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<html>
  <head>
    <title>L-Systems.JS Playground</title>
    <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script>
    <script src="http://mrdoob.github.com/three.js/build/Three.js"></script>
    <script src="bootstrap.min.js"></script>
    <script src="lsys.js"></script>
    <link rel="stylesheet" href="bootstrap.css" type="text/css"/>
    <link rel="stylesheet" href="style.css" type="text/css"/>

    <link href="prettify.css" type="text/css" rel="stylesheet"/>
    <script type="text/javascript" src="prettify.js"></script>
  </head>

  <body onload="prettyPrint()">

    <div class="page">
      <div class="container">

        <div class="hero-unit">
          <h1>L-Systems.JS</h1>
          <p>Explore the power of L-Systems</p>
          <p>
            <a class="btn btn-large" href="http://github.com/yuvadm/lsys.js">L-Systems.JS on Github</a>
            <a class="btn btn-primary btn-large" href="lsys.js">Download L-Systems.JS</a>
          </p>
        </div>

        <h2>Usage</h2>
        <hr>
        <div class="row">
          <div class="span12">
            <pre class="prettyprint">
  var lsys = new LSystem('F', { 'F': 'F-F+FF' });
  var tree = lsys.iterate(2);
  console.log(tree);  // F-F+FF-F-F+FF+F-F+FFF-F+FF
  var coords = lsys.draw(Math.PI / 2);
  console.log(coords);  // [[0,0,0], [0,1,0], [1,1,0], ...</pre>
          </div>
        </div>

        <h2>Playground</h2>
        <hr>
        <div class="row">
          <div class="span3">
            <ul class="nav nav-list"s>
              <li class="nav-header">Classic Trees</li>
              <li><a href="#">Tree 1</a></li>
              <li><a href="#">Tree 2</a></li>
              <li><a href="#">Tree 3</a></li>
            </ul>
          </div>
          <div class="span9">
            <div id="render-container"></div>
          </div>
        </div>

        <h2>Other</h2>
      </div>
    </div>

    <script>

      var WIDTH = 500; //window.innerWidth;
      var HEIGHT = 300; //window.innerHeight;

      var container;
      var scene, camera, renderer;

      var mouseX = 0, mouseY = 0;
      var windowHalfX = WIDTH / 2;
      var windowHalfY = HEIGHT / 2;

      init();
      draw_axes();
      draw_cube();
      animate();

      function init() {
        scene = new THREE.Scene();

        camera = new THREE.PerspectiveCamera(20, WIDTH / HEIGHT, 1, 10000);
        camera.position.z = 180;
        scene.add(camera);

        light = new THREE.DirectionalLight( 0xffffff );
        light.position.set( 0, 0, 1 );
        scene.add(light);

        renderer = new THREE.WebGLRenderer( { antialias: true } );
        renderer.setSize(WIDTH, HEIGHT);
        
        container = document.getElementById('render-container');
        container.appendChild(renderer.domElement);

        document.addEventListener('mousemove', onDocumentMouseMove, false);
      }

      function onDocumentMouseMove( event ) {
        mouseX = (event.clientX - windowHalfX);
        mouseY = (event.clientY - windowHalfY);
      }

      function draw_axes() {
        var home = new THREE.Vector3(0,0,0);

        var x_axis = [home, new THREE.Vector3(150,0,0)];
        var y_axis = [home, new THREE.Vector3(0,150,0)];
        var z_axis = [home, new THREE.Vector3(0,0,150)];

        var axis_geometry = [
          new THREE.Geometry(),
          new THREE.Geometry(),
          new THREE.Geometry()
        ];

        axis_geometry[0] = new THREE.Shape(x_axis).createPointsGeometry();
        axis_geometry[1] = new THREE.Shape(y_axis).createPointsGeometry();
        axis_geometry[2] = new THREE.Shape(z_axis).createPointsGeometry();

        var axis_material = [
          new THREE.LineBasicMaterial({ color : 0xff0000 }),
          new THREE.LineBasicMaterial({ color : 0x00ff00 }),
          new THREE.LineBasicMaterial({ color : 0x0000ff })
        ];

        var axis_line = [
          new THREE.Line(axis_geometry[0], axis_material[0]),
          new THREE.Line(axis_geometry[1], axis_material[1]),
          new THREE.Line(axis_geometry[2], axis_material[2])
        ];

        scene.add(axis_line[0]);
        scene.add(axis_line[1]);
        scene.add(axis_line[2]);
      }

      function draw_cube() {
        var materials = [];
        for (var i=0; i<6; i++) {
          materials.push(new THREE.MeshBasicMaterial({
            color : Math.random() * 0xffffff
          }));
        }

        var cube = new THREE.Mesh(new THREE.CubeGeometry(5, 5, 5, 1, 1, 1, materials), new THREE.MeshFaceMaterial());
        cube.position.x = 2.5;
        cube.position.y = 2.5;
        cube.position.z = 2.5;
        scene.add(cube);
      }

      function animate() {
        requestAnimationFrame(animate);
        render();
      }

      function render() {
        camera.position.x += (mouseX - camera.position.x) * 0.05;
        camera.position.y += (-mouseY - camera.position.y) * 0.05;
        camera.lookAt(scene.position);
        renderer.render(scene, camera);
      }

    </script>
  </body>
</html>