(uint16_t *)(pui8Data + 1) + 1) / 2; // // Get the offset to the byte of the image buffer that contains the // starting pixel. // pui8Data += (i32BytesPerRow * i32Y1) + (i32X / 2) + 6 + (16 * 3); // // See if the vertical line resides in the first or second nibble. // if(i32X & 1) { // // The line resides in the second nibble. Loop over the rows of the // line. // while(i32Y1 <= i32Y2) { // // Draw this pixel of the line. // *pui8Data = (*pui8Data & 0xf0) | ui32Value; pui8Data += i32BytesPerRow; i32Y1++; } } else { // // The line resides in the first nibble. Loop over the rows of the // line. // ui32Value <<= 4; while(i32Y1 <= i32Y2) { // // Draw this pixel of the line. // *pui8Data = (*pui8Data & 0x0f) | ui32Value; pui8Data += i32BytesPerRow; i32Y1++; } } } //***************************************************************************** // //! Fills a rectangle. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! \param pRect is a pointer to the structure describing the rectangle. //! \param ui32Value is the color of the rectangle. //! //! This function fills a rectangle on the display. The coordinates of the //! rectangle are assumed to be within the extents of the display, and the //! rectangle specification is fully inclusive (in other words, both i16XMin //! and i16XMax are drawn, along with i16YMin and i16YMax). //! //! \return None. // //***************************************************************************** static void GrOffScreen4BPPRectFill(void *pvDisplayData, const tRectangle *pRect, uint32_t ui32Value) { uint8_t *pui8Data, *pui8Column; int32_t i32BytesPerRow, i32X, i32Y; // // Check the arguments. // ASSERT(pvDisplayData); ASSERT(pRect); // // Create a character pointer for the display-specific data (which points // to the image buffer). // pui8Data = (uint8_t *)pvDisplayData; // // Compute the number of bytes per row in the image buffer. // i32BytesPerRow = (*(uint16_t *)(pui8Data + 1) + 1) / 2; // // Get the offset to the byte of the image buffer that contains the // starting pixel. // pui8Data += ((i32BytesPerRow * pRect->i16YMin) + (pRect->i16XMin / 2) + 6 + (16 * 3)); // // Copy the pixel value into all 8 pixels of the uint32_t. This will // be used later to write multiple pixels into memory (as opposed to one at // a time). // ui32Value = ((ui32Value << 28) | (ui32Value << 24) | (ui32Value << 20) | (ui32Value << 16) | (ui32Value << 12) | (ui32Value << 8) | (ui32Value << 4) | ui32Value); // // Get the starting X coordinate of the rectangle. // i32X = pRect->i16XMin; // // See if the second pixel in a byte is part of the rectangle. // if(i32X & 1) { // // Draw the second pixel of this column of the rectangle. // for(i32Y = pRect->i16YMin, pui8Column = pui8Data; i32Y <= pRect->i16YMax; i32Y++, pui8Column += i32BytesPerRow) { *pui8Column = (*pui8Column & 0xf0) | (ui32Value & 0x0f); } pui8Data++; i32X++; } // // See if the buffer pointer is not half-word aligned and there are at // least two pixel columns left to draw. // if(((uint32_t)pui8Data & 1) && (pRect->i16XMax - i32X) > 0) { // // Draw two pixels in this column of the rectangle. // for(i32Y = pRect->i16YMin, pui8Column = pui8Data; i32Y <= pRect->i16YMax; i32Y++, pui8Column += i32BytesPerRow) { *pui8Column = ui32Value & 0xff; } pui8Data++; i32X += 2; } // // See if the buffer pointer is not word aligned and there are at least // four pixel columns left to draw. // if(((uint32_t)pui8Data & 2) && ((pRect->i16XMax - i32X) > 2)) { // // Draw four pixels in this column of the rectangle. // for(i32Y = pRect->i16YMin, pui8Column = pui8Data; i32Y <= pRect->i16YMax; i32Y++, pui8Column += i32BytesPerRow) { *(uint16_t *)pui8Column = ui32Value & 0xffff; } pui8Data += 2; i32X += 4; } // // Loop while there are at least eight pixel columns left to draw. // while((i32X + 7) <= pRect->i16XMax) { // // Draw eight pixels in this column of the rectangle. // for(i32Y = pRect->i16YMin, pui8Column = pui8Data; i32Y <= pRect->i16YMax; i32Y++, pui8Column += i32BytesPerRow) { *(uint32_t *)pui8Column = ui32Value; } pui8Data += 4; i32X += 8; } // // See if there are at least four pixel columns left to draw. // if((i32X + 3) <= pRect->i16XMax) { // // Draw four pixel columns, leaving the buffer pointer half-word // aligned. // ui32Value &= 0xffff; for(i32Y = pRect->i16YMin, pui8Column = pui8Data; i32Y <= pRect->i16YMax; i32Y++, pui8Column += i32BytesPerRow) { *(uint16_t *)pui8Column = ui32Value; } pui8Data += 2; i32X += 4; } // // See if there are at least two pixel columns left to draw. // if((i32X + 1) <= pRect->i16XMax) { // // Draw two pixel columns, leaving the buffer pointer byte aligned. // ui32Value &= 0xff; for(i32Y = pRect->i16YMin, pui8Column = pui8Data; i32Y <= pRect->i16YMax; i32Y++, pui8Column += i32BytesPerRow) { *pui8Column = ui32Value; } pui8Data++; i32X += 2; } // // See if there is one pixel column left to draw. // if(i32X == pRect->i16XMax) { // // Draw the final pixel column. // ui32Value = ui32Value & 0xf0; for(i32Y = pRect->i16YMin; i32Y <= pRect->i16YMax; i32Y++, pui8Data += i32BytesPerRow) { *pui8Data = (*pui8Data & 0x0f) | ui32Value; } } } //***************************************************************************** // //! Flushes any cached drawing operations. //! //! \param pvDisplayData is a pointer to the driver-specific data for this //! display driver. //! //! This functions flushes any cached drawing operations to the display. This //! is useful when a local frame buffer is used for drawing operations, and the //! flush would copy the local frame buffer to the display. For the off-screen //! display buffer driver, the flush is a no operation. //! //! \return None. // //***************************************************************************** static void GrOffScreen4BPPFlush(void *pvDisplayData) { // // Check the arguments. // ASSERT(pvDisplayData); } //***************************************************************************** // //! Initializes a 4 BPP off-screen buffer. //! //! \param psDisplay is a pointer to the display structure to be configured for //! the 4 BPP off-screen buffer. //! \param pui8Image is a pointer to the image buffer to be used for the //! off-screen buffer. //! \param i32Width is the width of the image buffer in pixels. //! \param i32Height is the height of the image buffer in pixels. //! //! This function initializes a display structure, preparing it to draw into //! the supplied image buffer. The image buffer is assumed to be large enough //! to hold an image of the specified geometry. //! //! \return None. // //***************************************************************************** void GrOffScreen4BPPInit(tDisplay *psDisplay, uint8_t *pui8Image, int32_t i32Width, int32_t i32Height) { // // Check the arguments. // ASSERT(psDisplay); ASSERT(pui8Image); // // Initialize the display structure. // psDisplay->i32Size = sizeof(tDisplay); psDisplay->pvDisplayData = pui8Image; psDisplay->ui16Width = i32Width; psDisplay->ui16Height = i32Height; psDisplay->pfnPixelDraw = GrOffScreen4BPPPixelDraw; psDisplay->pfnPixelDrawMultiple = GrOffScreen4BPPPixelDrawMultiple; psDisplay->pfnLineDrawH = GrOffScreen4BPPLineDrawH; psDisplay->pfnLineDrawV = GrOffScreen4BPPLineDrawV; psDisplay->pfnRectFill = GrOffScreen4BPPRectFill; psDisplay->pfnColorTranslate = GrOffScreen4BPPColorTranslate; psDisplay->pfnFlush = GrOffScreen4BPPFlush; // // Initialize the image buffer. // pui8Image[0] = IMAGE_FMT_4BPP_UNCOMP; *(uint16_t *)(pui8Image + 1) = i32Width; *(uint16_t *)(pui8Image + 3) = i32Height; pui8Image[5] = 15; } //***************************************************************************** // //! Sets the palette of a 4 BPP off-screen buffer. //! //! \param psDisplay is a pointer to the display structure for the 4 BPP //! off-screen buffer. //! \param pui32Palette is a pointer to the array of 24-bit RGB values to be //! placed into the palette. //! \param ui32Offset is the starting offset into the image palette. //! \param ui32Count is the number of palette entries to set. //! //! This function sets the entries of the palette used by the 4 BPP off-screen //! buffer. The palette is used to select colors for drawing via //! GrOffScreen4BPPColorTranslate(), and for the final rendering of the image //! to a real display via GrImageDraw(). //! //! \return None. // //***************************************************************************** void GrOffScreen4BPPPaletteSet(tDisplay *psDisplay, uint32_t *pui32Palette, uint32_t ui32Offset, uint32_t ui32Count) { uint8_t *pui8Data; // // Check the arguments. // ASSERT(psDisplay); ASSERT(pui32Palette); ASSERT(ui32Offset < 16); ASSERT((ui32Offset + ui32Count) <= 16); // // Get a pointer to the start of the image buffer's palette. // pui8Data = (uint8_t *)psDisplay->pvDisplayData + 6; // // Skip to the specified offset in the palette. // pui8Data += ui32Offset * 3; // // Loop while there are more palette entries to add. // while(ui32Count--) { // // Copy this palette entry to the image buffer's palette. // *pui8Data++ = (*pui32Palette >> ClrBlueShift) & 0xff; *pui8Data++ = (*pui32Palette >> ClrGreenShift) & 0xff; *pui8Data++ = (*pui32Palette++ >> ClrRedShift) & 0xff; } } //***************************************************************************** // // Close the Doxygen group. //! @} // //*****************************************************************************