//***************************************************************************** // // keyboard.c - // // Copyright (c) 2013-2014 Texas Instruments Incorporated. All rights reserved. // Software License Agreement // // Texas Instruments (TI) is supplying this software for use solely and // exclusively on TI's microcontroller products. The software is owned by // TI and/or its suppliers, and is protected under applicable copyright // laws. You may not combine this software with "viral" open-source // software in order to form a larger program. // // THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS. // NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT // NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY // CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL // DAMAGES, FOR ANY REASON WHATSOEVER. // // This is part of revision 2.1.0.12573 of the Tiva Graphics Library. // //***************************************************************************** #include #include #include "driverlib/debug.h" #include "grlib/grlib.h" #include "grlib/widget.h" #include "grlib/keyboard.h" //***************************************************************************** // //! \addtogroup keyboard_api //! @{ // //***************************************************************************** #define MAX_KEYS_US_EN_LOWER 34 const tKeyText g_psUSEnglishLower[MAX_KEYS_US_EN_LOWER] = { // // Row 1 // { 'q', 1000, 2500, 0, 0 }, { 'w', 1000, 2500, 1000, 0 }, { 'e', 1000, 2500, 2000, 0 }, { 'r', 1000, 2500, 3000, 0 }, { 't', 1000, 2500, 4000, 0 }, { 'y', 1000, 2500, 5000, 0 }, { 'u', 1000, 2500, 6000, 0 }, { 'i', 1000, 2500, 7000, 0 }, { 'o', 1000, 2500, 8000, 0 }, { 'p', 1000, 2500, 9000, 0 }, // // Row 2 // { 'a', 1000, 2500, 500, 2500 }, { 's', 1000, 2500, 1500, 2500 }, { 'd', 1000, 2500, 2500, 2500 }, { 'f', 1000, 2500, 3500, 2500 }, { 'g', 1000, 2500, 4500, 2500 }, { 'h', 1000, 2500, 5500, 2500 }, { 'j', 1000, 2500, 6500, 2500 }, { 'k', 1000, 2500, 7500, 2500 }, { 'l', 1000, 2500, 8500, 2500 }, // // Row 3 // { UNICODE_CUSTOM_SHIFT, 1500, 2500, 0, 5000 }, { 'z', 1000, 2500, 1500, 5000 }, { 'x', 1000, 2500, 2500, 5000 }, { 'c', 1000, 2500, 3500, 5000 }, { 'v', 1000, 2500, 4500, 5000 }, { 'b', 1000, 2500, 5500, 5000 }, { 'n', 1000, 2500, 6500, 5000 }, { 'm', 1000, 2500, 7500, 5000 }, { UNICODE_BACKSPACE, 1500, 2500, 8500, 5000 }, // // Row 4 // { UNICODE_CUSTOM_MODE_TOG, 1500, 2500, 0, 7500 }, { ',', 1000, 2500, 1500, 7500 }, { '/', 1000, 2500, 2500, 7500 }, { ' ', 4000, 2500, 3500, 7500 }, { '.', 1000, 2500, 7500, 7500 }, { UNICODE_RETURN, 1500, 2500, 8500, 7500 } }; #define MAX_KEYS_US_EN_UPPER 34 const tKeyText g_psUSEnglishUpper[MAX_KEYS_US_EN_UPPER] = { // // Row 1 // { 'Q', 1000, 2500, 0, 0 }, { 'W', 1000, 2500, 1000, 0 }, { 'E', 1000, 2500, 2000, 0 }, { 'R', 1000, 2500, 3000, 0 }, { 'T', 1000, 2500, 4000, 0 }, { 'Y', 1000, 2500, 5000, 0 }, { 'U', 1000, 2500, 6000, 0 }, { 'I', 1000, 2500, 7000, 0 }, { 'O', 1000, 2500, 8000, 0 }, { 'P', 1000, 2500, 9000, 0 }, // // Row 2 // { 'A', 1000, 2500, 500, 2500 }, { 'S', 1000, 2500, 1500, 2500 }, { 'D', 1000, 2500, 2500, 2500 }, { 'F', 1000, 2500, 3500, 2500 }, { 'G', 1000, 2500, 4500, 2500 }, { 'H', 1000, 2500, 5500, 2500 }, { 'J', 1000, 2500, 