//***************************************************************************** // // imgbutton.c - An image-based button widget. // // Copyright (c) 2009-2014 Texas Instruments Incorporated. All rights reserved. // Software License Agreement // // Texas Instruments (TI) is supplying this software for use solely and // exclusively on TI's microcontroller products. The software is owned by // TI and/or its suppliers, and is protected under applicable copyright // laws. You may not combine this software with "viral" open-source // software in order to form a larger program. // // THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS. // NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT // NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY // CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL // DAMAGES, FOR ANY REASON WHATSOEVER. // // This is part of revision 2.1.0.12573 of the Tiva Graphics Library. // //***************************************************************************** #include #include #include "driverlib/debug.h" #include "grlib/grlib.h" #include "grlib/widget.h" #include "grlib/imgbutton.h" //***************************************************************************** // //! \addtogroup imgbutton_api //! @{ // //***************************************************************************** //***************************************************************************** // //! Draws an image button. //! //! \param psWidget is a pointer to the image button widget to be drawn. //! //! This function draws a rectangular image button on the display. This is //! called in response to a \b #WIDGET_MSG_PAINT message. //! //! \return None. // //***************************************************************************** static void ImageButtonPaint(tWidget *psWidget) { const uint8_t *pui8Image; tImageButtonWidget *psPush; tContext sCtx; int32_t i32X, i32Y; // // Check the arguments. // ASSERT(psWidget); // // Convert the generic widget pointer into a image button widget pointer. // psPush = (tImageButtonWidget *)psWidget; // // Initialize a drawing context. // GrContextInit(&sCtx, psWidget->psDisplay); // // Initialize the clipping region based on the extents of this rectangular // image button. // GrContextClipRegionSet(&sCtx, &(psWidget->sPosition)); // // Compute the center of the image button. // i32X = (psWidget->sPosition.i16XMin + ((psWidget->sPosition.i16XMax - psWidget->sPosition.i16XMin + 1) / 2)); i32Y = (psWidget->sPosition.i16YMin + ((psWidget->sPosition.i16YMax - psWidget->sPosition.i16YMin + 1) / 2)); // // Do we need to fill the widget background with a color? // if(psPush->ui32Style & IB_STYLE_FILL) { // // Yes. Set the appropriate color depending upon whether or not // the widget is currently pressed. // GrContextForegroundSet(&sCtx, ((psPush->ui32Style & IB_STYLE_PRESSED) ? psPush->ui32PressedColor : psPush->ui32BackgroundColor)); GrRectFill(&sCtx, &(psWidget->sPosition)); } // // Set the foreground and background colors to use for 1 BPP // images and text // GrContextForegroundSet(&sCtx, psPush->ui32ForegroundColor); GrContextBackgroundSet(&sCtx, ((psPush->ui32Style & IB_STYLE_PRESSED) ? psPush->ui32PressedColor : psPush->ui32BackgroundColor)); // // Do we need to draw the background image? // if(!(psPush->ui32Style & IB_STYLE_IMAGE_OFF)) { // // Get the background image to be drawn. // pui8Image = ((psPush->ui32Style & IB_STYLE_PRESSED) ? psPush->pui8PressImage : psPush->pui8Image); // // Draw the image centered in the image button. // GrImageDraw(&sCtx, pui8Image, i32X - (GrImageWidthGet(pui8Image) / 2), i32Y - (GrImageHeightGet(pui8Image) / 2)); } // // Adjust the drawing position if the button is pressed. // i32X += ((psPush->ui32Style & IB_STYLE_PRESSED) ? psPush->i16XOffset : 0); i32Y += ((psPush->ui32Style & IB_STYLE_PRESSED) ? psPush->i16YOffset : 0); // // If there is a keycap image and it is not disabled, center this on the // top of the button, applying any offset defined if the button is // currently pressed. // if(psPush->pui8KeycapImage && !