//***************************************************************************** // // buttons.c - Evaluation board driver for push buttons. // // Copyright (c) 2011-2014 Texas Instruments Incorporated. All rights reserved. // Software License Agreement // // Texas Instruments (TI) is supplying this software for use solely and // exclusively on TI's microcontroller products. The software is owned by // TI and/or its suppliers, and is protected under applicable copyright // laws. You may not combine this software with "viral" open-source // software in order to form a larger program. // // THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS. // NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT // NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY // CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL // DAMAGES, FOR ANY REASON WHATSOEVER. // // This is part of revision 2.1.0.12573 of the EK-LM4F232 Firmware Package. // //***************************************************************************** #include #include #include #include "driverlib/gpio.h" #include "driverlib/pin_map.h" #include "driverlib/rom_map.h" #include "driverlib/sysctl.h" #include "inc/hw_types.h" #include "inc/hw_memmap.h" #include "buttons.h" //***************************************************************************** // //! \addtogroup buttons_api //! @{ // //***************************************************************************** //***************************************************************************** // // Holds the current, debounced state of each button. A 0 in a bit indicates // that that button is currently pressed, otherwise it is released. // We assume that we start with all the buttons released (though if one is // pressed when the application starts, this will be detected). // //***************************************************************************** static uint8_t g_ui8ButtonStates = ALL_BUTTONS; //***************************************************************************** // //! Polls the current state of the buttons and determines which have changed. //! //! \param pui8Delta points to a character that will be written to indicate //! which button states changed since the last time this function was called. //! This value is derived from the debounced state of the buttons. //! \param pui8RawState points to a location where the raw button state will //! be stored. //! //! This function should be called periodically by the application to poll the //! pushbuttons. It determines both the current debounced state of the buttons //! and also which buttons have changed state since the last time the function //! was called. //! //! In order for button debouncing to work properly, this function should be //! caled at a regular interval, even if the state of the buttons is not needed //! that often. //! //! If button debouncing is not required, the the caller can pass a pointer //! for the \e pui8RawState parameter in order to get the raw state of the //! buttons. The value returned in \e pui8RawState will be a bit mask where //! a 1 indicates the buttons is pressed. //! //! \return Returns the current debounced state of the buttons where a 1 in the //! button ID's position indicates that the button is pressed and a 0 //! indicates that it is released. // //***************************************************************************** uint8_t ButtonsPoll(uint8_t *pui8Delta, uint8_t *pui8RawState) { uint32_t ui32Delta; uint32_t ui32Data; static uint8_t ui8SwitchClockA = 0; static uint8_t ui8SwitchClockB = 0; // // Read the raw state of the push buttons. Save the raw state // (inverting the bit sense) if the caller supplied storage for the // raw value. // ui32Data = (MAP_GPIOPinRead(BUTTONS_GPIO_BASE, ALL_BUTTONS)); if(pui8RawState) { *pui8RawState = (uint8_t)~ui32Data; } // // Determine the switches that are at a different state than the debounced // state. // ui32Delta = ui32Data ^ g_ui8ButtonStates; // // Increment the clocks by one. // ui8SwitchClockA ^= ui8SwitchClockB; ui8SwitchClockB = ~ui8SwitchClockB; // // Reset the clocks corresponding to switches that have not changed state. // ui8SwitchClockA &= ui32Delta; ui8SwitchClockB &= ui32Delta; // // Get the new debounced switch state. // g_ui8ButtonStates &= ui8SwitchClockA | ui8SwitchClockB; g_ui8ButtonStates |= (~(ui8SwitchClockA | ui8SwitchClockB)) & ui32Data; // // Determine the switches that just changed debounced state. // ui32Delta ^= (ui8SwitchClockA | ui8SwitchClockB); // // Store the bit mask for the buttons that have changed for return to // caller. // if(pui8Delta) { *pui8Delta = (uint8_t)ui32Delta; } // // Return the debounced buttons states to the caller. Invert the bit // sense so that a '1' indicates the button is pressed, which is a // sensible way to interpret the return value. // return(~g_ui8ButtonStates); } //***************************************************************************** // //! Initializes the GPIO pins used by the board pushbuttons. //! //! This function must be called during application initialization to //! configure the GPIO pins to which the pushbuttons are attached. It enables //! the port used by the buttons and configures each button GPIO as an input //! with a weak pull-up. //! //! \return None. // //***************************************************************************** void ButtonsInit(void) { // // Enable the GPIO port to which the pushbuttons are connected. // MAP_SysCtlPeripheralEnable(BUTTONS_GPIO_PERIPH); // // Set each of the button GPIO pins as an input with a pull-up. // MAP_GPIODirModeSet(BUTTONS_GPIO_BASE, ALL_BUTTONS, GPIO_DIR_MODE_IN); MAP_GPIOPadConfigSet(BUTTONS_GPIO_BASE, ALL_BUTTONS, GPIO_STRENGTH_2MA, GPIO_PIN_TYPE_STD_WPU); // // Initialize the debounced button state with the current state read from // the GPIO bank. // g_ui8ButtonStates = MAP_GPIOPinRead(BUTTONS_GPIO_BASE, ALL_BUTTONS); } //***************************************************************************** // // Close the Doxygen group. //! @} // //*****************************************************************************