6500, 2500 }, { 'K', 1000, 2500, 7500, 2500 }, { 'L', 1000, 2500, 8500, 2500 }, // // Row 3 // { UNICODE_CUSTOM_SHIFT, 1500, 2500, 00, 5000 }, { 'Z', 1000, 2500, 1500, 5000 }, { 'X', 1000, 2500, 2500, 5000 }, { 'C', 1000, 2500, 3500, 5000 }, { 'V', 1000, 2500, 4500, 5000 }, { 'B', 1000, 2500, 5500, 5000 }, { 'N', 1000, 2500, 6500, 5000 }, { 'M', 1000, 2500, 7500, 5000 }, { UNICODE_BACKSPACE, 1500, 2500, 8500, 5000 }, // // Row 4 // { UNICODE_CUSTOM_MODE_TOG, 1500, 2500, 00, 7500 }, { ',', 1000, 2500, 1500, 7500 }, { '.', 1000, 2500, 2500, 7500 }, { ' ', 4000, 2500, 3500, 7500 }, { '/', 1000, 2500, 7500, 7500 }, { UNICODE_RETURN, 1500, 2500, 8500, 7500 } }; #define MAX_KEYS_US_EN_NUMERIC 38 const tKeyText g_psUSEnglishNumeric[MAX_KEYS_US_EN_NUMERIC] = { // // Row 1 // { '1', 1000, 2500, 0, 0 }, { '2', 1000, 2500, 1000, 0 }, { '3', 1000, 2500, 2000, 0 }, { '4', 1000, 2500, 3000, 0 }, { '5', 1000, 2500, 4000, 0 }, { '6', 1000, 2500, 5000, 0 }, { '7', 1000, 2500, 6000, 0 }, { '8', 1000, 2500, 7000, 0 }, { '9', 1000, 2500, 8000, 0 }, { '0', 1000, 2500, 9000, 0 }, // // Row 2 // { '!', 1000, 2500, 0, 2500 }, { '@', 1000, 2500, 1000, 2500 }, { '#', 1000, 2500, 2000, 2500 }, { '$', 1000, 2500, 3000, 2500 }, { '%', 1000, 2500, 4000, 2500 }, { '^', 1000, 2500, 5000, 2500 }, { '&', 1000, 2500, 6000, 2500 }, { '*', 1000, 2500, 7000, 2500 }, { '(', 1000, 2500, 8000, 2500 }, { ')', 1000, 2500, 9000, 2500 }, // // Row 3 // { '?', 1000, 2500, 0000, 5000 }, { '-', 1000, 2500, 1000, 5000 }, { '=', 1000, 2500, 2000, 5000 }, { '\'', 1000, 2500, 3000, 5000 }, { '+', 1000, 2500, 4000, 5000 }, { '[', 1000, 2500, 5000, 5000 }, { ']', 1000, 2500, 6000, 5000 }, { '\"', 1000, 2500, 7000, 5000 }, { UNICODE_BACKSPACE, 2000, 2500, 8000, 5000 }, // // Row 4 // { UNICODE_CUSTOM_MODE_TOG, 1500, 2500, 0000, 7500 }, { ';', 1000, 2500, 1500, 7500 }, { ':', 1000, 2500, 2500, 7500 }, { '\\', 1000, 2500, 3500, 7500 }, { '|', 1000, 2500, 4500, 7500 }, { '_', 1000, 2500, 5500, 7500 }, { '/', 1000, 2500, 6500, 7500 }, { '~', 1000, 2500, 7500, 7500 }, { UNICODE_RETURN, 1500, 2500, 8500, 7500 } }; const tKeyboard g_psKeyboardUSEnglish[NUM_KEYBOARD_US_ENGLISH] = { { UNICODE_CUSTOM_LOWCASE, MAX_KEYS_US_EN_LOWER, 0, { // // Text based keys. // .psKeysText = g_psUSEnglishLower } }, { UNICODE_CUSTOM_UPCASE, MAX_KEYS_US_EN_UPPER, 0, { // // Text based keys. // .psKeysText = g_psUSEnglishUpper } }, { UNICODE_CUSTOM_NUMERIC, MAX_KEYS_US_EN_NUMERIC, 0, { // // Text based keys. // .psKeysText = g_psUSEnglishNumeric } } }; //***************************************************************************** // // Local defines for the flags in the tKeyboardWidget.ui32Flags. // //***************************************************************************** #define FLAG_KEY_PRESSED 0x00000001 #define FLAG_KEY_CAPSLOCK 0x00000002 //***************************************************************************** // //! Draws a key on the keyboard. //! //! \param psWidget is a pointer to the keyboard widget to be drawn. //! \param psKey is a pointer to the key to draw. //! //! This function draws a single key on the display. This is called whenever //! a key on the keyboard needs to be updated. //! //! \return