(psPush->ui32Style & IB_STYLE_KEYCAP_OFF)) { // // Draw the keycap image. // GrImageDraw(&sCtx, psPush->pui8KeycapImage, i32X - (GrImageWidthGet(psPush->pui8KeycapImage) / 2), i32Y - (GrImageHeightGet(psPush->pui8KeycapImage) / 2)); } // // See if the button text style is selected. // if(psPush->ui32Style & IB_STYLE_TEXT) { // // Draw the text centered in the middle of the button with offset // applied if the button is currently pressed. // GrContextFontSet(&sCtx, psPush->psFont); GrStringDrawCentered(&sCtx, psPush->pcText, -1, i32X, i32Y, 0); } } //***************************************************************************** // //! Handles pointer events for a rectangular image button. //! //! \param psWidget is a pointer to the image button widget. //! \param ui32Msg is the pointer event message. //! \param i32X is the X coordinate of the pointer event. //! \param i32Y is the Y coordinate of the pointer event. //! //! This function processes pointer event messages for a rectangular push //! button. This is called in response to a \b #WIDGET_MSG_PTR_DOWN, //! \b #WIDGET_MSG_PTR_MOVE, and \b #WIDGET_MSG_PTR_UP messages. //! //! If the \b #WIDGET_MSG_PTR_UP message is received with a position within the //! extents of the image button, the image button's OnClick callback function is //! called. //! //! \return Returns 1 if the coordinates are within the extents of the push //! button and 0 otherwise. // //***************************************************************************** static int32_t ImageButtonClick(tWidget *psWidget, uint32_t ui32Msg, int32_t i32X, int32_t i32Y) { tImageButtonWidget *psPush; // // Check the arguments. // ASSERT(psWidget); // // Convert the generic widget pointer into a image button widget pointer. // psPush = (tImageButtonWidget *)psWidget; // // See if this is a pointer up message. // if(ui32Msg == WIDGET_MSG_PTR_UP) { // // Indicate that this image button is no longer pressed. // psPush->ui32Style &= ~(IB_STYLE_PRESSED); // // Redraw the button in the released state. // ImageButtonPaint(psWidget); // // If the pointer is still within the button bounds, and it is a // release notify button, call the notification function here. // if(GrRectContainsPoint(&psWidget->sPosition, i32X, i32Y) && (psPush->ui32Style & IB_STYLE_RELEASE_NOTIFY) && psPush->pfnOnClick) { psPush->pfnOnClick(psWidget); } } // // See if the given coordinates are within the extents of the image button. // if(GrRectContainsPoint(&psWidget->sPosition, i32X, i32Y)) { // // See if this is a pointer down message. // if(ui32Msg == WIDGET_MSG_PTR_DOWN) { // // Indicate that this image button is pressed. // psPush->ui32Style |= IB_STYLE_PRESSED; // // Draw the button in the pressed state. // ImageButtonPaint(psWidget); } // // See if there is an OnClick callback for this widget. // if(psPush->pfnOnClick) { // // If the pointer was just pressed then call the callback. // if((ui32Msg == WIDGET_MSG_PTR_DOWN) && !(psPush->ui32Style & IB_STYLE_RELEASE_NOTIFY)) { psPush->pfnOnClick(psWidget); } // // See if auto-repeat is enabled for this widget. // if(psPush->ui32Style & IB_STYLE_AUTO_REPEAT) { // // If the pointer was just pressed, reset the auto-repeat // count. // if(ui32Msg == WIDGET_MSG_PTR_DOWN) { psPush->ui32AutoRepeatCount = 0; } // // See if the pointer was moved. // else if(ui32Msg == WIDGET_MSG_PTR_MOVE) { // // Increment the auto-repeat count. // psPush->ui32AutoRepeatCount++; // // If the auto-repeat count exceeds the auto-repeat delay, // and it is a multiple of the auto-repeat rate, then // call the callback. // if((psPush->ui32AutoRepeatCount >= psPush->ui16AutoRepeatDelay) && (((psPush->ui32AutoRepeatCount - psPush->ui16AutoRepeatDelay) % psPush->ui16AutoRepeatRate) == 0)) { psPush->pfnOnClick(psWidget); } } } } // // These