//***************************************************************************** // // mouse_ui.h - Header for the DK-TM4C129X USB keyboard application UI. // // Copyright (c) 2013-2014 Texas Instruments Incorporated. All rights reserved. // Software License Agreement // // Texas Instruments (TI) is supplying this software for use solely and // exclusively on TI's microcontroller products. The software is owned by // TI and/or its suppliers, and is protected under applicable copyright // laws. You may not combine this software with "viral" open-source // software in order to form a larger program. // // THIS SOFTWARE IS PROVIDED "AS IS" AND WITH ALL FAULTS. // NO WARRANTIES, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT // NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. TI SHALL NOT, UNDER ANY // CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL // DAMAGES, FOR ANY REASON WHATSOEVER. // // This is part of revision 2.1.0.12573 of the DK-TM4C129X Firmware Package. // //***************************************************************************** #ifndef _MOUSE_UI_H__ #define _MOUSE_UI_H__ //***************************************************************************** // // The extents of the drawing area. // //***************************************************************************** #define MOUSE_MIN_X 8 #define MOUSE_MAX_X 312 #define MOUSE_MIN_Y 25 #define MOUSE_MAX_Y 210 //***************************************************************************** // // The mouse colors and size. // //***************************************************************************** #define DISPLAY_MOUSE_BG ClrBlack #define DISPLAY_MOUSE_FG ClrWhite #define DISPLAY_MOUSE_SIZE 2 //***************************************************************************** // // Status of the device. // //***************************************************************************** typedef struct { // // Holds if there is a device connected to this port. // bool bConnected; // // Holds if the mouse state has been updated. // bool bUpdate; // // The instance data for the device if bConnected is true. // uint32_t ui32Instance; // // The mouse button state. // uint32_t ui32Buttons; // // The mouse X position. // uint32_t ui32XPos; // // The mouse Y position. // uint32_t ui32YPos; } tMouseStatus; // // Global status information for this application. // extern tMouseStatus g_sStatus; void UIInit(uint32_t ui32SysClock); void UIUpdateStatus(void); #endif