None. // //***************************************************************************** static void ButtonPaintText(tWidget *psWidget, const tKeyText *psKey) { tKeyboardWidget *psKeyboard; tContext sCtx; int32_t i32X, i32Y; uint32_t ui32Range, ui32Size; tRectangle sRect; char pcKeyCap[4]; // // Check the arguments. // ASSERT(psWidget); // // Convert the generic widget pointer into a keyboard widget pointer. // psKeyboard = (tKeyboardWidget *)psWidget; // // Initialize a drawing context. // GrContextInit(&sCtx, psWidget->psDisplay); // // Initialize the clipping region based on the extents of this keyboard. // GrContextClipRegionSet(&sCtx, &(psWidget->sPosition)); // // Calculate a keys bounding box. // ui32Range = psWidget->sPosition.i16XMax - psWidget->sPosition.i16XMin + 1; sRect.i16XMin = psWidget->sPosition.i16XMin + 1; sRect.i16XMin += (ui32Range * (uint32_t)psKey->ui16XPos) / 10000; sRect.i16XMax = sRect.i16XMin - 3 + ((ui32Range * (uint32_t)psKey->ui16Width) / 10000); ui32Range = psWidget->sPosition.i16YMax - psWidget->sPosition.i16YMin + 1; sRect.i16YMin = psWidget->sPosition.i16YMin + 1; sRect.i16YMin += (ui32Range * (uint32_t)psKey->ui16YPos) / 10000; sRect.i16YMax = sRect.i16YMin - 3 + ((ui32Range * (uint32_t)psKey->ui16Height) / 10000); // // See if the keyboard fill style is selected. // if(psKeyboard->ui32Style & KEYBOARD_STYLE_FILL) { // // Fill the key with the fill color. // GrContextForegroundSet(&sCtx, ((psKeyboard->ui32Flags & FLAG_KEY_PRESSED) ? psKeyboard->ui32PressFillColor : psKeyboard->ui32FillColor)); GrRectFill(&sCtx, &sRect); } // // See if the keyboard outline style is selected. // if(psKeyboard->ui32Style & KEYBOARD_STYLE_OUTLINE) { // // Outline the key with the outline color. // GrContextForegroundSet(&sCtx, psKeyboard->ui32OutlineColor); GrRectDraw(&sCtx, &sRect); } // // Compute the center of the key. // i32X = (sRect.i16XMin + ((sRect.i16XMax - sRect.i16XMin + 1) / 2)); i32Y = (sRect.i16YMin + ((sRect.i16YMax - sRect.i16YMin + 1) / 2)); // // If the keyboard outline style is selected then shrink the // clipping region by one pixel on each side so that the outline is not // overwritten by the text or image. // if(psKeyboard->ui32Style & KEYBOARD_STYLE_OUTLINE) { sCtx.sClipRegion.i16XMin++; sCtx.sClipRegion.i16YMin++; sCtx.sClipRegion.i16XMax--; sCtx.sClipRegion.i16YMax--; } // // Draw the text centered in the middle of the key. // GrContextFontSet(&sCtx, psKeyboard->psFont); GrContextForegroundSet(&sCtx, psKeyboard->ui32TextColor); GrContextBackgroundSet(&sCtx, ((psKeyboard->ui32Flags & FLAG_KEY_PRESSED) ? psKeyboard->ui32PressFillColor : psKeyboard->ui32FillColor)); ui32Size = 0; if(psKey->ui32Code == UNICODE_BACKSPACE) { pcKeyCap[0] = 'B'; pcKeyCap[1] = 'S'; ui32Size = 2; } else if(psKey->ui32Code == UNICODE_RETURN) { pcKeyCap[0] = 'E'; pcKeyCap[1] = 'n'; pcKeyCap[2] = 't'; ui32Size = 3; } else if(psKey->ui32Code == UNICODE_CUSTOM_SHIFT) { pcKeyCap[0] = 'S'; pcKeyCap[1] = 'h'; ui32Size = 2; } else if(psKey->ui32Code == UNICODE_CUSTOM_MODE_TOG) { pcKeyCap[0] = '1'; pcKeyCap[1] = '2'; pcKeyCap[2] = '3'; ui32Size = 3; } else { ui32Size = 1; pcKeyCap[0] = (char)psKey->ui32Code; } GrStringDrawCentered(&sCtx, (const char *)pcKeyCap, ui32Size, i32X, i32Y, psKeyboard->ui32Style & KEYBOARD_STYLE_TEXT_OPAQUE); } //***************************************************************************** // //! Draws a the full keyboard. //! //! \param psWidget is a pointer to the keyboard widget to be drawn. //! //! This function draws a the full keyboard. This is called whenever //! the full keyboard needs to be updated. //! //! \return None. // //***************************************************************************** static void KeyboardPaint(tWidget *psWidget) { int32_t i32Key; tKeyboardWidget *psKeyboardWidget; const tKeyboard *psKeyboard; tContext sCtx; // // Convert the generic widget pointer into a keyboard widget pointer. // psKeyboardWidget = (tKeyboardWidget *)psWidget; psKeyboard = &psKeyboardWidget->psKeyboards[psKeyboardWidget->ui32Active]; // // Initialize a drawing context. // GrContextInit(&sCtx, psWidget->psDisplay); // // Initialize the clipping region based on the extents of this keyboard. // GrContextClipRegionSet(&sCtx, &(psWidget->sPosition)); // // Fill the keyboard with the fill color. // if(psKeyboardWidget->ui32Style & KEYBOARD_STYLE_BG) { GrContextForegroundSet(&sCtx, psKeyboardWidget->ui32BackgroundColor); GrRectFill(&sCtx, &psWidget->sPosition); } for(i32Key = 0; i32Key < psKeyboard->ui16NumKeys; i32Key++) { ButtonPaintText(psWidget, &psKeyboard->uKeys.psKeysText[i32Key]); } } //***************************************************************************** // // Finds if a given X/Y position is within any keys on the keyboard. // // \param psKeyWidget is a pointer to the keyboard widget. // \param psKeyboard is a pointer to the active keyboard. // \param i32X is the X position for the query. // \param i32Y is the Y position for the query. // // This function is used to determine if a given X/Y position is within the // bounds of any key on the keyboard. If the key is found the index for that // key is returned if the key is not found the value is maximum number of keys // for the given keyboard indicated by psKeyboard->ui16NumKeys. // // \return The key found or psKeyboard->ui16NumKeys if no key was found. // //***************************************************************************** static uint32_t FindKey(tKeyboardWidget *psKeyWidget, const tKeyboard *psKeyboard, int32_t i32X, int32_t i32Y) { uint32_t ui32Key; uint32_t ui32Range; int32_t i32XMin, i32XMax, i32YMin, i32YMax; const tKeyText *psKey; // // Pre-scale the positions to multiples of 10000. // i32X *= 10000; i32Y *= 10000; for(ui32Key = 0; ui32Key < psKeyboard->ui16NumKeys; ui32Key++) { psKey = &psKeyboard->uKeys.psKeysText[ui32Key]; // // Find the X bounds of the key. // ui32Range = psKeyWidget->sBase.sPosition.i16XMax - psKeyWidget->sBase.sPosition.i16XMin + 1; i32XMin = psKeyWidget->sBase.sPosition.i16XMin * 10000; i32XMin += (ui32Range * (uint32_t)psKey->ui16XPos); i32XMax = i32XMin + (ui32Range * (uint32_t)psKey->ui16Width); // // Find the Y bounds of the key. // ui32Range = psKeyWidget->sBase.sPosition.i16YMax - psKeyWidget->sBase.sPosition.i16YMin + 1; i32YMin = psKeyWidget->sBase.sPosition.i16YMin * 10000; i32YMin += (ui32Range * (uint32_t)psKey->ui16YPos); i32YMax = i32YMin + (ui32Range * (uint32_t)psKey->ui16Height); if((i32X >= i32XMin) && (i32X <= i32XMax) && (i32Y >= i32YMin) && (i32Y <= i32YMax)) { break; } } return(ui32Key); } //***************************************************************************** // //! Handles click events for the keyboard. //! //! \param psWidget is a pointer to the keyboard widget. //! \param ui32Msg is the pointer event message. //! \param i32X is the X coordinate of the pointer event. //! \param i32Y is the Y coordinate of the pointer event. //! //! This function processes pointer event messages for a keyboard. This is //! called in response to a \b WIDGET_MSG_PTR_DOWN, \b WIDGET_MSG_PTR_MOVE, and //! \b WIDGET_MSG_PTR_UP messages. //! //! If the \b WIDGET_MSG_PTR_UP message is received with a position within the //! extents of the keyboard, the pfnOnEvent callback function is called when //! the click is inside one of the keys on the keyboard. //! //! \return Returns 1 if the coordinates are within the extents of a key on the //! the keyboard and 0 otherwise. // //***************************************************************************** static int32_t TextButtonEvent(tWidget *psWidget, uint32_t ui32Msg, int32_t i32X, int32_t i32Y) { tKeyboardWidget *psKeyWidget; const tKeyboard *psKeyboard; uint32_t ui32Key; // // Check the arguments. // ASSERT(psWidget); // // Convert the generic widget pointer into a keyboard widget pointer. // psKeyWidget = (tKeyboardWidget *)psWidget; psKeyboard = &psKeyWidget->psKeyboards[psKeyWidget->ui32Active]; // // Find which key was pressed. // ui32Key = FindKey(psKeyWidget, psKeyboard, i32X, i32Y); // // See if this is a pointer up message. // if(ui32Msg == WIDGET_MSG_PTR_UP) { // // Indicate that this key is no longer pressed. // psKeyWidget->ui32Flags &= ~FLAG_KEY_PRESSED; // // If filling is enabled for the keyboard button, then redraw the // keyboard to show it in its non-pressed state. // if((psKeyWidget->ui32Style & KEYBOARD_STYLE_FILL) || ((psKeyWidget->ui32Style & KEYBOARD_STYLE_IMG))) { // // Make sure the key is valid. // if(psKeyWidget->ui32KeyPressed < psKeyboard->ui16NumKeys) { // // Always clear the key that was last marked pressed. // ButtonPaintText(psWidget, &psKeyboard->uKeys.psKeysText[psKeyWidget->ui32KeyPressed]); } } // // If the pointer is still within the button bounds, and it is a // release notify button, call the notification function here. // if((ui32Key < psKeyboard->ui16NumKeys) && (psKeyWidget->ui32Style & KEYBOARD_STYLE_RELEASE_NOTIFY) && psKeyWidget->pfnOnEvent) { psKeyWidget->pfnOnEvent(psWidget, psKeyboard->uKeys.psKeysText[ui32Key].ui32Code, KEYBOARD_EVENT_RELEASE); } } // // See if the given coordinates are within the extents of the key. // if(ui32Key < psKeyboard->ui16NumKeys) { // // See if this is a pointer down message. // if(ui32Msg == WIDGET_MSG_PTR_DOWN) { // // Handle a shift to update the keyboard. // if(psKeyboard->uKeys.psKeysText[ui32Key].ui32Code == UNICODE_CUSTOM_SHIFT) { if(psKeyWidget->ui32Active == 0) { psKeyWidget->ui32Active = 1; } else if(psKeyWidget->ui32Active == 1) { if(psKeyWidget->ui32Flags & FLAG_KEY_CAPSLOCK) { psKeyWidget->ui32Flags &= ~FLAG_KEY_CAPSLOCK; psKeyWidget->ui32Active = 0; } else { psKeyWidget->ui32Flags |= FLAG_KEY_CAPSLOCK; } } else { psKeyWidget->ui32Active = 0; } // // Handle the widget paint