coordinates are within the extents of the image button widget. // return(1); } // // These coordinates are not within the extents of the image button widget. // return(0); } //***************************************************************************** // //! Handles messages for an image button widget. //! //! \param psWidget is a pointer to the image button widget. //! \param ui32Msg is the message. //! \param ui32Param1 is the first parameter to the message. //! \param ui32Param2 is the second parameter to the message. //! //! This function receives messages intended for this image button widget and //! processes them accordingly. The processing of the message varies based on //! the message in question. //! //! Unrecognized messages are handled by calling WidgetDefaultMsgProc(). //! //! \return Returns a value appropriate to the supplied message. // //***************************************************************************** int32_t ImageButtonMsgProc(tWidget *psWidget, uint32_t ui32Msg, uint32_t ui32Param1, uint32_t ui32Param2) { // // Check the arguments. // ASSERT(psWidget); // // Determine which message is being sent. // switch(ui32Msg) { // // The widget paint request has been sent. // case WIDGET_MSG_PAINT: { // // Handle the widget paint request. // ImageButtonPaint(psWidget); // // Return one to indicate that the message was successfully // processed. // return(1); } // // One of the pointer requests has been sent. // case WIDGET_MSG_PTR_DOWN: case WIDGET_MSG_PTR_MOVE: case WIDGET_MSG_PTR_UP: { // // Handle the pointer request, returning the appropriate value. // return(ImageButtonClick(psWidget, ui32Msg, ui32Param1, ui32Param2)); } // // An unknown request has been sent. // default: { // // Let the default message handler process this message. // return(WidgetDefaultMsgProc(psWidget, ui32Msg, ui32Param1, ui32Param2)); } } } //***************************************************************************** // //! Initializes an image button widget. //! //! \param psWidget is a pointer to the image button widget to initialize. //! \param psDisplay is a pointer to the display on which to draw the push //! button. //! \param i32X is the X coordinate of the upper left corner of the image //! button. //! \param i32Y is the Y coordinate of the upper left corner of the image //! button. //! \param i32Width is the width of the image button. //! \param i32Height is the height of the image button. //! //! This function initializes the provided image button widget. //! //! \return None. // //***************************************************************************** void ImageButtonInit(tImageButtonWidget *psWidget, const tDisplay *psDisplay, int32_t i32X, int32_t i32Y, int32_t i32Width, int32_t i32Height) { uint32_t ui32Idx; // // Check the arguments. // ASSERT(psWidget); ASSERT(psDisplay); // // Clear out the widget structure. // for(ui32Idx = 0; ui32Idx < sizeof(tImageButtonWidget); ui32Idx += 4) { ((uint32_t *)psWidget)[ui32Idx / 4] = 0; } // // Set the size of the image button widget structure. // psWidget->sBase.i32Size = sizeof(tImageButtonWidget); // // Mark this widget as fully disconnected. // psWidget->sBase.psParent = 0; psWidget->sBase.psNext = 0; psWidget->sBase.psChild = 0; // // Save the display pointer. // psWidget->sBase.psDisplay = psDisplay; // // Set the extents of this rectangular image button. // psWidget->sBase.sPosition.i16XMin = i32X; psWidget->sBase.sPosition.i16YMin = i32Y; psWidget->sBase.sPosition.i16XMax = i32X + i32Width - 1; psWidget->sBase.sPosition.i16YMax = i32Y + i32Height - 1; // // Use the rectangular image button message handler to process messages to // this image button. // psWidget->sBase.pfnMsgProc = ImageButtonMsgProc; } //***************************************************************************** // // Close the Doxygen group. //! @} // //*****************************************************************************