From a6163888f3c56123b1db313743c6147ba498732c Mon Sep 17 00:00:00 2001 From: Yuval Adam Date: Fri, 8 Aug 2014 14:42:07 +0300 Subject: Add third_party libs --- third_party/windows/fltk-1.1.10/test/CubeView.cxx | 173 ++++++++++++++++++++++ 1 file changed, 173 insertions(+) create mode 100644 third_party/windows/fltk-1.1.10/test/CubeView.cxx (limited to 'third_party/windows/fltk-1.1.10/test/CubeView.cxx') diff --git a/third_party/windows/fltk-1.1.10/test/CubeView.cxx b/third_party/windows/fltk-1.1.10/test/CubeView.cxx new file mode 100644 index 0000000..f4243db --- /dev/null +++ b/third_party/windows/fltk-1.1.10/test/CubeView.cxx @@ -0,0 +1,173 @@ +// +// "$Id: CubeView.cxx 5519 2006-10-11 03:12:15Z mike $" +// +// CubeView class implementation for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2005 by Bill Spitzak and others. +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Library General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Library General Public License for more details. +// +// You should have received a copy of the GNU Library General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 +// USA. +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +#include "CubeView.h" +#include + + +#if HAVE_GL +CubeView::CubeView(int x,int y,int w,int h,const char *l) + : Fl_Gl_Window(x,y,w,h,l) +#else +CubeView::CubeView(int x,int y,int w,int h,const char *l) + : Fl_Box(x,y,w,h,l) +#endif /* HAVE_GL */ +{ + vAng = 0.0; + hAng=0.0; + size=10.0; + xshift=0.0; + yshift=0.0; + + /* The cube definition. These are the vertices of a unit cube + * centered on the origin.*/ + + boxv0[0] = -0.5; boxv0[1] = -0.5; boxv0[2] = -0.5; + boxv1[0] = 0.5; boxv1[1] = -0.5; boxv1[2] = -0.5; + boxv2[0] = 0.5; boxv2[1] = 0.5; boxv2[2] = -0.5; + boxv3[0] = -0.5; boxv3[1] = 0.5; boxv3[2] = -0.5; + boxv4[0] = -0.5; boxv4[1] = -0.5; boxv4[2] = 0.5; + boxv5[0] = 0.5; boxv5[1] = -0.5; boxv5[2] = 0.5; + boxv6[0] = 0.5; boxv6[1] = 0.5; boxv6[2] = 0.5; + boxv7[0] = -0.5; boxv7[1] = 0.5; boxv7[2] = 0.5; + +#if !HAVE_GL + label("OpenGL is required for this demo to operate."); + align(FL_ALIGN_WRAP | FL_ALIGN_INSIDE); +#endif /* !HAVE_GL */ +} + +#if HAVE_GL +void CubeView::drawCube() { +/* Draw a colored cube */ +#define ALPHA 0.5 + glShadeModel(GL_FLAT); + + glBegin(GL_QUADS); + glColor4f(0.0, 0.0, 1.0, ALPHA); + glVertex3fv(boxv0); + glVertex3fv(boxv1); + glVertex3fv(boxv2); + glVertex3fv(boxv3); + + glColor4f(1.0, 1.0, 0.0, ALPHA); + glVertex3fv(boxv0); + glVertex3fv(boxv4); + glVertex3fv(boxv5); + glVertex3fv(boxv1); + + glColor4f(0.0, 1.0, 1.0, ALPHA); + glVertex3fv(boxv2); + glVertex3fv(boxv6); + glVertex3fv(boxv7); + glVertex3fv(boxv3); + + glColor4f(1.0, 0.0, 0.0, ALPHA); + glVertex3fv(boxv4); + glVertex3fv(boxv5); + glVertex3fv(boxv6); + glVertex3fv(boxv7); + + glColor4f(1.0, 0.0, 1.0, ALPHA); + glVertex3fv(boxv0); + glVertex3fv(boxv3); + glVertex3fv(boxv7); + glVertex3fv(boxv4); + + glColor4f(0.0, 1.0, 0.0, ALPHA); + glVertex3fv(boxv1); + glVertex3fv(boxv5); + glVertex3fv(boxv6); + glVertex3fv(boxv2); + glEnd(); + + glColor3f(1.0, 1.0, 1.0); + glBegin(GL_LINES); + glVertex3fv(boxv0); + glVertex3fv(boxv1); + + glVertex3fv(boxv1); + glVertex3fv(boxv2); + + glVertex3fv(boxv2); + glVertex3fv(boxv3); + + glVertex3fv(boxv3); + glVertex3fv(boxv0); + + glVertex3fv(boxv4); + glVertex3fv(boxv5); + + glVertex3fv(boxv5); + glVertex3fv(boxv6); + + glVertex3fv(boxv6); + glVertex3fv(boxv7); + + glVertex3fv(boxv7); + glVertex3fv(boxv4); + + glVertex3fv(boxv0); + glVertex3fv(boxv4); + + glVertex3fv(boxv1); + glVertex3fv(boxv5); + + glVertex3fv(boxv2); + glVertex3fv(boxv6); + + glVertex3fv(boxv3); + glVertex3fv(boxv7); + glEnd(); +}//drawCube + +void CubeView::draw() { + if (!valid()) { + glLoadIdentity(); + glViewport(0,0,w(),h()); + glOrtho(-10,10,-10,10,-20050,10000); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + + glTranslatef(xshift, yshift, 0); + glRotatef(hAng,0,1,0); glRotatef(vAng,1,0,0); + glScalef(float(size),float(size),float(size)); + + drawCube(); + + glPopMatrix(); +} +#endif /* HAVE_GL */ + +// +// End of "$Id: CubeView.cxx 5519 2006-10-11 03:12:15Z mike $". +// -- cgit v1.3.1