request. // KeyboardPaint(psWidget); return(1); } if(psKeyboard->uKeys.psKeysText[ui32Key].ui32Code == UNICODE_CUSTOM_MODE_TOG) { if(psKeyWidget->ui32Active == 2) { psKeyWidget->ui32Active = 0; } else { psKeyWidget->ui32Active = 2; } // // Handle the widget paint request. // KeyboardPaint(psWidget); return(1); } else if((psKeyWidget->ui32Active == 1) && ((psKeyWidget->ui32Flags & FLAG_KEY_CAPSLOCK) == 0)) { psKeyWidget->ui32Flags &= ~FLAG_KEY_CAPSLOCK; psKeyWidget->ui32Active = 0; // // Handle the widget paint request. // KeyboardPaint(psWidget); } // // Indicate that a key is pressed. // psKeyWidget->ui32Flags |= FLAG_KEY_PRESSED; // // If filling is enabled for this keyboard, or if an image is // being used and a pressed button image is provided, then redraw // the keyboard to show it in its pressed state. // if((psKeyWidget->ui32Style & KEYBOARD_STYLE_FILL) || ((psKeyWidget->ui32Style & KEYBOARD_STYLE_IMG))) { // // Save the key that was pressed. // psKeyWidget->ui32KeyPressed = ui32Key; ButtonPaintText(psWidget, &psKeyboard->uKeys.psKeysText[ui32Key]); } } // // See if there is an OnEvent callback for this widget. // if(psKeyWidget->pfnOnEvent) { // // If the pointer was just pressed then call the callback. // if((ui32Msg == WIDGET_MSG_PTR_DOWN) && (psKeyWidget->ui32Style & KEYBOARD_STYLE_PRESS_NOTIFY)) { psKeyWidget->pfnOnEvent(psWidget, psKeyboard->uKeys.psKeysText[ui32Key].ui32Code, KEYBOARD_EVENT_PRESS); } // // See if auto-repeat is enabled for this widget. // if(psKeyWidget->ui32Style & KEYBOARD_STYLE_AUTO_REPEAT) { // // If the pointer was just pressed, reset the auto-repeat // count. // if(ui32Msg == WIDGET_MSG_PTR_DOWN) { psKeyWidget->ui32AutoRepeatCount = 0; } // // See if the pointer was moved. // else if((ui32Msg == WIDGET_MSG_PTR_MOVE) && (psKeyWidget->pfnOnEvent) && (psKeyWidget->ui32Style & KEYBOARD_STYLE_PRESS_NOTIFY)) { // // Increment the auto-repeat count. // psKeyWidget->ui32AutoRepeatCount++; // // If the auto-repeat count exceeds the auto-repeat delay, // and it is a multiple of the auto-repeat rate, then // call the callback. // if((psKeyWidget->ui32AutoRepeatCount >= psKeyWidget->ui16AutoRepeatDelay) && (((psKeyWidget->ui32AutoRepeatCount - psKeyWidget->ui16AutoRepeatDelay) % psKeyWidget->ui16AutoRepeatRate) == 0)) { psKeyWidget->pfnOnEvent(psWidget, psKeyboard->uKeys.psKeysText[ui32Key].ui32Code, KEYBOARD_EVENT_PRESS); } } } } // // These coordinates are within the extents of the keyboard widget. // return(1); } // // These coordinates are not within the extents of the keyboard widget. // return(0); } //***************************************************************************** // //! Handles messages for a rectangular keyboard widget. //! //! \param psWidget is a pointer to the keyboard widget. //! \param ui32Msg is the message. //! \param ui32Param1 is the first parameter to the message. //! \param ui32Param2 is the second parameter to the message. //! //! This function receives messages intended for this keyboard widget and //! processes them accordingly. The processing of the message varies based on //! the message in question. //! //! Unrecognized messages are handled by calling WidgetDefaultMsgProc(). //! //! \return Returns a value appropriate to the supplied