From a6163888f3c56123b1db313743c6147ba498732c Mon Sep 17 00:00:00 2001 From: Yuval Adam Date: Fri, 8 Aug 2014 14:42:07 +0300 Subject: Add third_party libs --- .../fltk-1.1.10/documentation/Fl_Menu_Bar.html | 67 ++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 third_party/windows/fltk-1.1.10/documentation/Fl_Menu_Bar.html (limited to 'third_party/windows/fltk-1.1.10/documentation/Fl_Menu_Bar.html') diff --git a/third_party/windows/fltk-1.1.10/documentation/Fl_Menu_Bar.html b/third_party/windows/fltk-1.1.10/documentation/Fl_Menu_Bar.html new file mode 100644 index 0000000..8e2c8ae --- /dev/null +++ b/third_party/windows/fltk-1.1.10/documentation/Fl_Menu_Bar.html @@ -0,0 +1,67 @@ + + + Fl_Menu_Bar + + + +

class Fl_Menu_Bar

+
+

Class Hierarchy

+ +

Include Files

+ +

Description

+ This widget provides a standard menubar interface. Usually you will +put this widget along the top edge of your window. The height of the +widget should be 30 for the menu titles to draw correctly with the +default font. +

The items on the bar and the menus they bring up are defined by a +single Fl_Menu_Item + array. Because a Fl_Menu_Item array defines a hierarchy, the +top level menu defines the items in the menubar, while the submenus +define the pull-down menus. Sub-sub menus and lower pop up to the right +of the submenus.

+

Fl_Menu_Bar widget.

+

If there is an item in the top menu that is not a title of a +submenu, then it acts like a "button" in the menubar. Clicking on it +will pick it.

+

When the user picks an item off the menu, the item's callback is +done with the menubar as the Fl_Widget* argument. If the item +does not have a callback the menubar's callback is done instead.

+

Submenus will also pop up in response to shortcuts indicated by +putting a '&' character in the name field of the menu item. If you put a +'&' character in a top-level "button" then the shortcut picks it. The +'&' character in submenus is ignored until the menu is popped up.

+

Typing the shortcut() of any of the menu items will cause +callbacks exactly the same as when you pick the item with the mouse.

+

Methods

+ +

Fl_Menu_Bar::Fl_Menu_Bar(int x, int +y, int w, int h, const char *label = 0)

+ Creates a new Fl_Menu_Bar widget using the given position, +size, and label string. The default boxtype is FL_UP_BOX. +

The constructor sets menu() to NULL. See +Fl_Menu_ for the methods to set or change the menu.

+

labelsize(), labelfont(), and labelcolor() + are used to control how the menubar items are drawn. They are +initialized from the Fl_Menu static variables, but you can +change them if desired.

+

label() is ignored unless you change align() to +put it outside the menubar.

+

virtual Fl_Menu_Bar::~Fl_Menu_Bar() +

+ The destructor removes the Fl_Menu_Bar widget and all of its +menu items. -- cgit v1.3.1