message. // //***************************************************************************** int32_t KeyboardMsgProc(tWidget *psWidget, uint32_t ui32Msg, uint32_t ui32Param1, uint32_t ui32Param2) { tKeyboardWidget *psKeyWidget; // // Check the arguments. // ASSERT(psWidget); psKeyWidget = (tKeyboardWidget *)psWidget; // // Determine which message is being sent. // switch(ui32Msg) { // // The widget paint request has been sent. // case WIDGET_MSG_PAINT: { // // Only redraw if no buttons are pressed. // if((psKeyWidget->ui32Flags & FLAG_KEY_PRESSED) == 0) { // // Handle the widget paint request. // KeyboardPaint(psWidget); } // // Return one to indicate that the message was successfully // processed. // return(1); } // // One of the pointer requests has been sent. // case WIDGET_MSG_PTR_DOWN: case WIDGET_MSG_PTR_MOVE: case WIDGET_MSG_PTR_UP: { // // Handle the pointer request, returning the appropriate value. // return(TextButtonEvent(psWidget, ui32Msg, ui32Param1, ui32Param2)); } // // An unknown request has been sent. // default: { // // Let the default message handler process this message. // return(WidgetDefaultMsgProc(psWidget, ui32Msg, ui32Param1, ui32Param2)); } } } //***************************************************************************** // //! Initializes a keyboard widget. //! //! \param psWidget is a pointer to the keyboard widget to initialize. //! \param psDisplay is a pointer to the display on which to draw the on-screen //! keyboard. //! \param i32X is the X coordinate of the upper left corner of the on-screen //! keyboard. //! \param i32Y is the Y coordinate of the upper left corner of the on-screen //! keyboard. //! \param i32Width is the width of the on-screen keyboard. //! \param i32Height is the height of the on-screen keyboard. //! //! This function initializes the provided keyboard widget so that it is ready //! to be drawn when requested. //! //! \return None. // //***************************************************************************** void KeyboardInit(tKeyboardWidget *psWidget, const tDisplay *psDisplay, int32_t i32X, int32_t i32Y, int32_t i32Width, int32_t i32Height) { uint32_t ui32Idx; // // Check the arguments. // ASSERT(psWidget); ASSERT(psDisplay); // // Clear out the widget structure. // for(ui32Idx = 0; ui32Idx < sizeof(tKeyboardWidget); ui32Idx += 4) { ((uint32_t *)psWidget)[ui32Idx / 4] = 0; } // // Set the size of the keyboard widget structure. // psWidget->sBase.i32Size = sizeof(tKeyboardWidget); // // Mark this widget as fully disconnected. // psWidget->sBase.psParent = 0; psWidget->sBase.psNext = 0; psWidget->sBase.psChild = 0; // // Save the display pointer. // psWidget->sBase.psDisplay = psDisplay; // // Set the extents of this keyboard. // psWidget->sBase.sPosition.i16XMin = i32X; psWidget->sBase.sPosition.i16YMin = i32Y; psWidget->sBase.sPosition.i16XMax = i32X + i32Width - 1; psWidget->sBase.sPosition.i16YMax = i32Y + i32Height - 1; // // Use the keyboard message handler to process messages. // psWidget->sBase.pfnMsgProc = KeyboardMsgProc; } //***************************************************************************** // // Close the Doxygen group. //! @} // //*****************************************************************************